Time to take a non creative leader for a try.
Leader:
Brennus - spiritual, chrismatic. Good traits rather poor starting techs and civ.
Not really fan of neither UU or UB to be honest.
Difficulty Deity
Map: Big and small.
Prechecked for nonsense like isolated or triple gems, actually pulled that one from set marked as "?", will see how it goes.
Starting position:
Tad overkill on food and quite some shadows of tundra in south. My initial thought is move scout wheat>hill and if nothing spectacular move settler on blue circle.
Frees up clam/fish city which might or might not want pick up wheat too [depends if that tundra has some resources worth feeding].
Have not played big and small for some time - so fix me if I am wrong.
My imaginative difference between B&S vs fractal:
- less riverside
- more coast/seafood - workboat exploration usually needed/GLH being better.
- more land to settle on average especially if being towards small side.
- some land layups end being rather awkward
Leader:
Brennus - spiritual, chrismatic. Good traits rather poor starting techs and civ.
Not really fan of neither UU or UB to be honest.
Difficulty Deity
Map: Big and small.
Prechecked for nonsense like isolated or triple gems, actually pulled that one from set marked as "?", will see how it goes.
Starting position:
Spoiler :
Tad overkill on food and quite some shadows of tundra in south. My initial thought is move scout wheat>hill and if nothing spectacular move settler on blue circle.
Frees up clam/fish city which might or might not want pick up wheat too [depends if that tundra has some resources worth feeding].
Have not played big and small for some time - so fix me if I am wrong.
My imaginative difference between B&S vs fractal:
- less riverside
- more coast/seafood - workboat exploration usually needed/GLH being better.
- more land to settle on average especially if being towards small side.
- some land layups end being rather awkward