1)Yeah, the civ is wholly unbalanced at the moment, overpowered in the hands of a player and very underpowered in the hands of the AI due to the randomness. I have a plan to rework them bu haven't got to it ( Ideally, i'd like someone to handle it for me, like Alsark did with the Chislev)
It's indeed the main issue, one i'm currently ill-equipped to deal with... From what i can gather from the dumps and the few times it happened to me ( it's a 1/10 , 1/20 thing for me, for some reason), it seems to be caused by the game trying to access a part of the memory it's not allowed to. Since it's not map-size related, it's not that the game requires too much memory, just that some part of the code tries to access something it shouldn't.I enjoy the new Version content wise, but there are still way too many crashes when starting a new,- or loading a game. Also it seems that some of the saves are broken when you try to load them and game crashes, that ´s a real pain :-(. Kinda trying to solve it with deleting the cache when this happens but it only seems to help a bit, if you plan to start a new game. :-(
It's indeed the main issue, one i'm currently ill-equipped to deal with... From what i can gather from the dumps and the few times it happened to me ( it's a 1/10 , 1/20 thing for me, for some reason), it seems to be caused by the game trying to access a part of the memory it's not allowed to. Since it's not map-size related, it's not that the game requires too much memory, just that some part of the code tries to access something it shouldn't.
Due to the fact that it's seemingly random (and with low odds on my end), i haven't been able to pinpoint an exact revision where it actually started, which would help narrow down the cause. Due to general timing, one possibility is that it started to happen when i moved to Win10 to compile the dll. Another is of course that a specific line of code is at fault, but none of the data i've gathered have helped with finding which one.
Just played all day long yesterday the last version (svn rev.348). It is stable!! Even Kuriotates are my neighbors, and no glitches atm. Thank you for polishing this gem!!! Would love to see even deeper dependencies on the map/promos conditions.
This time I wanted to make the evil Illians start being good ones. Still no advance =) They keep being evil lol.
Auric is a hopeless case, he ´s a fanatic and at least when he follows the white hand order he ´s becoming a troublesome warmonger. But Raitlor can be sweet...sometimes, dunno her background but she seems more open minded for diplomacy ;-).
Yeah, whenever i get to making her Emergent trait, the goal is to embody her version of the Illians as less authoritharian, and more open to the rest of the world.
By the way this time I noticed that the Challenge: End of winter ceased to work properly since the rev.348. The world is born not cold, but normal.
The last option in Own game setup doesn't have a description either.
Edit, Dear Black, you are doing a great job!!! My feedback is totally positive, love your work and art!
By the way this time I noticed that the Challenge: End of winter ceased to work properly since the rev.348. The world is born not cold, but normal.
The last option in Own game setup doesn't have a description either.
Edit, Dear Black, you are doing a great job!!! My feedback is totally positive, love your work and art!
I have a question in regard to the D'tesh. The in game wiki says that their workers can build the regular improvements like cottages and stuff but apparently they can't. Is this correct?
Also what else can't they build? Like, can they make lumbermills?
Do you mean the bedouin camp ?Enjoying the game so much! The Malakim in the description are promised to be able to build some kind of cottage and a farm in one thing (where it says that cottage spammers will like that). Have not found that improvement either.
What shall we be waiting for in the next update?