Frequently Asked Questions

When was Magnadine's barbarian capture ability removed? Was that a balance issue?
Thanks.
 
I believe that it just wasn't implemented when the FfH version was added. I believe that Kael decided that the python call used for this (and for Tar Demon's splitting, and Goblins turnign to Wolf Riders when they defeat wolves) wasn't worth the upkeep. It could very easily be handled though a new <PythonPostCombatWon> tag python call though.

Code:
def postCombatMagnadine(pCaster, pOpponent):
	if pOpponent.getOwner() == gc.getBARBARIAN_PLAYER() and pOpponent.isAlive():
		pPlayer = gc.getPlayer(pCaster.getOwner())
		newUnit = pPlayer.initUnit(pOpponent.getUnitType(), pCaster.getX(), pCaster.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
		newUnit.convert(pOpponent)
 
I thought the Goblins still became Wolf Riders when beating a wolf - or they did the last time I played them, which I'll grant was a couple versions ago.

And the Tar Demon thing was horribly overpowered, you had to beat one unit about 9 times to actually conquer a city; even though each individual iteration got weaker and weaker the sheer volume of Demons to beat was a giant pain in the nether regions.

As for Magnadine, I jsut finished mentioning my thoughts on him elsewhere but basically, letting him capture Barbs just doesn't make sense.

So, although I cannot prove that these mechanics weren't removed just due to the BTS transfer, I'd say there are some very good gameplay reasons for nerfing them.
 
Goblins regained their old ability after the <PythonPostCombatWon> and <PythonPostCombatLost> tags were added.


Tar Demons recently got a weakened version of their old ability back, unis the <PythonPostCombatLost> tag. Normal Tar Demons will split into 2 with the Weak promotion. Tar Demons with the Strong Promotion split into 2 normal ones. Water Elementals gained the same ability.
 
Talking of Goblins and Wolves, is it intended that if a Goblin with subdue animal not only becomes mounted but also gains a seperate wolf unit? - this happened to me last night (v0.33)

...and would it be possible to add a feature that would allow a captured wolf and goblin unit to be merged to form a wolf rider?
 
Yes, that would be fairly simple to add, but you might not a a lot of control of which wolf/goblin was used to form the wolf rider if there are multiple wolves/goblins in the stack.

If this is added, I'd probably remove the python call that turns goblins wo wolves automatically.
 
Regarding Items, why are there no Holy bonused items? There are multiple Unholy and Death bonused items but none specific to a good alignment. Maybe it's a balance issue, though I don't see it.
I also note that not all the affinities are represented.

I do see that one could get carried away with the number of items in a world, but I so like the hunt for items.

Also, is there a negative for the Good unit that uses a Evil item?
How about Like in D&D where Good couldn't use Evil items.
 
[to_xp]Gekko;7337554 said:
not a frequently asked question, but still one that doesn't deserve its own thread :lol:

what does the Aifon Isle unique feature do?

Its an epic lair. Meaning that its a lair you can explore but it will only produce the rare good or rare bad results.
 
There is an event (in my recent game of 0.34)that some one report to me there is a guy in ancient time coming out. I did not remember it's detail. But it seems to have no effect after all. Can somebody explain it a little bit?
 
Is effect of Armageddon100 spell?? I mean can unit resist this spell?

Armageddon100 == when Armageddon reach 100% ...
 
I have always find impossible to build a Grand Managerie.
What kind of map and game options produce the greatest diversity of animals?

I've been able to build it in about half my games using a Huge Fantasy Realm map.

There is a lot of luck involved. For example:

1. You need to get Animal Husbandry early on (goody hut).
2. Hunting is not necessary, but certainly Hunters have a better chance of capturing Tigers and Gorillas rather than Scouts.
3. Get FOL and build a Priest so you can summon a Tiger, often the most difficult animal to capture
4. Pray for the event that allows you to purchase an animal. This truly is luck, but I've found sometimes if I have all but one animal, I get this event. There probably is no cause-effect, but it is nice to get that event.

Getting the Grand Menagerie will often change my thinking to go for a Cultural Victory no matter who I am playing.
 
do the balseraphs have a preference for a particular religion? if so, which one? looking at the lore it seems like the octopus overlords would be the most appropriate for them ( especially perpentach )
 
generally OO for perpentach and AV for keelyn is advised, since with keelyn you're more likely to go the arcane route anyway.
 
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