Frequently Asked Questions

Hmmm, I think that Blooded Werewolves have two moves, Greater have 3, and that The Baron also has three.
Okay, cheaked the Wiki, and the above is true there, but can't acess the Civopedia to be sure. In the last game I used them(the last patch) this was true, and I don't think Vehem modified the Werewolves.
P.S. To Jimi12, I don't mean to say you might be wrong, but thinks sometimes get missed when building as Wiki from the ground up.
 
Not quite from the ground up. A lot of it is based out of my manual, for which I am quite grateful because he is finding the errors which I made in building THAT from the ground up. So for the most part the Wiki is quite reliable (and I really need to add more to the Modder section of it... been slacking)
 
Hmmm, I think that Blooded Werewolves have two moves, Greater have 3, and that The Baron also has three.
Okay, cheaked the Wiki, and the above is true there, but can't acess the Civopedia to be sure. In the last game I used them(the last patch) this was true, and I don't think Vehem modified the Werewolves.
P.S. To Jimi12, I don't mean to say you might be wrong, but thinks sometimes get missed when building as Wiki from the ground up.

You're right, Darksaber. The Blooded Werewolves keep the 2 movement points once they have been promoted from Ravenous Werewolves.

One strategy I have used with the game as it is now with many barbarian Bears (for me anyway) is to send the Baron and an Adept with Law I to the Field of Bears. It does take a number of kills by the Baron before you can get that first baby werewolf. But, then, you have a decent chance of getting it promoted to the Blooded Werewolf with all the Bears around. In no time at all, it is fairly easy to raise a good-sized Werewolf Army feeding on all the Bears. :)

One thing that is truly unpredictable is when the Blooded Werewolf will become a Greater Werewolf. It doesn't make any difference if it is a very experienced Blooded Werewolf - I have had them top out at 100 XP and still not get promoted. Yet, sometimes I will have a Blooded Werewolf get promoted in only his second battle. Purely random, I suppose, although it would be a little more logical that the experienced units get the promotion.
 
Hmmm, I think that Blooded Werewolves have two moves, Greater have 3, and that The Baron also has three.

That is true now. Kael and I were talking about werewolves before the BtS conversion.
 
One thing that is truly unpredictable is when the Blooded Werewolf will become a Greater Werewolf. It doesn't make any difference if it is a very experienced Blooded Werewolf - I have had them top out at 100 XP and still not get promoted. Yet, sometimes I will have a Blooded Werewolf get promoted in only his second battle. Purely random, I suppose, although it would be a little more logical that the experienced units get the promotion.
In .2 I had to realize it's mere random.
 
That is true now. Kael and I were talking about werewolves before the BtS conversion.
As werewolf fan I am sorry that the probability of getting ones from Duin's attack are now significantly reduced. In .2x almost every attack resulted in one, now the yield is more one in ten attacks.
Such very influencing changes should be outpointed in the pedia.
If you need some work force for it, just tell me.
 
One strategy I have used with the game as it is now with many barbarian Bears (for me anyway) is to send the Baron and an Adept with Law I to the Field of Bears. It does take a number of kills by the Baron before you can get that first baby werewolf. But, then, you have a decent chance of getting it promoted to the Blooded Werewolf with all the Bears around. In no time at all, it is fairly easy to raise a good-sized Werewolf Army feeding on all the Bears.
Nice idea, I'll try and give you then response.
 
Hmmm, I think that Blooded Werewolves have two moves, Greater have 3, and that The Baron also has three.

That is true now. Kael and I were talking about werewolves before the BtS conversion.
 
I had a second close look: I did not find it in the options menu, either in the left or right row. Maybe I am too old, but in my German version I really do not find it. So please help an blindfolded Austrian in detail. Thanks to Northern Germans!

(not audio, not graphics, not div.)
Start BtS (FfH2), single player, custom game. There it is along with all the other game options.


Instead of making lots of replies in a row you can click the multi button next to quote. Or you can manually quote people, it's pretty obvious how to as you can see how it is done when you quote someone.
 
I don't THINK this is a bug. At any rate, I am embarrassed to put this there as I am probably just missing something simple.

It is very early in an Epic speed game and the elves typically founded FOL in turn 138. :mad:

They send a Disciple into my territory and FOL spreads to my capital city (I am playing as a Neutral Civ). I agree to accept FOL as my State Religion. Ancient Forests start popping up, but...

I cannot build Fawns or the Temple of Leaves.

What am I missing here?

Thanks
 
don't you need the religious tech in order to build their temples? Not sure, but i thought this was the case.
 
Yes, I should have just waited because when I researched the tech I was able to build a Temple of Leaves and got the Disciple.

It does seem a little strange, though, that your forests turn into Ancient Forests even though you have not researched the tech. I guess the two just are not related.
 
You have the devotion, and the world responds to it. You don't know the doctrines, though, so you can't set up temples or evangelize.
Anyway, theres some justification if you need it. ;)

Gee, that explains it all NK!;)

Um, actually, why then, can't I build Fawns? Shouldn't they come with the Ancient Forests? :p Also, I bet even though I took the religion as my state religion, I couldn't build a religious hero too, if available, right?
 
Im rather sure you could build a religious hero if it hasn't got a requirement to block it. (like a temple of leaves / hidden paths researched for example.)

Also you can get treants to spawn in said ancient forests before researching WotF i belive. :)


Are you sure Fawns require the tech researched (if its not listed under requirements. Can't tell that right now from top of my head.)?

What all those will require though is the religion present in said city to build. Thats true for buildings as well in my experience.

That might make for an interesting strategy btw.
Don't take the time to research the religious tech if you don't really need priests / temples and other features of the religious techs if you get a passive / active spread.

Should work nicely for a few of the religions which have serious benefits besides what is offered from their religious techs. Namely CoE as the most extreme example (do you need the tech to spread said religion in the first place?)
 
Im rather sure you could build a religious hero if it hasn't got a requirement to block it. (like a temple of leaves / hidden paths researched for example.)

Also you can get treants to spawn in said ancient forests before researching WotF i belive. :)


Are you sure Fawns require the tech researched (if its not listed under requirements. Can't tell that right now from top of my head.)?

What all those will require though is the religion present in said city to build. Thats true for buildings as well in my experience.

That might make for an interesting strategy btw.
Don't take the time to research the religious tech if you don't really need priests / temples and other features of the religious techs if you get a passive / active spread.

Should work nicely for a few of the religions which have serious benefits besides what is offered from their religious techs. Namely CoE as the most extreme example (do you need the tech to spread said religion in the first place?)

I couldn't say about the FOL heroes because, as you know, they come much later in the game than the heroes of the other religions. In fact, after I founded OO, I just switched to that.

You are right about Treants popping up to defend in the Ancient Forest despite me not researching the tech yet. I am certain I couldn't build the Fawns until I had researched the tech.

For CoE to spread, I think you need that Nightwatch you get from researching Deception so you can spread the religion. I usually spread it only to the city I want to build my Shadows in later in the game.
 
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