From 2K Greg on 2K Forums: "What would you like to know from the dev team?"

My question is: Will there be a series of videos that are explanatory of the civs and their unique abilities? If so, when can we expect to see them?

And also I'd like to hear more about the new buildings and wonders in the game.


Actually read the post by Greg. Sorry :(
 
My question is: Will there be a series of videos that are explanatory of the civs and their unique abilities? If so, when can we expect to see them?

And also I'd like to hear more about the new buildings and wonders in the game.

You need to ask questions like these :
How did you decide which civs to include?

I already know that you guys want every last detail about what exactly is in the expansion ;P
Instead what I'm looking for is questions for the devs about what they do
 
You need to ask questions like these :
How did you decide which civs to include?

I already know that you guys want every last detail about what exactly is in the expansion ;P
Instead what I'm looking for is questions for the devs about what they do

(I DO want to know what made them choose these civs, I love what the devs have done with this expansion :3 )

So to fit more into those guidelines Greg asked for: What made the team decide to make Austria a civ? And how do you think Austria fits into espionage and religion, the two main features of this expansion?
 
I have been playing civ since Civilization II on the playstation 1. Since I began I wanted to have part of the techtree given to the WWI time period. I always would say to my brother, "Wouldn't it be cool if they added a biplane to the techtree?" He'd always agree with me.

So what I was wondering is how the devs came to the decision to add the WWI units that I have wanted in the game for so long?

I was also wondering will there be time enough to use those units before the WWII units take over? In other words, is the techtree spread out enough between WWI and WWII?

Thanks Greg for keeping us up to date on everything. :)

Oh BTW guys I have an account over there I'll post some of your questions.
 
Can someone ask whether there could be additional victory conditions? It sounds like the cultural vc is tied more in with faith, for example. I'm wondering about the possibility of a religious-centric vc or perhaps (my long-time suggestion), a conquest vc.

Okay, I posted your question, because I was curious about that myself. I hope for a conquest VC. I also posted several others.
 
If someone with a 2K account could ask this id really appreciate it:).
Do the developers come up with new and interesting concepts with both single AND multiplayer in mind? Or do they feel that civ is predominantly singleplayer and thus worry more about balance there?

Id love to hear their response to this as most games now cater to a multiplayer base since it can be quite lucrative and multiplayer strategy games tend to evolve more so than a singleplayer game.
 
I'm reading this thread as well; no need to cross post over there.

But please, please read my OP in full. Many people are asking the exact kinds of questions I have said will not be used for this ;P - I'm not saying this because it's annoying; rather I just want people to get the most out of these podcasts!

This is bizarre.Dont they have like dozens of questions submitted from various website already that haven't been answered yet? Remember?
Just trying to give people a chance to pose creative topics. As I said, I've already drafted a list of topics myself. This is just a last minute prod for things I may not have thought about :)
 
Which sort of Unique Abilities/Units/Buildings etc. are the most fun to have designed - the wacky, out there ones (such as the Carthaginian ability to cross mountains, or Germany's barbarian recruitment) or the basic, streamlined ones which balance fun and power regardless (such as Catherine's bonus with strategic resources, or France's culture bonus)?

To rephrase - do you get more enjoyment out of making simple ideas relevant, or coming up with crazy, off-the-wall powers?
 
How do you decide the backgrounds in the leader screens?
 
Is there any general time frame we can expect these fantastic podcasts to hit the internet, Greg? :)
 
Do Firaxis play any of the mods created by fans of the game/look at which fan made leaderheads are popular and use this information when deciding which civs and scenarios to create?

I'm of the impression from the interviews with Dennis and Ed that they decide some of the civs by first looking at the theme or scenario and thinking, "which civs fit with that?" and then create the civs with this in mind. Is it then a balance between which civs fit and what would be popular with the fanbase and used in mods?

Final question: can we expect to see more DLCs after G+K comes out?

Hey, that's post 6,000! A landmark indeed ;).
 
I tried to register there earlier but failed.

I question I would have, it kind of runs sink with Bonafide's:
"Seeing about everyone is now picking the Liberty Social Policy tree, has this been a discussion topic within the development team? With the introduction of Faith, did you get a chance for a new look at the Social Policies?"


+1 interestd in there thoughts on this
 
My question:

How far did the discussion/ideas about new civ/unit abilities went? Where there really exotic ideas at any point, that where dropped for any reasons?
Do the devs read all these proposals at fan sites and do they really take them as an inspiration (not necessarily using them one to one, of course!)

If they do: is there an example that actually inspired them?

One reason for asking this (among general interest) are the Huns.
While I'm fine with their actual representation, some really out of the box ideas would have been thinkable for a nomadic civilization!

And - if not in G&K - can we hope for new DLC Civs with really exotic UA?
(Please be assured, that I *love* what is done so far in CiV! It is so much more creative than Civ4 traits!)

So, my question might be as well: How far are you willing to go?
 
Are there any Civilizations that you have be unable to add even though you wanted them in?
 
How hard was it to create the graphic of units moving up on top of mountains?

I loved the way it looked when the African Forest Elephant moved up onto the mountain in the demo, and part of me wondered..."did they have to create that look for this expansion or did they already have that graphic coded in but just not available yet?" :mischief:
 
I'd like to know more about the discussion and thought process that the developers go through when they decide which Wonders to add into the game, and what benefits to attribute to those wonders. For example, what kind of benefits is the CN Tower going to provide, and why have these benefits been chosen? Are these benefits in any way historically significant?
 
I'd also like to know whether the new Faith system is well-balanced. For example, if a civilization misses out on a religion (or chooses not to found one), can it still be competitive in other ways?
 
I'd like to know more about the discussion and thought process that the developers go through when they decide which Wonders to add into the game, and what benefits to attribute to those wonders. For example, what kind of benefits is the CN Tower going to provide, and why have these benefits been chosen? Are these benefits in any way historically significant?
And also I'm wondering in what order it goes.
Are there certain benefits which are needed gameplay-wise (eg. 'we need a modern culture wonder') and do they choose a fitting wonder for that or is it the other way around (eg. 'we need a modern Western wonder') and is the gameplay molded around that?

Edit:
And another question, two actually, for Ed Beach:
* What experiences for designing board games were really helpful in designing G&K?
* And in what way was the experience with board games completely incomparable, maybe even a hinderance, with the design-process of G&K?
 
Looks like my earlier questions are already covered:

I would like to know a bit about the process behind choosing the Civilizations/Leaders for the expansion pack.

- What are your general rules of ruling out or taking in certain Civs(the ones you chose) ?

Also, going a bit ahead of things, I would like to hear about future of CiV.

- Will there be more DLC Civs after Gods & Kings ?

I am sure many fan-favorites are left out and people would like to know will their favorite Civ have a chance to get in the game anymore.


So this time I would like to ask: "Will there be any new Social Policy Trees or Branches in the Expansion ?" and "Will it be possible to raze Capital and City State cities ? If not, why it was decided to limit this kind of play style ?" :)

EDIT: One more :)

"How about the new "City State bullying" element, I would like to hear more about it, say do the Mongols for example have higher chance to get free Great People from CS's if you bully them (moving many units near their borders and making demands for them) ?"
 
So this time I would like to ask: "Will there be any new Social Policy Trees or Branches in the Expansion ?" :)
Incase you missed it, there was a screenshot of the Social Policies in Sunday's stream and it looked exactly similar to what we have now.
They said something about Order and some other later policy to have an impact on diplomacy, that was the reason they showed it. From what we've seen, the best we can hope for is individual trees being adjusted.
You would expect some new features, introduced with Religion, to be worked into the Social Policies. I would certainly like to hear more about that.
 
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