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[R&F] First Look: Robert the Bruce | Scotland

I was going to guess they'd get a golf course but I didn't think they'd actually do it haha

Maybe their Atomic Era music will be by the Dropkick Murphys :P
 
Why?

Flag-of-Scotland-620x330.png

because looks awful
 
what tech or civic are the golf courses available at?
 
So, I'm a very disappointed about this civ ... It is not very unique.
The ability is around the enlightment in Scotland, but is kind of bland and ununique, since you could have done the same for Germany (as Aufklärung), to France (as Lumières), to Spain (as Ilustracion) or England itself.
The UI is a golf course, the thing that probably every country over the world has, invented by the scots or not.
The LUA is a weaker version of Persia (with the battle of Bannock burn as its theme, it could have given Something like 100%more damage against cavalry units, since it was the battle where the schiltron was truly highlighted).

The only scottish things, in the end, are the comic Robert, the highlander and the music ...
 
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Golf course seems cheesy on first impression (my first thought was it was picked by the graphics team more than anything!).

But in second thought - yes it's more 'modern' era, but comparatively what other UI is nearly as ubiquitous?

+1 amenities seems very strong - I wonder if it's limited to one per city?
 
And... here's the official civ article: https://civilization.com/news/entries/civilization-vi-rise-and-fall-robert-the-bruce-leads-scotland/

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Born among the Scottish aristocracy, Robert the Bruce is best remembered for his stalwart leadership of Scotland during the nation’s war for independence with England in the late 13th century. Robert successfully claimed the throne of Scotland and led his people to victory over the oppressive rule of England.

Although the details of his early life are uncertain, Robert was born into a line of Scottish nobility and by the time he was 18 years old, Robert was already entangled in the elaborate web of politics surrounding the rule of Scotland.

Following the death of their queen in 1290, Scotland entered an interregnum or gap in governance. Edward I, King of England (known famously as Longshanks), was asked to choose her successor. When he selected John Balliol as the rightful heir in 1292 (over Robert the Bruce’s grandfather), both Robert and his father refused to accept the decision.

Rather than support the newly-crowned King John, the Bruces sided with Longshanks – the English king that chose John in the first place. This found the Bruce family at odds with many of their countryman.

Hearing of an alliance between the Scots and French in 1296, England invaded and dethroned King John – once again, leaving Scotland without a true monarch. Robert finally broke from his father's wishes and sought to align himself with those seeking to revolt. However, it wasn't until 1298 after once again siding with Longshanks at the Battle of Falkirk that Robert truly broke from the English king. After seeing his fellow countrymen defeated, including Sir William Wallace, the time had come for change. When Wallace ceded the title of Guardian of Scotland, Robert was named his successor.

Following a series of purported agreements and broken promises over the future of the Scottish throne, in 1306 Robert met with John Comyn, nephew to prior King John. Comyn was another strong claimant to the throne and potential rival to Robert. The details of their meeting are still debated to this day, but what is known for certain is that at some point the two came to blows and Comyn was killed by Robert. Less than two months later, Robert was named King of Scots by his fellow noblemen.

As King, Robert led Scotland in a prolonged conflict against England that persisted not only through the reign of Edward Longshanks but also that of his son, Edward II. For nearly eight years, Scotland and England volleyed for control of the nation, culminating in the Battle of Bannockburn in 1314. By some accounts Robert's forces were outnumbered three to one, yet through clever tactics the Scottish emerged victorious. Suffering thousands of casualties, the battle was an utter humiliation for England and King Edward. With momentum on his side, Robert now pushed back the English in their own lands as well as their territories in Ireland.

When the Pope finally recognized Robert as the true king and sole ruler of Scotland in 1324, England's claims to the country were all but over. By 1327, the Treaty of Edinburgh-Northampton officially marked the end of what eventually came to be known as the First War of Scottish Independence.

Although he lived to see his homeland free of English rule, on June 7th, 1329, Robert died at the age of 54. Despite the political conflicts that plagued the Bruce family during his formative years, Robert rose to the call of his people, finally shaking off the threat of England after more than a decade of turmoil.

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UNIQUE UNIT – HIGHLANDER
The feared and respected Scottish Highlanders were ferocious on the battlefield. In fact, some scholars say that even the Vikings knew to avoid the nation. Starting in the sixteenth century, though, highlanders began trading in their bows for gunpowder firearms. By the 1700s, the Scottish highlands were in constant conflict, be it rebels, criminals or warring clans. King George I ordered the formation of what would be called “The Black Watch”, to help keep the peace. They served so well that by 1739 they were formed into His Majesty’s 42nd Regiment and shipped out to North America. Replacing the Ranger in Civilization VI, this strong recon unit gains a Combat Strength bonus fighting on hill and forest terrain.

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UNIQUE STRUCTURE – GOLF COURSE
The true origins of golf remain debated, dating back to the Chinese, Persians and Romans, but we trace the modern game of golf to 15th-century Scotland. One of the earliest written records comes from James II's Act of Parliament of 6 March 1457, which banned golf and football. The reason: It was an unwelcome distraction to learning archery at a time when military training was compulsory for males over 12.

This once-banned pastime provides a number of bonuses for Scotland in Civilization VI. A Golf Course provides additional Amenity, Gold and Culture if placed adjacent to a City Center. It also provides additional Culture when located near an Entertainment Complex. Later in the game, it yields additional Tourism and Housing bonuses. Golf Course tiles can’t be swapped or placed in the Desert and Desert Hills.

UNIQUE LEADER ABILITY – BANNOCKBURN
The Battle of Bannockburn was a turning point in the Scot’s fight for independence from England. Estimates vary, but the English force – at least 50% larger than what the Bruce army was able to muster – suffered huge casualties. As a result, Scottish led raids into English territories. This translates into some war bonuses for the Scottish. Robert the Bruce can declare a War of Liberation after gaining the Defensive Tactics Civic. You also gain bonus Production and additional movement during a War of Liberation.

UNIQUE CIV ABILITY – SCOTTISH ENLIGHTENMENT
The 18th and 19th century marked a period of great scientific and intellectual achievements for the Scottish people. Discoveries in the sciences, math, literature – to Adam Smith’s “The Wealth of Nations,” which became the foundational economic theory that had immediate impacts for England back then and the modern world, today. Happy Cities receive additional Science and Production. They also generate a Great Scientist point per campus and a Great Engineer point per Industrial Zone.
 
NOOOOOO! NOT BLUE ON WHITE!!!! :cry: I want those colors for Portugal!

I mean those ARE the colors of the Scottish flag... Portugal has red and green.

Big fan of this civ, will definitely try them out first. Fits my playstyle of keeping a small, happy science empire, with what looks to be a great UI, and any bonuses to wars of liberation are helpful against the damn city state-eating AI...
 
Well, I was completely wrong about the colors. :lol:

Looks like a fun civ, though. Still a bit sad because there are many others civs I would've wanted to see before Scotland, but I might end up playing them anyway. For the music, if nothing else.
 
The mysterious leader with the headband made an appearance again,

Also, is Robert kicking a stool?
 
A lot of you need to take a slight step back and look at the actual abilities of the civ, Scotland is very damned solid. Extra GP (arguably the most important GPs), UI that grants Amenity, strong lean towards diplomacy via warfare. Scotland will be very fun to play. Possibly my first if i can stand the bagpipes.:crazyeye:
 
The bump for GE points is great. I feel like Great Engineers have been neglected a bit in Civ6, even though they are very powerful. It is also very fitting that the Scots will gain more engineers than average.

I actually love the golf courses. Yes, they are a bit cheesy, but so are resorts and water parks. Besides, duns have been done and nobody knows what brochs did. At least they didn't put in Nessie tourist traps.
 
Am I the only person here who is actually pretty pleased with how Scotland has turned out?

No chain-mail but I think Robert himself is very well-animated and emotive, and doesn't look too similar to Frederick which is what I was afraid of.
The colours make sense and for once Firaxis has delivered on an emblem that I think works especially well.
Scottish Enlightenment FTW!
The Golf Course is unexpected and hilarious, but I think fitting.
Our first Ranger replacement! (Right?)
Bagpipes FTW!

My only disappointment is the LA really.

I still would have liked the Gauls or a number of other civilisations, but I'm okay with how Scotland came out personally.
 
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I mean +100% Production for Australia if you are targeted by declaration of war is powerful enough

but a declaration of war with 100% production and +2 movement..?? and yeah the ul doesn't feel unique just a mix of cyrus and austrailia,also +100% Production made more sense for chandra and +5 combat strength more for Robert historically speaking,anwyays i think these are final
 
I think it's a cool civ, liking the civ scottish enlightenment with golf courses. Recon units are ones I never use beyond the initial scout, but the recon line is a little bit more fleshed out in RnF with the specops, so perhaps it will be interesting after all.

Only thing I dislike is the extra movement at the start of X war, I thought this kind of bonus was super dumb ever since persia was announced.
 
So Scotland . . .
I think this Civ can be very versatile, also i like that devs team didn't put the stereotypical semi tribe kingdom fighting for freedom with war paint and look forward for more Scotland had achieve another.
Sure it doesn't have big UU or UA, but more flexibility
because looks awful
That's not a reason
 
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