Nor'easter
Emperor
- Joined
- Feb 25, 2007
- Messages
- 1,936
Playing SVN revision 300, just had my starting Settler promoted to Aeron's Chosen.
I don ´t have the RifE Mod installed. What do you mean with Python errors enabled?The missing interface is most likely the elusive Python Bug. Do you have Python errors enabled? Also, while your errors don't match the ones I got, do you have RifE installed (as AoE may try and use some RifE resources, apparently)?
Ah, ok, then extended range becomes much less powerful.
I got this error too, you shall notice some more "event" errors probably.Playing SVN revision 300, just had my starting Settler promoted to Aeron's Chosen.
You know those screenshots people have been posting with pop-up windows showing more or less cryptic error messages? Those are the Python errors (or rather, Python error messages). They can be enabled following the instructions in the third post of this thread.I don ´t have the RifE Mod installed. What do you mean with Python errors enabled?
i would like to know if there are users who don ´t have any problems with Rev. 300?
If yes I ´ll try a complete Civ4 reinstall with Rev. 300 and look if problems are gone, in that case it might be some problem that´s not regularly sided by AoE , like CC cleaner, or maybe wrong SVN setting for example.
I dunno, it ´s just strange the problems came with Rev. 300 and 299 was ok until then but now even having trouble with Rev. 299 *sigh*. It ´s hard to find the error if problems seem to merge.
Summary of what i know of the python bug :
Effects:
- The game stops reading python files in subfolders, causing events, spells, interface to stop working.
Causes :
- Not in the release version, meaning it's either related to svn itself, or one of the additions
- Seems to appear randomly for people, usually after an update, which tends to push the svn cause.
-Once it appears, it's particularly difficult to make disappear, sometimes requiring full installation of either the mod or BtS
-Seems to happen more on Steam Version than classic BtS version.
-Some configurations seem to be immune to it, including mine. Several possibilities :
-A certain configuration of OS and versions is causing it
-The fact that i'm using the dev access to the svn which is slightly different
-Something in the coded is keyed to my system and causes trouble when the configuration is too different.
Questions to be answered :
- does it happen also for people who use the snapshot download of the svn version ? if yes, that would push against the svn cause
-If it's not directly linked to svn , since when does it happen ? Assuming the revision corresponding to the release version is without issue, it would help to find which of the additions started to cause the problems,
that's probably the most encouraging news i've heard about that damn thing ^^For the record, I had problems with the Python bug earlier, but when I updated to revision 297 (which I'm currently playing on), I decided to instead clone the repository to another location and just copy the files into my mods folder, excluding the .svn and souce code folders. I haven't experienced a single trace of the Python bug after that, so my story does not contradict that SVN could be to blame.
@Jerrian : Could you try moving the hidden folder named .svn your AoE root folder somewhere else (outside of the Civ folders) and see if the bugs persist? This folder is responsible for keeping the link to the SVN repository, so don't delete it unless you have a backup, but moving it (or copying the entire installation and deleting the original .svn afterward) is totally fine.
Can you lose the presence of a guild in a city? I have Fabricaforma disappears from my cities progressively. After some time only 1 city had it, and now it is gone too! Are they fighting with others guilds, because I have the Stonefire guild too. Now in another game with same version, I never had that, so this is very weird. I can't create it back with a great merchant, and I can't build artisans. So I would say it is a bug, but who knows?
What version are you playing with ?This game always crashes a few turns past the autosave I attached. Could you please take a look at it?
Can you lose the presence of a guild in a city? I have Fabricaforma disappears from my cities progressively. After some time only 1 city had it, and now it is gone too! Are they fighting with others guilds, because I have the Stonefire guild too. Now in another game with same version, I never had that, so this is very weird. I can't create it back with a great merchant, and I can't build artisans. So I would say it is a bug, but who knows?
The only thing i intend to fix about the current guilds is to cut them completely. The mechanic isn't very interesting and they have no lore connection so i have no intent in keeping that. The only question is either i do it well before i'm ready to unleash their replacement or not.Right, I cheated some artisans (Fabricaforma) and they eradicated Stonefire guild, darn! I believe I did not notice that in the past game because I was instead propagating Stonefire and the farmer guild and as you say, they don't overlap.
So I'll have to choose between Fabricaforma and Stonefire for my cities. Probably Stonefire for new cities (prod bonus) and then a switch to Fabricaforma when they mature. Although the culture bonus is rather nice also...
I've worked on that a bit, it's mostly due to the diplomacy values being a bit weirdly calibrated.I find the AIs very placid and inert in most games. Even with 'aggressive AIs' on, and with them stronger military speaking than me (plus they are generally annoyed by my presence), wars are very rare. They very very rarely will DOW me and in 250 turns between deity levels AIs, only 3 wars happened between the 20 of them. Strange no? Should aggressive AIs not be a bit more aggressive?