black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,014
Yes, I see them as a peacefuly and harmony focussed builder Civ that tries to keep the lore and prevent the world being destroyed. It ´s not easy to find and give them something unique as other Civs have already grabbed much of the cake, the exploration bonus is more for the austrin.
If they get something it should be something fitting to them and makes them special, hmm.
Here are some Ideas, I hope I get the exact english translation as I play in german language ;-):
Bard (Hunter) Spirit 1 magic spell (access to "Inspire" Spell) , 3 Movement , maybe bonus to defence and malus to meleeattack
Storyteller (Champion) Soul 2 magic spell (access to "Hope" Spell)
Phoenix or Griffon (national unit -4 limit, can fly)
Titan (national unit -4 limit)
Hero: Avatar of Sirona, Angel bound to the capital, can ´t move or attack, bonus to health regeneation, can cure illness poison
Buildings: Temple of Sirona
Race trait : Lore keeper + 10% Science of science buildings + 10% birthrate of important persons
edit: As Elohims are carebears and known for aiding ppl, explored tribes could give them a choice of reward, ofc no technologies but maybe (idea token from Civ5 -Civ Schoschonen)
- science boost
- gold
- unit
- random
It's less a question of lore keeping to learn from it, and more of a religious-based protection. They're the closest thing to a monastic order. So the storytelling angle doesn't really work .
The explored tribe thing could work.
"What is a hero without good gear? - A peasant"
I ´ve another suggestion for a new technology/Ability: Crafting
It would be nice to have at least more items in the game to equip heroes and units and it would be nice if they can be crafted too. The tech could also included be in the already implemented craft tech, but maybe it would be to early to have access to crafted items. The craft list could be implemented similar like mercenaries where you can chose, the weapons, jewelery could have restrictions like for example "sword of doom + 2 Str, +2 Attackbonus + 1 poison " cost 500g + needs habit of 3x mana of entropy.
More items, yeah, i'm taking suggestions for more lair results (items or not ^^). There'll be more equipment options when i get to the guild rework too. But i'm not certain i want to add crafting as a mechanic. It's a bit outside the scope, i feel