DJ Bonebraker
a.k.a Laura
Ok, since I've made the move into my new house (mostly.... we still have boxes that need unpacked), I've decided to do some work on the Final Fantasy mod and try and get it out the door once and for all.
First off, I tweaked the workers a bit: Captured workers (all types) become POW's, which can be traded, and upgrade (for 0 cost) into whatever worker your faction has.
Also, I've been re-vamping some of the unit graphics (namely the much-neglected Dragoon line) with some of the excellent stuff that Sandris and co. have put out recently, and I'm starting to work on making the final units that need made... I'm currently using Supa's Terror Rider as the Chocobo rider unit, but since I realized that the rider is, in fact, buck naked, I'm going to be working on my long neglected Chocobo Rider unit.
To that end, I've just created a complete library of Chocobo animations (which I may upload, since Kinboat has already uploaded the chocobo itself, in case anybody wants to make, say a Rock Jack from Nausicaa of the Valley of the Wind), and will likely start animating and rendering that either later tonight or tomorrow morning.
Furthermore, thanks to the whimsical units I've made for the Playground mod, I now have a good animation library to make the following units:
Red Mage
Black Mage
Queen Reina (or Lenna)
Sorceress Edea
Shinra SOLDIER
Cloud Strife
Squall Leonhart
Laguna Loire
Emperor Paramekia
...and a few others I may have forgotten.
I'm also working a bit on the side of how to integrate the Lord of The Mods with the Final Fantasy factions (for instance, since this will have the LoTR civs achieving modern tech, I'm debating about whether to give the Cossack unit to Rohan or the Easterlings... I'm leaning towards the Easterlings, since they seem to be a blend of Mongols and Russians, particularly the bearded Easterlings with Axes, which means that Rohan will probably have something along the lines of Hussars or Uhlans, to keep with their Germanic pattern....)
First off, I tweaked the workers a bit: Captured workers (all types) become POW's, which can be traded, and upgrade (for 0 cost) into whatever worker your faction has.
Also, I've been re-vamping some of the unit graphics (namely the much-neglected Dragoon line) with some of the excellent stuff that Sandris and co. have put out recently, and I'm starting to work on making the final units that need made... I'm currently using Supa's Terror Rider as the Chocobo rider unit, but since I realized that the rider is, in fact, buck naked, I'm going to be working on my long neglected Chocobo Rider unit.
To that end, I've just created a complete library of Chocobo animations (which I may upload, since Kinboat has already uploaded the chocobo itself, in case anybody wants to make, say a Rock Jack from Nausicaa of the Valley of the Wind), and will likely start animating and rendering that either later tonight or tomorrow morning.
Furthermore, thanks to the whimsical units I've made for the Playground mod, I now have a good animation library to make the following units:
Red Mage
Black Mage
Queen Reina (or Lenna)
Sorceress Edea
Shinra SOLDIER
Cloud Strife
Squall Leonhart
Laguna Loire
Emperor Paramekia
...and a few others I may have forgotten.
I'm also working a bit on the side of how to integrate the Lord of The Mods with the Final Fantasy factions (for instance, since this will have the LoTR civs achieving modern tech, I'm debating about whether to give the Cossack unit to Rohan or the Easterlings... I'm leaning towards the Easterlings, since they seem to be a blend of Mongols and Russians, particularly the bearded Easterlings with Axes, which means that Rohan will probably have something along the lines of Hussars or Uhlans, to keep with their Germanic pattern....)