I like the new chislev module and it ´s working fine for me without crashes. I think every Civ game/mod needs an indian tribe civ to be complete. Nevertheless I think it ´s still one of the weaker civs in AOE, the hero is nothing special, few unique units with nothing benefit what makes them shine, I even have a big feeling when playing them, that some kind of Religion is missing in this mod, something like "the ancient way" or so that would fit them better as leaves whats more for elves, kilmorph for dwarfes and money, depths for sea civics....etc.
Also some little tweaks would be nice what make the civ more indian like, free spirit promotions, more special units with the ability to hide or flee from battle, for example phoenix birds as nationale units that can be called by windcallers,
commerce or science from graveyards for cities when in range....free city supplies when burning down a captured city. I made some thoughts about it :-D
The new version is uploaded that changes the temples. It'll limit the "temple" building to cities around a central city, creating a more tribal feel. I think this is more thematic anyway. The Chislev is a collection of separate tribes, so it would make sense that you would then have little tribes with their own religious beliefs, rather than one religion for the "nation". I considered making the nation itself Agnostic, but thought that would be too big of a nerf. But that may still be a consideration if I add a bunch of other stuff that would buff them.
Regarding the free spirit promotion - in a very loose way, that's a thing. I've created spirit mana affinity for the Chislev. All Chislev Disciple Units, as well as the Spirit Healer, Shaman arcane line, Menawa, Windtalker, Warchief, and Meskwaki, all get the Chislev Spirit affinity. This affinity provides these units with +5% heal rate, +0.5 XP from combat, and +0.5 strength per spirit mana. Since you start with a promotion equal to how much of a mana you have -1, if you build up to 4 spirit mana, your spellcasters would be starting with Spirit III. I have added quite a few other free promotions, too.
I like the idea of your units - I'll keep those in mind.
I disagree with utilizing graveyards. The Chislev burn their dead, so it wouldn't make sense for them to have any particular attachment to graveyards. I've reflected their funeral pyres by giving Shamans and Spirit Healers a way to burn the bodies of units level 5 or higher when they die, granting a morale bonus to the stack.
The free city supply when razing cities is a good idea.
Thanks for the suggestions! We can continue our conversation in the new thread I made, if you'd like:
https://forums.civfanatics.com/threads/chislev-module.634466/