I played turns
47-65
We are in a very strong position, and have a great chance at pulling this off.
Upon opening the save I take a look in our capital:
While I really like all the resources in the BFC, one thing sticks out. We have a lot of tile improvements to make, and the city is currently configured for maximum production. After the 1-turn warrior I decide to queue up a 6 turn worker. I think this is the correct move because our capital is quickly outgrowing it's improved tiles -- and we have a lot of roads to build.
The choice of pottery looks good -- research it. Agriculture is partly done by the end of the set.
I quickly manage to get the southern scout inserted into the digestive tract of a large, furry omnivore:
The warrior scouting east spots an interesting sight:
An unguarded goodie hut, right next to a red border

I'll take it, giving me another warrior. This extra warrior crosses the thin red line, finding Tokugawa of the Japanese. While scouting the Kyoto terrain my new warrior gets attacked by two archers, he dies to the second one. First blood is soaking into the frozen ground.
Later in the set I move our woods II warrior back into Japan to pillage a camp, and take a small chance:
A free worker

The following few turns all Japanese improvements are pillaged. There are currently two archers in Kyoto.
Shortly before this that annoying archer sent by Sitting Bull finally is dispatched by our first Gaellic:
On turn 65 I finish the second Gaellic in our rapidly improving capital:
This is where I stop as we need to decide where to send these fellows.
Now for the really good news:
To the west we see:
The edge of the world, and an unbroken chain of mountains cutting off the northwest from Monty's area. All clear here.
In fact all ground troops must pass through two narrow regions:
First Gap:
Second Gap:
This is just fantastic news as it means we have only two *very* short fronts
I think we should kill Toku, as his capital is neither on a hill, nor is it Holy. We may need only 3-4 gaellics to do so, but they do have a long walk.
A few final notes about the game (and to the next player):
-We are still not in slavery -- such a rich BFC means that whipping off of 4/2/0 tiles is too painful at the moment, still we will want to switch soon.
-I weighted our EPS evenly against Toku/Monty to keep an eye on their power.
-The two workers in Bibracte both finished their jobs. I was thinking of mining and connecting the gems next -- the commerce is great and we'll soon need the happy as well.
I'm new to the SG world so feedback would be great, especially on ways to improve the turnset report
Roster
- GreyFox << looking for his 7th whip
- Ozbenno
- r_rolo1 << ??

- Olodune << just played
-
Jabah << up
- berserks01 << On deck
Save attached.