Fox10 - The Real Thing

This is a got it. I looked at the save and taking Artillery with Lib might be too much. I clicked on Artillery and this is what it shows we need.

Monarchy-->1 turn
Feud------->3
Guilds----->4
Bank------>4
RepParts-->8
Rifling----->12
Steel------>12
Physics---->17

I also agree with Shyuhe on selecting Mil Science as the next tech....another 9 turns. I want to use that GG we have on a Mil Academy and get to our 1 turn unit goal.

So thats a total of 70 turns. I plan on firing a few specialist in order to grow to max after the Natl Park is online. I suspect those turns will go down a tad once we start getting to full size, but not by much as well need some cash for upgrades.

Im open to any suggestions. I thought it might be ok to just take Physics with Lib. Its the same beaker cost as Artillery and we not only get a free Scientist right away....like next turn. But we can build a few airships for recon.

There are prolly better ideas, but 9360 beakers is no slouch from Lib. Id like to hear other ideas before i play.
 
Since we'll need physics for artillery anyways, I think that sounds like a good liberalism target. There really isn't much else we can get since we skipped an entire branch of the tech tree. We can't sling combustion or industrialism either. So let's just take the free GS and settle him?
 
No replies yet, so Ive given it some thought. We need some of those techs on the path to arty anyway. Ill head for a Artillery sling, but Ill save Physics for last. If I see any AI with the ability to research Lib, Ill take Physics as the free tech.
 
Joke
Spoiler :
A rooster and a cat were playing by the pool. The cat fell in and the rooster laughed. The cat said a wet pu..y allways makes a cock happy…



I swiched research to Mil Science. I fired all the specialist and put them to work. Its time to grow to full size since NP will be done soon.

Turn 2 of my set and a hurricane hits destroying our Theatre and Market


Turn 302---> NP is online and I now need to spend 4 turns for a market

Turn 305--->Market completes and there isnt a unit i can build in 1 turn except a spy. I will build 2 spies to go and take a look at the inland city locations so we wont have to guess when we attack those. We get a scientist who is settled.

Turn 306--->Mil Science comes in and i use the GG for a Mil Academy.


Of all the techs on the Artillery path, I think Steel is the best choice. The drydocks will help us get overflow. Even with the Mil Academy, I still cant get a 1 turn unit. But thatll get better once we get to full size.

Turn 316--->Steel comes in. This is a good stopping point as well. I start a drydocks, turn research to 0 and select the techs for the arty path.....the grocer and bank are on that path. We might want to get the free Merchant from economics on the way.

Research turned to 0 is because we need to upgrade the units we have before sending them out. Ive got some frigates out pillaging, but its just not enough money. I didnt attack anyone. I felt like the grenny/cannon combo will have a higher survivability rate than the mace/treb combo.

We arent that far from the next GG. Attaching one to a Maceman, promoting him Woodsman 1,2,3 and morale for the +1 movement range. He will have 15% healing, be the last attacker and get back to the stack for safety.

City Shot


Tech Screen. Ghandi and Churchill seem the closest. I dont think were gonna make the Artillery sling. Keep watching that every other turn.


The Save
http://forums.civfanatics.com/uploads/97311/Fox10_AD-1480.CivBeyondSwordSave

PS...Rolo, why do you put your pictures in spoilers. Is it a secret?
 
Great turns Immy & Cabledawg!

Skip me this time - having already 2 to play tomorrow, it'll be hard to stick Fox in the pipe before saturday. Maybe I'll get some real fight when it comes back to me ?
And we like it going fast, don't we ?
 
Good turns. Concentrating on growth now for the better prod/research/rate latter on is the right move. :goodjob: I agree with the steel choice, and also agree with getting Economy along the way (if still available, AI place freebie techs pretty high).

What I don't understand the obsession with 1 turn unit. If we can't, so be it. Build it in two turns. Why waste hammer into spy which we don't really need? Of-course, spy has their usefulness (such as staging revolt the turn before we attack a city), but IMHO, that is too much trouble.

The idea behind the first invasion party is not to raze. If you get to raze (with 80% odds for first attacker), very good. Else, pillage.

Don't check the tech screen every other turn. Check it every turn. We don't want to eat our foot with Churchill/Gandhi storing GSs for lightbulbing liberalism like we did in one of the peaceful Fox-OCC game.

I think rolo put images in spoiler tags so that until you click on them, they would not widen the page (so that some readers who don't have wide screen need not do horizontal scrolling when reading text). Not very effective I must say, since I like to refer to pictures while reading the text. The better solution is to simply process images to 800pixels or less.

A similar joke as Cable's:
Spoiler :
As part of scout training, a private was sent out to recon a village and report back what he observed. When he returned to the camp, the Lieutenant asked: "So did you see a black roster in the village?"

The private answered, "yes, it was perching on the wall of the 3rd house. There are 15 chickens inside the wall, and 5 hens. The house owner is Smith, and has 3 children. They named the roster Terry, and ... <information goes on > ..."

"Good, did you see a white cat further down?"

"Yes, caught a glimpse of it."

"That's all? Shame on you, private. You know everything abt a black cock, but nothing abt a white pu$$y."


Shyuhe is UP
 
Ideal picture width is 860. It doesn't bounce the page too wide, just eats into the margin on the left.
 
The morale unit as the finishing attacker is a good idea - it'll protect our stack from the partisans.

Which civ are we going to set sail for first? Churchill or Gandhi? Churchill is closer but I think Gandhi needs to be trimmer sooner. Then again, if we can take down Churchill before he gets protective gunpowder units that'd be nice. Got it but waiting for feedback.
 
I think rolo put images in spoiler tags so that until you click on them, they would not widen the page (so that some readers who don't have wide screen need not do horizontal scrolling when reading text). Not very effective I must say, since I like to refer to pictures while reading the text. The better solution is to simply process images to 800pixels or less.
Touché..... Not long ago I had a 15'' CRT screen and I know how it hurts to scroll pictures left and right ...... And I simply don't have the patience to edit pictures Fox-like ( shame on me )

On game: Artilery seems too far away, unless the AI divert to Economics ( for the free GM... they still love to do that )... but with Gandhi in game I doubt it ( he likes to beeline Lib ). I think that we should make what fox said ( leave Physics as escaping valve of Lib if Arties fail ).

And we should destroy churchill before redcoats IMHO ( partisan redcoats is not a pretty sight, believe me )
 
Well, I find that if you play with 1280pix wide, downscaling the image to 800 and increasing the contrast a little would still provide screenies where text are still readable (but barely). It doesn't take much time to downscale images (almost as much as typing spoiler tags :)), so that is another option you could explore, rolo1. But I am fine with the spoiler tag most of the time, really. It has another advantage that is bandwidth-friendly: the text will get rendered first, without having large empty spaces for the pictures to be downloaded.

Technically, Cable suggested the Physics backup plan first ;) ... but really, that's the most logical step to take.

We need more experience to get a morale attacker, so that's probably not the viable choice in the beginning.

Best we train up two mini stacks, and go raze more lightly defended cities of both Gandhi and Churchill. I think the first stack for Gandhi, as it still takes awhile for England to learn Rifling. We should be able to get to a second stack long before he does that.

--
 
lurker's comment:
any images i don't crop, you can downsize to 78% which gets you 799x599 pixels. if you don't crop, you can go into editor, select all and resize them all at once.

also, boy, you guys are really blowing this game without me! :mischief: ;) :)
 
I didn't play many turns but I got to a decision point so I stopped. First the report:

Turn 316 (inherited): nothing. I hire more merchants.

Turn 317 - Monarchy is completed.

Turn 320 - Feudalism is completed.

Turn 325 - Guilds is completed. I set production to a grocer as the cannons in queue have finished.

Turn 328 - Banking is completed. I've also razed one English city (Coventry).

I lost one cannon to a knight attack (yeah bs...) but lost 0 units attacking. I also lost a frigate when it got ganged up by Persian caravels. I've had research at 0% all set long as I was busy getting gold to upgrade maces. Although now that I think about it I probably should have done all research first to build the grocer/bank before maxing gold. Then again that would delay our attack so hard to say which plan would have been better.

One stack is healing outside of York before it lands and another galleon/frigate pair is approaching. I set them to go west as I couldn't tell which way was faster to India. I figured this way we can reinforce the English force if needed or otherwise march on towards India.

The AI is really dumb this game. Nobody has education (still) and only Churchill has philosophy. Gandhi just got printing press it seems as replaceable parts has opened up for him. This really doesn't feel like an emperor game :lol:

The reason I stopped is because 1) We got a GG. I wasn't sure if we wanted to settle or make a medic 3. I think it's better to settle since it gives beakers too. 2) Economics is still open (since none of the AI have education). It's 8 turns at 0% research, 5 turns at max research. While it's not on the path to artillery, I think we should pick up the free GM both as denial and to boost our research. I don't think we'll be able to sling physics at the rate we're going as we need to get physics to open up artillery. Also, we will want to build more maces and upgrade them with CR2. Rifling will stop this process so we're not in that much of a hurry to get to rifling.

Once we take out Churchill and Gandhi (or at least cripple them), this game will be in the bag. The other AI are teching far slower than those two and by the time they get grennies/rifles, we should have infantry. Note - Shaka and Cyrus can research chemistry now so both have gunpowder.

Our city:

And my joke:
Spoiler :

Way back in the time of the samurai, there was a powerful emperor. This emperor needed a new head samurai. So, he sent out a message to everybody he knew for them to send a message to who they knew, and so forth.

A year passes, and only three people show up: a Japanese samurai, a Chinese samurai, and a Jewish samurai. The emperor asks the Japanese samurai to come in and demonstrate why he should be head samurai. The Japanese samurai opens up a matchbox, and out pops a little fly. WHOOOOOSH. The fly drops dead on the ground in 2 pieces! The emperor says, "That is very impressive!"

Then the emperor asks the Chinese samurai to come in and demonstrate why he should be head samurai. The Chinese samurai opens up a matchbox and out pops a little fly. WHOOOOOOSH. WOOOOOOOSH. The fly drops dead on the ground in 4 pieces! The emperor says, "That is really impressive!"

Then the emperor asks the Jewish samurai to come in and demonstrate why he should be head samurai. The Jewish samurai thinks, "If it works for the other two..." So the Jewish samurai walks in, opens a matchbox, and out pops a little fly. WHOOOOOOOOOOOOOOOOOOOOOSSSSHHHH. A gust of wind fills the room, but the fly is still buzzing around. The emperor says in disappointment, "Why is the fly not dead?"

And the Jewish samurai replies, "If you look closely, you'll see that the fly has been circumcised."
 

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I think it is either settle the GG or create a morale unit. All our galleons/transport should be promoted to Medic, so the need for supermedics isn't as great as a normal land-based game.

I agree on Economics first. We should be able to sling physics -- maybe not artillery, but Physics shouldn't be a problem. Should maximize science now since bank is just 3 turns away. Upgrade of units can wait a while as we can no doubt get money from razing.

I got it, but probably won't play until 20hrs later, as I am scheduled to fly back home soon.
 
First of all, I apologize for the late game play. Played yesterday but too tired to report ... then this morning, DNS (unable to resolve civfanatics) failure until now.

Next, I apologize for the following pretty dirty joke -- so don't click if you are under the legal age of your country to view rated contents, or you are easily offended :nono:.
Spoiler :
Now a disclaimer like that is sure to get people to click it! :D
This is your final warning. :cooool:
Spoiler :
Two ants met in the morning, and started chatting the way ants chat -- antenna touching and caressing each other and all that ... (why doesn't a man and a woman talk that way too? :drool:)

"How's your night?"

"Well, I was looking for a place to spent the night, and found this nice, comfy, warm valley between two round hills. I thought this is a perfect place to rest, but little did I know throughout the night there was this weirdest earthquake I ever experienced. The two hills kept shaking about and squeezed me in. Couldn't get any sleep."

"Well, mine was worse ... I found this comfy, moist, cave in the middle of a dense jungle. Just when I was about to sleep, there was this huge gigantic snake that keep popping its head into the cave and out again."

"Really?"

"That's not all, I got so annoyed with its popping-in-and-out after awhile, and bit it on its head. and guess what? It spit at me!"


Inherited turns, I decided to make a few changes. Redeploy our naval defenses a bit, merged the instructor, change merchants to scientists, up the research rate, and revolted to mercantilism.


In the English land, I decided to raze the city of York, after pillaging some cottages.


One way to avoid the Partisans from hammering your last troop is to ensure there is no tile for the Partisans to pop up. In this case, I guess the Partisans will be formed in the capitol. The troops then proceeded to pillage more cottages, when this happened:


Hmmm ... what do we have here? A lone unescorted settler? Or did Churchill mis-clicked and sent his knights escort one tile too far ahead? :lol:

In the continent south of England, our spy reported a disturbing observation -- the magical transformation of a galley into a galleon:


Hmm ... this might mean trouble. Time to set up more naval defense. Meanwhile, we got an entirely useless event:


and an engineer pop against all odds:


followed by the settling of the free economy merchant:


This means we actually can be building one-turn unit, especially if we interleave a vessel build between land units builds since the drydock gives production bonus to vessels. So, we can consider changing the workshop into a farm, now that we don't actually need that much raw hammers.

Indeed, our frigates found the heavily escorted Gilgamesh stack:


And I decided to unload all our troops to London and proceed to intercept the stack with all our nearby vessels, including galleons (hence the unloading of troops -- I wanted some galleons to get exp for medic promo).

After some battles, the stack dwindled down to this:


and I sank the last remaining caravel and two more galleons before the remaining two galleons fled into Gilgamesh's nearby city. Thus ended Gilgamesh's invasion before it was even started.

Remember the troops I unloaded near London? Well, we are in a position to raze it:


There is however the Partisan thingy to worry abt. So we could either use the same trick and shuffle some troops to the 3 tiles east of London, or we could first kill all but one defender in London. Then, next turn, go for the raze and place more units together with the last attacker.

Each has its cons: the first blocking method takes longer (4 turns to move troops into place); the second method has the danger of Churchill sending more reinforcement into London and/or promoting the last defender.

The tech situation:


You see that churchill still lacks Edu and Gandhi somehow doesn't seems to be chasing the Lib. However, now that I think about it, I am pretty stupid to suggest the artillery lightbulb :hammer2:. I suggest next player to go for lib > Physics immediately.

Why?

Because Artillery and Physics actually cost the same! So, it makes no difference which we learn manually, and which we get from Lib. In fact, it is better to grab Physics as soon as possible since the free scientists would add more beakers to the pool of whatever liquid that scientists used to transfrom into technologies.

Imhotep is UP
 

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First of all, the joke:

Spoiler :
This guy idled for some thousand years at our capital, but finally he got something to do...





The stats for my 15 turns:

Battle Stats:
Units victorious while attacking : 42
Units victorious while defending : 14
Units defeated while attacking : 8
Units defeated while defending : 5

Roughly 4:1, but that will improve soon...

I started the set with razing London. I didn't bother with Partisans at all as we didn't take a scratch at these battles. Consequently the cowards fled...



I took Physics with Lib as suggested.



Settled the free GS.

I then went on to Hastings - heavily defended and on a hill.



I lost some units and had to quit the seige as we got battered by the Knights.

Meanwhile Gilgamesh got frisky and landed a small force. Unfortunately I have an expedition group ready. Free XP !



And even our sturdy warrior won his battle...



We're second to last in power, but those guys only look at statistics. We'll show 'em.



Churchill was kind enough to withdraw his garrison while our troops were healing in the boats. Thanks !



More Partizans fleeing...



The golden opportunity of my set. This is only a Longbow and a Sword in the city. I attacked directly from the ships...



..and razed ! More Partisans in the capital, they can hold a "We are cowards" - party there...



Outlook: Artillery in 8, and we have a nice expedition force ready (already on boats). Reinforce our Capital with some Rifles and Cannons in case one of the AI feels lucky again...




Imhotep

Spoiler The Log :

Logging by BUG Mod 2.20 (BtS 3.13)
------------------------------------------------
Turn 340/750 (1600 AD) [20-Jan-2008 15:10:49]
While attacking in English territory at London, Maceman 2 of Cuzco (Grenadier) defeats (9.12/12): English Maceman (Prob Victory: 100.0%)
While attacking in English territory at London, Strike Force V (Grenadier) defeats (12.00/12): English Maceman (Prob Victory: 100.0%)
While attacking in English territory at London, Strike Force VI (Grenadier) defeats (9.12/12): English Longbowman (Prob Victory: 99.9%)
While attacking in English territory at London, Grenadier defeats (12.00/12): English Swordsman (Prob Victory: 100.0%)
While attacking in English territory at London, Strike Force VII (Grenadier) defeats (10.56/12): English Maceman (Prob Victory: 100.0%)
While attacking in English territory at London, Strike Force VIII (Grenadier) defeats (12.00/12): English Longbowman (Prob Victory: 100.0%)
While attacking in English territory at London, Strike Force IX (Grenadier) defeats (12.00/12): English Knight (Prob Victory: 100.0%)
While attacking in English territory at London, Grenadier defeats (12.00/12): English Maceman (Prob Victory: 100.0%)
While attacking in English territory at London, Grenadier defeats (12.00/12): English Maceman (Prob Victory: 100.0%)
Confucianism has spread: London
Captured London (Churchill)
Razed London
Confucianism has been removed: London
London lost
Tech learned: Replaceable Parts
Cuzco finishes: Maceman

IBT:
Attitude Change: Cyrus(Persia) towards Churchill(England), from 'Pleased' to 'Friendly'

Turn 341/750 (1605 AD) [20-Jan-2008 16:24:44]
Research begun: Liberalism (0 Turns)
Cuzco begins: Maceman (2 turns)
Strike Force X (Maceman) promoted: City Raider I
Strike Force X (Maceman) promoted: City Raider II
While attacking on the high seas, Frigate defeats (5.20/8): Indian Caravel (Prob Victory: 99.6%)
Frigate promoted: Drill I
Frigate promoted: Drill II
Frigate promoted: Drill III
Cannon promoted: City Raider II
Trebuchet 5 of Cuzco (Cannon) promoted: City Raider I
Trebuchet 5 of Cuzco (Cannon) promoted: City Raider II
Tech learned: Liberalism
Cuzco finishes: Maceman

IBT:

Turn 342/750 (1610 AD) [20-Jan-2008 16:27:37]
Tech learned: Physics
Al-Razi (Great Scientist) born in Cuzco
Research begun: Animal Husbandry (-1 Turns)
Cuzco begins: Galleon (1 turns)
Strike Force XI (Maceman) promoted: City Raider I
Strike Force XI (Maceman) promoted: City Raider II
Tech learned: Animal Husbandry
Cuzco finishes: Galleon

IBT:
While defending in Ethiopian territory at Yeha, Frigate defeats (6.08/8): Ethiopian Caravel (Prob Victory: 99.8%)
While defending in Ethiopian territory at Yeha, Frigate defeats (4.16/8): Ethiopian Caravel (Prob Victory: 99.0%)
While defending in English territory at Hastings, Strike Force V (Grenadier) defeats (10.56/12): English Catapult (Prob Victory: 99.7%)
While defending in English territory at Hastings, Strike Force IX (Grenadier) defeats (10.56/12): English Catapult (Prob Victory: 99.5%)
While defending in English territory at Hastings, Grenadier defeats (9.36/12): English Trebuchet (Prob Victory: 100.0%)
While defending in English territory at Hastings, Grenadier defeats (5.16/12): English War Elephant (Prob Victory: 81.1%)
While defending in English territory at Hastings, Strike Force VIII (Grenadier) loses to: English War Elephant (2.48/8) (Prob Victory: 61.4%)
While defending in English territory at Hastings, Strike Force IX (Grenadier) defeats (5.76/12): English Knight (Prob Victory: 56.6%)
Civics Change: Gandhi(India) from 'Representation' to 'Universal Suffrage'
Civics Change: Gandhi(India) from 'Slavery' to 'Emancipation'

Turn 343/750 (1615 AD) [20-Jan-2008 16:30:20]
Research begun: Rifling (9 Turns)
Research begun: Artillery (9 Turns)
Cuzco begins: Maceman (1 turns)
A Farm was built near Cuzco
Cuzco finishes: Maceman

IBT:
While defending in English territory at Hastings, Grenadier defeats (0.72/12): English Knight (Prob Victory: 53.7%)
While defending in English territory at Hastings, Trebuchet 5 of Cuzco (Cannon) loses to: English Knight (2.40/10) (Prob Victory: 35.0%)

Turn 344/750 (1620 AD) [20-Jan-2008 16:31:41]
Cuzco begins: Cannon (2 turns)
Strike Force XII (Maceman) promoted: City Raider I
Strike Force XII (Maceman) promoted: City Raider II
While attacking in English territory at Hastings, Cannon loses to: English Longbowman (3.96/6) (Prob Victory: 13.2%)
While attacking in English territory at Hastings, Strike Force V (Grenadier) loses to: English Longbowman (3.96/6) (Prob Victory: 44.4%)
While attacking in English territory at Hastings, Maceman 2 of Cuzco (Grenadier) defeats (2.04/12): English Longbowman (Prob Victory: 41.5%)
While attacking in English territory at Hastings, Strike Force VI (Grenadier) defeats (6.12/12): English Longbowman (Prob Victory: 65.7%)
While attacking in English territory at Hastings, Strike Force VII (Grenadier) loses to: English Longbowman (2.70/6) (Prob Victory: 69.3%)
While attacking in English territory at Hastings, Grenadier defeats (6.72/12): English Maceman (Prob Victory: 75.3%)
While attacking in English territory at Hastings, Strike Force IX (Grenadier) loses to: English Knight (5.80/10) (Prob Victory: 49.8%)
Cuzco grows: 22

IBT:

Turn 345/750 (1625 AD) [20-Jan-2008 16:34:51]
Cannon promoted: City Raider III
Cuzco begins: Caravel (1 turns)
Cuzco begins: Galleon (1 turns)
While attacking in Ethiopian territory near Gondar, Frigate 2 of Cuzco (Frigate) defeats (8.00/8): Ethiopian Galley (Prob Victory: 100.0%)
While attacking in Ethiopian territory near Gondar, Frigate defeats (5.92/8): Sumerian Caravel (Prob Victory: 99.8%)
Cuzco finishes: Galleon

IBT:

Turn 346/750 (1630 AD) [20-Jan-2008 16:37:16]
Trebuchet promoted: City Raider I
Trebuchet promoted: City Raider II
Cuzco begins: Galleon (1 turns)
Cuzco finishes: Galleon

IBT:

Turn 347/750 (1635 AD) [20-Jan-2008 16:38:47]
While attacking in Incan territory near Cuzco, Frigate defeats (6.80/8): Sumerian Galleon (Prob Victory: 97.9%)
Galleon promoted: Combat I
Galleon promoted: Combat II
48th Naval Landing Corps (Galleon) promoted: Combat I
48th Naval Landing Corps (Galleon) promoted: Combat II
While attacking in Incan territory near Cuzco, 48th Naval Landing Corps (Galleon) defeats (0.80/4): Sumerian Galleon (Prob Victory: 50.0%)
48th Naval Landing Corps (Galleon) promoted: Combat I
48th Naval Landing Corps (Galleon) promoted: Combat II
While attacking in Incan territory near Cuzco, 48th Naval Landing Corps (Galleon) loses to: Sumerian Galleon (2.40/4) (Prob Victory: 50.0%)
Cannon promoted: Combat I
Cannon promoted: Combat II
48th Naval Landing Corps (Galleon) promoted: Combat I
While attacking in Incan territory near Cuzco, 48th Naval Landing Corps (Galleon) defeats (1.12/4): Sumerian Caravel (Prob Victory: 73.8%)
48th Naval Landing Corps (Galleon) promoted: Combat II
48th Naval Landing Corps (Galleon) promoted: Medic I
While attacking in Incan territory at Cuzco, Strike Force XII (Grenadier) defeats (10.44/12): Sumerian Catapult (Prob Victory: 99.6%)
A Fishing Boats near Yeha was destroyed by Incan Frigate
While attacking in Incan territory at Cuzco, Grenadier defeats (7.32/12): Sumerian Catapult (Prob Victory: 99.6%)
While attacking in Incan territory at Cuzco, Strike Force X (Grenadier) defeats (10.44/12): Sumerian Catapult (Prob Victory: 99.6%)
While attacking in Incan territory at Cuzco, Strike Force XI (Grenadier) defeats (10.44/12): Sumerian Crossbowman (Prob Victory: 99.9%)
While attacking in Incan territory at Cuzco, Strike Force III (Maceman) defeats (8.00/8): Sumerian Chariot (Prob Victory: 100.0%)
While attacking in Incan territory at Cuzco, Quechua defeats (2.00/2): Sumerian Horse Archer (Prob Victory: 91.7%)
Cuzco finishes: Cannon

IBT:
While defending in Incan territory near Cuzco, 48th Naval Landing Corps (Galleon) defeats (2.00/4): Sumerian Caravel (Prob Victory: 76.5%)
While defending in Incan territory near Cuzco, 48th Naval Landing Corps (Galleon) loses to: Sumerian Caravel (1.74/3) (Prob Victory: 14.0%)
Heinz Guderian (Great General) born in Cuzco
While defending in Incan territory near Cuzco, Galleon defeats (3.40/4): Sumerian Caravel (Prob Victory: 95.3%)
While defending in Incan territory near Cuzco, Galleon defeats (2.76/4): Sumerian Caravel (Prob Victory: 78.3%)
While defending in Incan territory near Cuzco, Galleon loses to: Sumerian Caravel (2.31/3) (Prob Victory: 54.9%)
While defending in Incan territory at Cuzco, Frigate defeats (8.00/8): Sumerian Caravel (Prob Victory: 100.0%)
While defending in Incan territory at Cuzco, Frigate defeats (8.00/8): Sumerian Galleon (Prob Victory: 100.0%)
State Religion Change: Shaka(Zululand) from 'no State Religion' to 'Buddhism'

Turn 348/750 (1640 AD) [20-Jan-2008 16:43:03]
Cuzco begins: Maceman (1 turns)
While attacking on the high seas near Yeha, Frigate defeats (5.76/8): Sumerian Caravel (Prob Victory: 99.1%)
48th Naval Landing Corps (Galleon) promoted: Medic I
Frigate promoted: Drill III
While attacking in Incan territory at Cuzco, Frigate defeats (8.00/8): Sumerian Caravel (Prob Victory: 100.0%)
While attacking in Incan territory at Cuzco, Strike Force X (Grenadier) defeats (10.44/12): Sumerian Catapult (Prob Victory: 100.0%)
While attacking in Incan territory at Cuzco, Strike Force XII (Grenadier) defeats (10.44/12): Sumerian Catapult (Prob Victory: 100.0%)
Quechua promoted: Medic I
While attacking in Ethiopian territory near Yeha, Frigate defeats (7.04/8): Sumerian Caravel (Prob Victory: 99.9%)
While attacking in English territory near Hastings, Frigate defeats (5.92/8): English Caravel (Prob Victory: 99.5%)
Frigate promoted: Drill I
Frigate promoted: Drill II
Cuzco finishes: Maceman

IBT:
While defending in Incan territory near Cuzco, 48th Naval Landing Corps (Galleon) defeats (0.36/4): Sumerian Caravel (Prob Victory: 55.5%)
Attitude Change: Shaka(Zululand) towards Zara Yaqob(Ethiopia), from 'Cautious' to 'Pleased'
Civics Change: Gilgamesh(Sumeria) from 'Mercantilism' to 'Decentralization'

Turn 349/750 (1645 AD) [20-Jan-2008 16:45:40]
Cuzco begins: Galleon (1 turns)
While attacking in Incan territory near Yeha, Frigate defeats (5.76/8): Sumerian Caravel (Prob Victory: 99.2%)
Strike Force XIII (Maceman) promoted: City Raider I
Strike Force XIII (Maceman) promoted: City Raider II
While attacking in Ethiopian territory near Gondar, Ship of the Line defeats (6.24/8): Ethiopian Galley (Prob Victory: 100.0%)
Cuzco finishes: Galleon

IBT:

Turn 350/750 (1650 AD) [20-Jan-2008 16:48:04]
Cuzco begins: Galleon (1 turns)
While attacking on the high seas near Yeha, Frigate defeats (4.16/8): Ethiopian Caravel (Prob Victory: 99.7%)
Tech learned: Rifling
Cuzco finishes: Galleon

IBT:

Turn 351/750 (1655 AD) [20-Jan-2008 16:49:16]
Cuzco begins: Rifleman (2 turns)
While attacking in English territory at Hastings, Cannon loses to: English Longbowman (4.86/6) (Prob Victory: 39.2%)
While attacking in English territory at Hastings, Strike Force VI (Grenadier) defeats (7.20/12): English Longbowman (Prob Victory: 81.8%)
While attacking in English territory at Hastings, Grenadier defeats (7.68/12): English Longbowman (Prob Victory: 84.5%)
While attacking in English territory at Hastings, Grenadier defeats (11.76/12): English Longbowman (Prob Victory: 99.9%)
Confucianism has spread: Hastings
Captured Hastings (Churchill)
Razed Hastings
Confucianism has been removed: Hastings
Hastings lost
Cuzco begins: Galleon (1 turns)
Cuzco finishes: Galleon

IBT:

Turn 352/750 (1660 AD) [20-Jan-2008 16:52:03]
While attacking in Ethiopian territory at Gondar, Frigate defeats (4.64/8): Sumerian Galleon (Prob Victory: 99.4%)
While attacking in Ethiopian territory at Gondar, Frigate 2 of Cuzco (Frigate) defeats (6.88/8): Ethiopian Galleon (Prob Victory: 99.4%)
While attacking in Ethiopian territory at Gondar, Ship of the Line defeats (2.56/8): Ethiopian Caravel (Prob Victory: 97.9%)
Grenadier promoted: Combat I
Cuzco finishes: Rifleman

IBT:

Turn 353/750 (1665 AD) [20-Jan-2008 16:53:34]
Cuzco begins: Rifleman (2 turns)
Grenadier promoted: Drill I
While attacking in English territory at Newcastle, Grenadier loses to: English Longbowman (2.94/6) (Prob Victory: 16.4%)
While attacking in English territory at Newcastle, Maceman 2 of Cuzco (Grenadier) defeats (0.12/12): English Swordsman (Prob Victory: 43.1%)
While attacking in English territory at Newcastle, Grenadier loses to: English Longbowman (1.86/6) (Prob Victory: 60.7%)
While attacking in English territory at Newcastle, Grenadier defeats (7.68/12): English Longbowman (Prob Victory: 97.2%)
Confucianism has spread: Newcastle
Taoism has spread: Newcastle
Captured Newcastle (Churchill)
Razed Newcastle
Confucianism has been removed: Newcastle
Taoism has been removed: Newcastle
Newcastle lost
Cuzco finishes: Rifleman

IBT:
While defending in English territory near Warwick, Grenadier loses to: English Knight (4.60/10) (Prob Victory: 11.3%)
Attitude Change: Gilgamesh(Sumeria) towards Gandhi(India), from 'Pleased' to 'Cautious'

Turn 354/750 (1670 AD) [20-Jan-2008 16:55:22]
Cuzco begins: Rifleman (2 turns)
Frigate 2 of Cuzco (Frigate) promoted: Drill IV
Maceman 2 of Cuzco (Grenadier) promoted: Medic I
Cuzco finishes: Rifleman

IBT:
Civics Change: Shaka(Zululand) from 'Mercantilism' to 'Decentralization'

Turn 355/750 (1675 AD) [20-Jan-2008 16:56:17]
Cuzco begins: Frigate (1 turns)
While attacking in Incan territory near Cuzco, Frigate defeats (7.04/8): Indian Caravel (Prob Victory: 100.0%)

Battle Stats:
Units victorious while attacking : 42
Units victorious while defending : 14
Units defeated while attacking : 8
Units defeated while defending : 5
 
Which AI have astronomy at this point? I imagine the other AI are going to start picking up astronomy soon and pick up inter continental trade. Their tech rate will probably start to pick up so we'll want to build a good navy to avoid landings of more advanced troops. After artillery, I'd suggest going towards combustion to rule the seas. Everything is looking good though, especially since the AI is making their partisans flee :lol:
 
After artillery, I'd suggest going towards combustion to rule the seas.
Lurker's comment:
Note that your only oil field is located 20000 leagues under the sea, so you'd need to research all the way up to Plastics before you can upgrade your navy to destroyers and transports.
Everything is looking good though, especially since the AI is making their partisans flee :lol:
One thing to keep an eye on is the AI researching Rocketry. I had the annoying "partisans anytime, anywhere" situation as well in one of my OCC games, and when the AI got Rocketry, my highly promoted grenadiers were suddenly surrounded by 5+ SAM Infantry. Suffice to say, my hapless expeditionary force didn't live happily ever after...
 
Lekdevil.NL has a point regarding oil.... this time we may have naval problems, because we can't have modern naval units until Plastics or Fission ( BtW , we don't have Uranium, isn't it )....

And got it... but most likely will not play until Tuesday
 
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