Amrunril
Emperor
- Joined
- Feb 7, 2015
- Messages
- 1,239
Having read the civ descriptions and later seeing the video, I notice that that the tooltips give a very different sense of Persia's UA than the narration. "Bonuses to internal trade routes" sounds like they simply get better at their standard role of providing food and production, but onscreen, the bonus instead appears to be gold and culture, doubling down on the same focus as the UI.
I'm also interested to know how long the bonus movement from the leader ability lasts. If it's a substantial duration, that sounds like a significant military bonus (somewhat reminiscent of Civ V Persia, actually), whereas if it's only the opening turn, it would seem more focused on manipulating the AI, which I don't think would be a good direction for the design to take.
I'm also interested to know how long the bonus movement from the leader ability lasts. If it's a substantial duration, that sounds like a significant military bonus (somewhat reminiscent of Civ V Persia, actually), whereas if it's only the opening turn, it would seem more focused on manipulating the AI, which I don't think would be a good direction for the design to take.