magha77
Warlord
- Joined
- Jun 30, 2012
- Messages
- 149
They upgrade to Musketmen, that has been confirmed.
How cool would it be if those musketman could now throw grenades like the Civ 4 grenadiers!?! I miss that unit
They upgrade to Musketmen, that has been confirmed.
No one is saying the game has unrealistic aspects. But there are some easy ways that, within the game world, it can be more realistic than not. I see little reason for immortals to be unable to capture cities, and it's an annoying mechanical aspect of the game as well.And my leader lives for 4000 years. Its a game with game mechanics.
No one is saying the game has unrealistic aspects. But there are some easy ways that, within the game world, it can be more realistic than not. I see little reason for immortals to be unable to capture cities, and it's an annoying mechanical aspect of the game as well.
It would be overpowered. And cannons did not walk into cities to capture them--historically that was the task of infantry, or perhaps cavalry (though being mounted in a city poses a disadvantage in melee combat).I see just as little reason cannons cannot capture cities.
It would be overpowered. And cannons did not walk into cities to capture them--historically that was the task of infantry, or perhaps cavalry (though being mounted in a city poses a disadvantage in melee combat).
Could someone explain to me what the +2 Appeal bonus of Persia's UI is supposed to do? As far as I know appeal matters for seaside resorts, neighbourhoods and national parks - but if you build the UI on a tile, you can't buil any of three things mentioned there. So what is that appeal bonus good for?
I really don't understand this.
Well, that would make a lot of sense! But it just says "+2 Appeal", there's nothing about adjacent tiles.Doesn't it apply to neighboring tiles?
Would be overpowered. Look at that. Now it's about gameplay at once. So why can't the "immortals can't capture cities" not be gameplay? After all, they already got the rather huge advantage that they take no damage while damaging the city.
You're right, it says "-1 Appeal" for mines. And I've just tested the Persia UI, it does indeed affect adjacent tiles.I think that's how tile appeal improvements have always worked. Mines, rainforests and the like affect the tiles next to them, not the tile itself
I countered that logic. He has not replied to my post since. And the offensive implication that I'm complaining just for the sake of it is foolish. People do not complain because complaining is fun; they do it to point out something that ought be corrected. I am guessing that we are all fans of Civ here, so any criticism as to realism, historical or otherwise, is not simply invalidated because you don't care about it. There are others that do. And all the insults you heap in the world won't alter that.Cut it out with your logic, THERES COMPLAIN' TO BE DONE!
I countered that logic. He has not replied to my post since. And the offensive implication that I'm complaining just for the sake of it is foolish. People do not complain because complaining is fun; they do it to point out something that ought be corrected. I am guessing that we are all fans of Civ here, so any criticism as to realism, historical or otherwise, is not simply invalidated because you don't care about it. There are others that do. And all the insults you heap in the world won't alter that.
As to the logic of the cannons--name one siege where an army of just cannons attacked a city's walls and the cannoneers then walked in to capture the city. Most nearly all sieges in ancient/medieval times relied on foot soldiers to storm the city, not siege weapons.
If you disagree about immortals capturing cities, that's one thing. But simply chirping in to insult others is not useful to anyone.
so can someone who is already able to play the game name the exact bonus of the Apadana? Just the two envoys per wonder? Or some culture etc. as well? Also, what's the quote? Carsten Niebuhr? Arrian? Kefter? Or even something from the Bison inscriptions?
You sure do like raising irrelevant side issues. If you want to attack critiques of historical realism in Civilization at large, be my guest--but this is hardly the thread for that. When I first criticized the immortal being unable to take cities, a later point made was that leaders living for thousands of years was also unrealistic, or that cannons being unable to take cities was unrealistic. This is hardly the point. The narrow, specific issue I pointed out was that immortals being unable to take cities (during *ancient* times in particular) was historically unrealistic. No one has been able to counter that except to raise examples of all the other unrealistic things going on in Civ. Which is hardly a great defense--at worst, it's an attempt to misdirect the discussion elsewhere to cover up an inability to actually address the point.No. That's not how ancient/medieval sieges worked. If you storm a city, it's a hard fight, even if you outnumber them 10-1. It's always a last resort, far better is to just lay siege to the city and wait until they surrender because they got nothing to eat anymore and are dying to all kinds of diseases.
So yeah, maybe units shouldn't conquer cities at all - instead, you can now lay siege to a city from outside it's attack range, and slowly the city starves. If no one breaks the siege, eventually they surrender wheter their leader wants it or not.
Or do we now change back to "gameplay trumps realism"? You've been kinda flip-flopping that point of view.