From Kerbal to the Mun - A Mini AAR

Map of Kerbin:

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Are we sure that it's not the Kerbaliphate instead of the Kaliphate?
 
It's an AAR that Kan' quits before the first update rather than one he quits halfway through. :mischief:

EDIT: Oh, and AAR is an "after action report", very similar to the Civ4 Stories & Tales stuff.
 
He's showing less mettle in this than he promised after his glorious battles with Subi over the management of football.
 
So this is where we tell stories about our KSP exploits?

All I saw in this thread is a bunch of randomness. I'm confused.

Also, why does Kan' quit so much?
 
I don't have the canonical RP maps anymore, but they existed and they were not... that.

Anyway... any chance of continuing this, Kan?
 
In 1957 the United States was blindsided by the efforts of the Soviet Union, who managed to launch Sputnik 1 and create the first artificial satellite of Earth. For 22 days its signals were broadcast to the entire world, it’s beeping providing a simple taunt towards the ideological enemies of the U.S.S.R.

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The United States of Kerbal were struggling to create their own space program. Endless delays, continuous engineering problems and the sheer difficulty of just getting something - anything - into space made the engineers wonder if it might be a better idea just to construct a giant catapult and hope for the best.

In the end it was decided to construct a simple rocket. Nothing major - just one that would launch, possibly make it around the world and deliver the cockpit in one piece as close as possible to the U.S. At best it would show a rocket could be built to endure space travel, at worst it would show the U.S. could build a rocket capable of reaching the Soviet Kerbal Union.

(Actually at worst it would show the U.S. were capable of building a rocket that would explode on the launchpad, but no-one wanted to talk about that.)

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Thunderfall-I

The Thunderfall-I was a simple two-stage rocket. The dual-engines would blast the ship into space before being jettisoned, the final rocket would attempt to push the craft into orbit, or at least into a ‘mostly’ orbit. Since it was a simple test of how well the engines worked, it was decided not to put a pilot in the cockpit in case said cockpit ended up landing near the north pole.

Hastily put together, far smaller than the launch platform that stood next to it, the Thunderfall waited for the countdown to end. The engineers that had built it sweated, the commanders at mission control prayed. When the clock hit ‘0’, valves opened, liquids rushed forward, and the rocket exploded.

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Thankfully that’s what rockets are supposed to do

For 5000 metres the ship raced in a perfectly balanced line as fast as it could. The staff at ground control could barely restrain their joy! The only problem was the lessening likelihood the ship had enough fuel to enter a stable orbit, but that could be corrected for the next flight. The ship, for its part, activated it’s internal flight navigation unit to confirm its current trajectory.

Or it was supposed to, for instead it jettisoned the twin-boosters on either side of the craft.

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In a way, I suppose, it did indicate the future direction of the ship…

5000 metres below, rejoicing staff near the launchpad realised the rocket that was heading in a perfect vertical direction going up, was soon to be going on a perfect vertical direction back down. There was less rejoicing and more panic.

Luckily the folk at mission control were made of much more solid stuff. A quick override here, a smart reprogramming there and the Thunderfall was pointed over the sea and its final engine ignited.

The booster rockets, for their part, did little damage except to a small cabbage farm slightly to the north of mission control.

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As one small consolidation, the cockpit of the Thunderfall managed to detach itself and deploy its parachutes with no error, and as such the mission was declared a success.

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[OOC]
The delay was caused by my own simpleness. Apparently it is better to do research then start an AAR, rather than the other way round. For now here is the plan:

November will be an attempt to recreate the NASA Mercury and Gemini programs. December will be an attempt to recreate the Apollo missions. A moon landing and return must be completed by the end of 31st December.

While I do a quick catch-up on how to play (the above mission was, rather obviously, caused by my own ineptitude, but I thought it amusing enough to use), I would like recommendations of mods. Despite my earlier plan of using the base parts, in building this ship I realised the base parts are rubbish. I want pretty spaceships, dammit!
 
NovaPunch is pretty standard fare.
 
Zombie Hunter Mod
 
It is with great sadness that the United States of Kerbal must inform the rest of the world of the lies coming from the lips of the kerbo-communists. We have uncovered undeniable proof that the entire landing was a hoax. They even went so far as to use red sand to further their RED agenda!!

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As you can see, this entire "landing" took place within a television studio mocked up to be a "RED" moon landing. We, the freedom loving people of the United States of Kerbal will indeed send men to the moon, soon, and will have no need for fakery.

My God bless The United States of Kerbal and its freedom loving citizens, and the brave agents, many of whom lost their lives, smuggling out the proof of this deception.
 
You revisionist hegemonist landing-faking swine! The People's Socialist Party of Boogeyslavia demands your immediate retractation.
 
Also:
The People's Socialist Party of Boogeyslavia demands a moment of silence in rememberance of the 3 brave commie-Kerbals who died this morning of asphyxiation whilst trapped on the Mun. Now the Mun is undisputably red, with commie-Kerbal blood.
 
Do not usurp the voice of the People's Socialist Party of Boogeyslavia, you revisionist hegemonist! Our tacit understanding with the United States of Kerbal shall not be threatened by usurpers of radio frequencies like Hobsyoyovitz. You shall be tried in absentia and found guilty as customary.
 
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