Frequently Asked Questions

man i feel dumb... There should be included in the FAQ what all of the OOS and OCC stuff is. It gets me lost...

edit: oh, and this one makes me feel really dumb: What's vanilla civ?
 
man i feel dumb... There should be included in the FAQ what all of the OOS and OCC stuff is. It gets me lost...

edit: oh, and this one makes me feel really dumb: What's vanilla civ?
Vanilla = "normal, basic" Civ, without any of the expansion packs. :)
 
Actually in this context I consider it to be normal civ without any mods. So in this case that be Beyond the Sword.
You'd be one of the few, I think. From the official CFC Acronym List:

"Vanilla version - Refers to the plain version of the game, w/o expansion packs."
 
Yes that is the "real" use of it. But that is most of the time used in the context of comparing the expansion you are playing, i.e. a BtS player would say "compared to vanilla" and mean vanilla civ4, but in the context of FfH, imo, vanilla is BtS. Unless you say something like FfH2 for vanilla civ.
 
Aye, the "lingo franca" for that term means "That thing which the mod I am talking about is based on" So when talking about Fall Further and mentioning Vanilla, you generally mean FfH2. Talk about FfH2 and say Vanilla, you mean BtS...
 
Is Bane Divine supposed to also kill hero units? My late game invasion was pretty dependent on the monster Chalid Astrakein had become, Keelyn, the naughty child, performed Bane Divine, now Chalid is gone baby gone.
 
Hi all, i'm new to FfH.
Played some scenarios, now trying some random maps.
i'm playing as A.Thorne a continents map, marathon, noble.

Since "regenerate map" is not possible, i modified some in WB, to give me a start similar to some i found using "regenerate map" in normal games.

I just gave me a griffon to help me fight against the hordes of barbs.
Warrior rushed my 2 neighbors, met the ones on the other continent using the griffon: 2 were already slaughtered by barbs, the remaining 3 are waging wars.

But a strange thing happened:
a message, nothing more: "a player picked up stasis"
and, in red:
- research suspended for 60 turns
- production suspended for 60 turns
.

WTH?
 
Hi all, i'm new to FfH.
Played some scenarios, now trying some random maps.
i'm playing as A.Thorne a continents map, marathon, noble.

Since "regenerate map" is not possible, i modified some in WB, to give me a start similar to some i found using "regenerate map" in normal games.

I just gave me a griffon to help me fight against the hordes of barbs.
Warrior rushed my 2 neighbors, met the ones on the other continent using the griffon: 2 were already slaughtered by barbs, the remaining 3 are waging wars.

But a strange thing happened:
a message, nothing more: "a player picked up stasis"
and, in red:
- research suspended for 60 turns
- production suspended for 60 turns
.

WTH?
Sounds like you were the victim of the Illian world spell, which freezes research and production for all other players for 20 turns on normal speed - that becomes a hefty 60 turns on marathon speed. It sucks, I know. :(

EDIT: Oops, I'm a few minutes behind the times. ;)
 
That's the illians worldspell. It's 20 turns on normal.
Thank you for the answer. And thanks to LP too.
A good reason to avoid Illians in a game.

Pity, it was more fun not know the opponents :(
 
Quick one to make sure I understand the withdrawal mechanism:

If my unit has a 85% chance of winning the fight, and a 14% chance of withdrawal, does that mean he has a 99% chance of not dying?
 
Quick one to make sure I understand the withdrawal mechanism:

If my unit has a 85% chance of winning the fight, and a 14% chance of withdrawal, does that mean he has a 99% chance of not dying?

No. It means that it has a 14% chance to withdraw from the 15% of the fights it would lose. Meaning the unit will withdraw from about 2% of the time.
 
No. It means that it has a 14% chance to withdraw from the 15% of the fights it would lose. Meaning the unit will withdraw from about 2% of the time.

Why is it, then, that despite having Flanking II and therefore a 85% withdrawal chance according to the unit stats, in combat against an axeman my horse archer is only showing 14% chance of withdrawing? I initially thought the same as you do, but it's clear that the more chance you have of winning the fight the less chance you're told you have of withdrawing, and that doesn't make sense if the withdrawal chance is only a % of the fights you lose.
 
No. It means that it has a 14% chance to withdraw from the 15% of the fights it would lose. Meaning the unit will withdraw from about 2% of the time.
No you are mistaken, it's exactly like he says. The unit he is using probably have 90% withdrawal and 90% of 15%-units is 13.5, or 14%. And since the unit has an 85% to win, IF the unit is about to lose the 90% withdrawal chance is rolled, and since it's 85% to win, and 90% withdrawal of 15% is 14%, the chance of the unit surviving is 99%.
 
No you are mistaken, it's exactly like he says. The unit he is using probably have 90% withdrawal and 90% of 15%-units is 13.5, or 14%. And since the unit has an 85% to win, IF the unit is about to lose the 90% withdrawal chance is rolled, and since it's 85% to win, and 90% withdrawal of 15% is 14%, the chance of the unit surviving is 99%.

Sorry, I misunderstood. I thought he meant his actual withdraw rate was 14%.

Why did I think that? Nobody has a 14% withdraw rate. :confused:
 
Back
Top Bottom