flank attack...did I miss something...

hoonak

Keeper of Odd Knowledge
Joined
Dec 27, 2002
Messages
65
I am playing BtS version 3.17 (both patches). I was attacked by a large enemy stack of horse archers, swordsmen, chariots, catapults and trebuchets. I attacked the stack with knights. All of my knights won their battles, all of them had movement left to move away, but I inflicted no flanking damage on the enemy.:confused:
Is this a glitch, or is there something in the rules that I am missing?

hoonak, demon lord of Burbank
 
^^ The stack came at him, and in his turn he attacked the stack himself.

And yes that does sound like a bug to me, but I dont know the rules that well so I may have missed something
 
Sounds like a bug to me too.

Bug with what is hard to say. I have 3.17 + Solver 0.19, and have had mounted inflict flanking damage after successful attacks.

Have you any mod installed?
 
I believe flanking only works if you actually lose a battle. IIRC, it's tied into your retreat so if you end up having to fall back, you get to damage siege weapons while you do so.
 
hmm, may sound silly but are you sure there were any siege weapons left ? maybe they all suicided.
 
I believe flanking only works if you actually lose a battle. IIRC, it's tied into your retreat so if you end up having to fall back, you get to damage siege weapons while you do so.

No, as long as you survive the battle, kill or retreat, you're supposed to flank.
 
i was not very clear in my description.
  1. enemy declares war
  2. enemy moves next to my city
  3. enemy is out of movement and does not attack
  4. i attack the enemy stack a knight
  5. i slaughter an enemy horse archer
  6. my knight uses it's remaining movement to move away
  7. no flanking damage

I attacked the stack with six knights, all of the knights won their combats, all had movement remaining and all moved away after attacking.:thumbsup:

None of the enemy siege weapons were damaged during my attacks.:thumbsdown:
 
since u said the SoD was next to your city i suppose that it was not "in" a city himself.

in a fort tile maybe ?

Flanking is useless when attacking city or fort ( forgot that weeks ago too .. )
 
since u said the SoD was next to your city i suppose that it was not "in" a city himself.

in a fort tile maybe ?

Flanking is useless when attacking city or fort ( forgot that weeks ago too .. )

Your assumption is correct. The SoD was in an unfortified plains tile.

Update: there is another thread regarding this situation. that thread recommends uninstalling and re-installing the game. I have already done that, so I am unable to post save game files or screen caps.
 
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

I recently had this same problem when I ported my mod over from v3.13 to v3.17 of BtS... they dramatically changed a couple of XML lines that weren't used in v3.13 but are used in v3.17 so flanking will either work or not work depending on if those lines are used.

By default in v3.13 of BtS these lines in the Civ4UnitInfos.xml were set to:
Code:
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>

In BtS v3.17, the lines are set to the following for most flanking units:
Code:
			<iCollateralDamageLimit>100</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>

If the above values are still at "0", flanking won't work in BtS v3.17.
 
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

I recently had this same problem when I ported my mod over from v3.13 to v3.17 of BtS... they dramatically changed a couple of XML lines that weren't used in v3.13 but are used in v3.17 so flanking will either work or not work depending on if those lines are used.

By default in v3.13 of BtS these lines in the Civ4UnitInfos.xml were set to:
Code:
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>

In BtS v3.17, the lines are set to the following for most flanking units:
Code:
			<iCollateralDamageLimit>100</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>

If the above values are still at "0", flanking won't work in BtS v3.17.

So what's the fix then? Do you need to reinstall the game or is there some code tweeking you can do to make flanking work again?
 
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

If the above values are still at "0", flanking won't work in BtS v3.17.

Thank you.
 
Are you playing with any mod or alteration of the files at all (in mod folder or custom assets)? Specifically, anything that may have been a "left over" from v3.13 of BtS?

I recently had this same problem when I ported my mod over from v3.13 to v3.17 of BtS... they dramatically changed a couple of XML lines that weren't used in v3.13 but are used in v3.17 so flanking will either work or not work depending on if those lines are used.

By default in v3.13 of BtS these lines in the Civ4UnitInfos.xml were set to:
Code:
			<iCollateralDamageLimit>0</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>

In BtS v3.17, the lines are set to the following for most flanking units:
Code:
			<iCollateralDamageLimit>100</iCollateralDamageLimit>
			<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>

If the above values are still at "0", flanking won't work in BtS v3.17.

So Wolf,
I'm using your mod right now...can I just go into the unitinfos.xml file for your mod and do a "Find and replace all" for
Code:
<iCollateralDamageLimit>0</iCollateralDamageLimit>
and replace all with
Code:
<iCollateralDamageLimit>100</iCollateralDamageLimit>
and "find and replace all"
Code:
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
and replace all with
Code:
<iCollateralDamageMaxUnits>6</iCollateralDamageMaxUnits>
?
Or if I do that will I suddenly give flanking attacks to EVERY unit in the game?
:confused:
 
So Wolf,
I'm using your mod right now...can I just go into the unitinfos.xml file for your mod and do a "Find and replace all" for....

...Or if I do that will I suddenly give flanking attacks to EVERY unit in the game?
:confused:
I assume you're playing with v2.80 of the Wolfshanze Mod?

That was fixed in v2.81 of the Wolfshanze Mod, which is also save-game compatible with v2.80 saves.

If for whatever reason you don't want to update to v2.81, you can do the changes yourself as stated... simply change the values to 100/6 respectively for the following unit classes (when I say "classes", that means the UU's too... like UU's for Horsemen and Knights):

Horsemen, Knights, Cuirassiers, Cavalry, Gunships & Subs all need those values updated... or, like I said, simply update to v2.81.
 
Thanks Wolf!
I hadn't known that you already came out with 2.81. I'll update to the newest version.
 
Thanks Wolf!
I hadn't known that you already came out with 2.81. I'll update to the newest version.
I actually updated when I realized flanking attacks were busted in v2.80... of course I added a bunch more goodies in v2.81 too!
 
Wolf, your awesome. Your mod is awesome.

You and Rhye need to be the project managers for Civ 5.

I want:
a better guide through the eras instead of "skipping" an era of units (like i often do, but im still a monarch player)

One UU per era for each civ

a REAL emphasis on the industrial/modern era

a REAL future era like in Civ Call To Power (I don't mind the sci-fi elements of diamond age, and sea colonies)

I know your not the one to E-Mail but you 2 are the best!
 
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