Nikis-Knight
Deity
No, only by being Balseraph do you get the puppet ability, it isn't inherent to the unit.
You are absolutely right. But sometimes there are so few mana nodes in the world, so I need this wonder as source for shadow mana.You make a great point for not building the Nox Noctis, Gabriel.
This is the reason I stopped building it because it really changes the way you defend your territory, especially from barb units with multiple movements like Wolf Riders and Chariots.
It's just a little too confusing for me, so I skip that Wonder.
Nox noctis: It's nice to have unvisible units. But: When defending e.g. an important improvement, an enemy unit can enter this field and destroy the improvement even if it is defended - he does not see and "feel" the defender. But by this way every defence is useless.
Also it's not so easy to see all intruders, mostly barbarians, "under" the own units. To attack them without movement 2 or similar is not so easy.
It should be changed to an invisible defender who defends actually, the intruder should be surprised to find a unit being there, giving a bonus to the defender.
Maybe I did not understand you correctly: It is a defence, but doesn't function as defence any more. With Nox noctis any units outside cities are invisible for intruders. But so much that your units do not work as defenders of points of interest (e.g. a gold mine, a mana node, a rice field) any more. This points cannot be further fortified by a citadel or similar, only by one or more units, which I call here defender(s).Alternatively fortifying a position reveals it? The assumption being that if you are fortifying a position you want it to make an obvious static defence.
That'd give the Nox Noxis owner the option to defend with a mix of invisible and visible units
Thank you for clarifying. But I disagree.what skitters suggested (which i actually like), is that units who are ordered to fortify (and thus gain fortification bonusses) become visible, since a fortified camp would be easily spotted.
Units that you don't want visible wouldn't be attacked, so there's no need for them to be fortified. Units that you want to be attacked would be fortified, thus visible. The best of both worlds
Thank you for clarifying. But I disagree.
You have two orders: trenching (which you call fortifying) and staying at a place and monitoring (staying and watching). In both cases I do not want my units to be visible for intruders. Then you loose the advantage Nox noctis should offer.
When trenching at a point, an intruder can pass by quite easily, only this point is defended. By monitoring each intruder passing by is considered, the unit "wakes" up and inhibits the intruder to pass by. Of course you loose the trenching bonus, but you can defend the areas aside also.
So I do not want units to be attacked, I want a point or area to be defended. If the unit is invisible it is a surprise for any attacker and should give a bonus to the defender - the attacker does not expect resp. see a defender being there. It's like a hiding and surprise bonus for waiting in ambush for the defender.
Considering that fortifying an invisible unit is for the most part useless outside a city, I'm convinced that fortifying a unit should be seen as an intentional waiving of Invisibility.
Problem would be that you would have to move every unit you want to stay invisible every turn. It might be better if nox nortis gave every unit a spell: turn off/ on invisible while in cultural borders (and maybe with one or two turns casting delay)
Good solution. In .2x it was possible to give every unit even when no forther movement was possible an order such as trenching. And it was done.Really the best solution I have seen is to link it to having a defensive bonus. Then a unit who cannot defend (workers, and most Mounted units) would never be revealed, and units that you move will not be visible, but those units whom you have standing still for at least 1 turn (so quite likely WANT to have them where they are) will be revealed.
Of course, this means 2 things: 1) massing your troops on the border requires micromanagement of moving them every turn so they remain hidden from the enemy. 2) You cannot send a defender out to guard a resource/improvement as a reaction, because if he JUST moved to the tile, nobody will see him and he cannot defend, he has to have been there before the enemy gets in range to pillage.
Sorry, I habe to disagree strictly. Fortyfying with an invisible unit means: Hiding and being in ambush against any intruder is a very big advantage, which should not be lost. The effect in defending must be rather great.Considering that fortifying an invisible unit is for the most part useless outside a city, I'm convinced that fortifying a unit should be seen as an intentional waiving of Invisibility.
that could work well! but can you makes spells/items geographically sensitive?
But a defending unit should not be seen before, therefore this unit has the hiding resp. defending bonus - as being in ambush for the attacker.