Fox-20 -- The Harsh War

...Its hard to settle on the gems (as commerce sources will be rare) ...

My thoughts are that most of our cities food surplus should be used to cottage plains (where available) to help with commerce generation. Specialists can be run from cities without enough plain tiles. Plains farms are weak tiles, imho.
 
Plains farms are weak tiles, imho.

Production is king in AW games, so farming can be needed to be able to work mines. The capital can be cottaged as we have the food to work but the second city won't have much of a food surplus (doesn't have much production capacity either) so may need farms where we can get then in.
 
Yeah, I though camps co-exist with forest as well (but since I am lost touch with Civ for 2 months ... :old:) .... I was momentarily worried abt my choice of worker first before another warrior ... because if I was wrong, the worker would have nothing to do until BW ... then I need to :whipped: myself :lol:

I think we need more tiles revealed to better a select a second city site -- too early anyway. A settler won't be ready at least for 30 turns -- remembering that you need escort first). Agree with warrior next probably better than barracks.

Research wise the choice of IW pretty much depends on the presence/absence of copper -- unless we are planning to rush Aztecs. Assuming we aren't, if we have copper, we can go for some worker techs (AH/Wheel/Farm) before IW. This will give the worker time to connect the gems for added commerce before going after beakers-heavy tech like IW. If copper is not available (chances are, since you rarely see copper in Tundra), then we must make the choice of Archery versus IW in fear of an Aztec rush against us. Also barb will appear, so we need axe or archers for better protection.

If we are rushing the Aztecs, than definitely pursue IW to unlock Gallic Warriors. We shall see which fare better, GW vs Jags.

--
 
If there's no copper, I like early archery.

Rushing Monty doesn't look like a good idea to me, there seems to be some space we can claim "peacefully".

Production is king in AW games

But I'd think we need commerce to maintain tech parity and support a large army. Better than tech parity would be great :lol:
 
But I'd think we need commerce to maintain tech parity and support a large army. Better than tech parity would be great :lol:

Commerce is queen in AW games ;). You've got to be able to put units in the field first and foremost. You can usually cope with being a tech down through weight of numbers (especially if you can produce enough seige) but obviously being ahead or even is a better proposition.
 
Dun are not that great (for an UB), because they give a free guerilla I promotion, but only to units able to have it, and that in fact means archer only (since gaellic have it and no it doesn't give them G II), and possibly scout but we don't want to build any.
It will work with Gunpowder units, but that is not right now...

Jabah
 
In my 'only' always war experience, I crashed badly my economy by having to much production (and troops) and not enough commerce, so I am reluctent to settle on Gems...

If you look carefully, you notice that the main 'lake' is salty water (could build a lighthouse) while the small one (2tiles in the south) is a real lake (could be 3 food).

I suggest 2 possibilities for blocking Monte (securing our area):
1. One 'strong' production city
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Even if the deer are on the from side (from pillage), the city will have enough food surplus to work mined hills (3 bare hills) and/or gems/furs. So it will be a high production (for this map).
2 problems : (1) is the city is not on hill (but no tiles next to it are either) and (2) there is a path one the hill that we can't attack from the city (but could build a fort

OR

2. One GPP farm (in the futur) + 1 city
attachment.php

the canal city will be really food heavy (but since all 3 land-food are on the wrong side, it will be for a bit latter), but a bit hammer poor. (either GPP farm or whipping/draft)
Another city is a the top south of the hills defending and have 1 deer + hills to work.


These settlements will allow us to build 2 cities protected behind, working all the gems+deers in the 2 green circles.

PS of course Copper will probably change everything... :)

Jabah
 

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Precisely why I say its too early to be choosing 2nd site -- (a) there are still area close to use that are under fog, and (b) copper will change everything. :)

First one might arguably be my fault for scouting far first rather than nearby, but as I say, even with chopping, we wouldn't be settling the 2nd city in 20 turns. There is time to explore a bit first.

Oh, Ozzy, play something around 20 - 30 turns, up to you. For benefits of Jabah and Olodune, I prefer players end their turnsets at logical stop point (i.e. finishing a build, finishing a research, etc) rather than nice round numbers.
 
Our scout is victorious against a wolf first IBT. He then lands next to a lion next turn :mad:

Worker --> Warrior in capital. Start deer farming.

We survive the lion and get a Woodie promotion.

BW comes in and what do you know. Copper in BFC (thought I had piccie :confused)

The Wheel selected.

Monty hasn't scouted very well.



Score.



Us 1, Monty 0.



He knows where we live though.

A more serious situation.



I try and tempt him but he doesn't fall for it.



Unbelievable.



:goodjob:

Last turn I play Wheel comes in so we can hook up copper which has been mined. I think a stream of Gallic Warriors might be the thing. Take down Monty and start hunting around.

I select Pottery as next tech, we don't need Archery for now. Granaries and cottages can be good. No beakers invested though.

Copper roaded in 3 turns. I'm building warriors that we can use for exploring or upgrade to axes or gallics.

Scouted a bit more, there is silver to our west and iron to the east and south.



Tactics for now would be to destroy Monty (probably razing but we may consider keeping), find the others and then expand a bit. Sitting Bull's archer is still hanging around. If we want to keep Monty's capital , we need to be heading towards Code of Laws as we'll need a courthouse.
 

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Where can I get your RNG? :lol:

Seriously, nice job grabbing those huts -- we seem to be in good a position this early as I could have hoped for. Monty should die since we have Gaellic (:eek:) potential already. Too bad his capital is a Holy city, and on a hill (hmmm).
 
This makes settling in the furs site much more attractive..... Someone wants to make a dotmap ? ;)

BTW got it for the weekend..... Ideas? Gaellic vs Jaguar in this map is not in our favour, so we should hurry, methinks :p
 
I would abandon a settler and just put out Gallics and an axe or two and take down Monty, didn't notice it was a holy city. I'd keep it and fill in afterwards.

This has my vote too. I think it should work. Maybe build another worker first for a few chops?
 
We seems to have an incredible luck with huts :goodjob: ... probably because some of the starting rivals did not start with scout, so they are less aggressive with exploration.

Once bronze is roaded in, we should target the gems to boost research. My opinion is we should get to construction ASAP.

I thought the point abt Olodune's comment on the Monty capital being a Holy City on a hill is the defense bonus is almost insurmontable without siege.

My strategy would not be to rush Aztec but to oppress him with a few gallic warriors surrounding his capitol. Until we have siege, then its time to take him out. Downside is he will build nothing but archers.

--
 
Once bronze is roaded in, we should target the gems to boost research. My opinion is we should get to construction ASAP.

I thought the point abt Olodune's comment on the Monty capital being a Holy City on a hill is the defense bonus is almost insurmontable without siege.

My strategy would not be to rush Aztec but to oppress him with a few gallic warriors surrounding his capitol. Until we have siege, then its time to take him out. Downside is he will build nothing but archers.
--

Tough choice here. If anyone can charge up a hill and sack a holy city it's Boudica (or Rome). Aggressive Gaellics are strong city attackers, still cats would probably make hammer efficiency better.
 
So in which feet we stand ?

I do agree that we should press Monty as fast as we can ( BTW he has metals nearby, Oz? I haven't checked the save yet... ), but I do agree that we have some prod constraints and if we try to build a sword army from one city we can become too laggy for our good.....

Monty is far away and a army built in our capitol will take atleast 12 turns to get there ( if we don't improve the terrain ). And he's probably building a army to take us ( well, he's monty ;) )....maybe we should only sent a pinning force ( 1 axe, 1 gallic warrior ? ) while we make a second city?
 
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