Sorry to disapoint those looking for some forest preserve and National Park action, but I don't have BtS yet (I know, I know...). Hopefully someone else will try a game that demonstrates a late commerce boost with environmentalism. We'll see something similar though with Electricity and mills - if I last that long.
I chose to play as Washington of the Americans (Fin/Org)
I didn't know I was going to be reporting this game, so I played it with a Minnesota theme, which is my home state - sorry but deal with it

The lakes, forests, and 'tundra' do fit very well with Minnesota.
I don't see any reason not to settle in place, and settling 'Saint Paul' reveals a rice tile in my western fat cross, and I pop a scout from the hut.
I start with Fishing and Agriculture, so I only need Mining for the gold and AH for the pigs. I start a worker and I work the lake, setting research to Hunting. Hunting will make AH cheaper, and I plan to interrupt my worker build when it comes in to build a second scout. And it's very important that it opens up Archery. I have time to research Archery and Mining before the worker is complete, and then I can crank out archers while growing St Paul to size 3 in preparation for a settler build. This is important because I won't have much time for building defense later and I want to build archers, not warriors, during the growth window.
It turns out I didn't need to build a second scout after all. I send my scout east and my warrior west, and both pop additional scouts from huts. I have a fertile river to my wast where I plan to build Minneapolis. Victoria is just SW of the site, and she has what looks like a crappy tundra lake capital, so hopefully I'll make it in time.
Not quite, but I'm not surprised. I decide to settle on the floodplain tile to the SE instead, which will puts cultural pressure on the spices and Vicky's city at radius 3.
The site marked 'crabthief' would steal the spices directly as well as a crab from Vicky's capital, but this is a very low priority city. Monty is very close to my east, and I immediately start a second settler in St Paul to head in this direction. After I build a monument in Minneapolis, I plan to start a settler there to head to the NW shore of the inland sea just north of my cities (I'm calling the sea 'Lake Superior'). This city on Lake Superior will compete culturally with Gandhi - this is a very cramped map.
After I finish AH, but before I found Minneapolis, I research Bronze and the Wheel. BW isn't the monster tech it usually is since we can't chop or whip, but I still want to reveal copper before I start settling my cities. I get lucky and get copper in the fat cross of my capital!
Now that I've researched the necessary worker techs, I go Mysticism -> Meditation -> Priesthood. All the early religions are taken, Hinduism and Judaism by Gandhi, and Buddhism by Monte. But I plan to start the Oracle in St Paul once I've completed my second settler, grabbing a Confucian holy city to help expand my tight borders (see why Archery was necessary? No production time for defense, except during the growth window).
My second settler founds 'Rochester' on Monte's border, and goes Monument->Archer. I saw Jaguars heading for the barbarian city on the Lake Superior coast, so Rochester will be competing for the gems and horse. I'm considering putting my fifth city (I founded 'Duluth' with the settler from Minneapolis), on the site on top of the dye marked 'risky city.' Together the two cities can take the territory away from Teotihuacan and the newly captured barb city.
I miss Confucianism by a few turns, but I do complete the Oracle, grabbing Metal Casting (I researched pottery -> writing in the meantime). The crappy workshops from MC will actually be quite useful in Minneapolis, since they convert food to hammers in 1 to 1 ratio. We will get another try at a holy city with the prophet from the Oracle.
After Writing I go for Alphabet for obvious reasons. Our warrior and three scouts have pretty much mapped the entire globe by now, and we have also met Qin, Alex, and Cathy.
That was before...
...And this is after. We have also acquired Monotheism on the turn of the screenshot, so we have that over most of the AI as well.
After Alphabet I was considering going Drama for theaters, for opening up the Taoist holy city lightbulb, and to get to Music first for the Great Artist. But once Rochester's borders popped, Monte went to "We have enough on our hands," so my plans change.
St Paul cranks out an axe and spear, and Rochester a third archer before Monte declares. Rochester stole the horses, but we may face some previously existing chariots as well as some Jaguars. No time for barracks unfortunately.
Here's Minnesota in 825BC, the turn of the declaration. I plan to grab the barb city north of Lake Superior, which will make a great commerce city with Gems, Silk, and water tiles - but I may not survive that long.

I haven't played past this turn (and won't for a couple days...Happy Halloween!), and I've included the save.