In 1957 the United States was blindsided by the efforts of the Soviet Union, who managed to launch Sputnik 1 and create the first artificial satellite of Earth. For 22 days its signals were broadcast to the entire world, its beeping providing a simple taunt towards the ideological enemies of the U.S.S.R.
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The United States of Kerbal were struggling to create their own space program. Endless delays, continuous engineering problems and the sheer difficulty of just getting something -
anything - into space made the engineers wonder if it might be a better idea just to construct a giant catapult and hope for the best.
In the end it was decided to construct a simple rocket. Nothing major - just one that would launch, possibly make it around the world and deliver the cockpit in one piece as close as possible to the U.S. At best it would show a rocket could be built to endure space travel, at worst it would show the U.S. could build a rocket capable of reaching the Soviet Kerbal Union.
(Actually at worst it would show the U.S. were capable of building a rocket that would explode on the launchpad, but no-one wanted to talk about that.)
Thunderfall-I
The Thunderfall-I was a simple two-stage rocket. The dual-engines would blast the ship into space before being jettisoned, the final rocket would attempt to push the craft into orbit, or at least into a mostly orbit. Since it was a simple test of how well the engines worked, it was decided not to put a pilot in the cockpit in case said cockpit ended up landing near the north pole.
Hastily put together, far smaller than the launch platform that stood next to it, the Thunderfall waited for the countdown to end. The engineers that had built it sweated, the commanders at mission control prayed. When the clock hit 0, valves opened, liquids rushed forward, and the rocket exploded.
Thankfully thats what rockets are supposed to do
For 5000 metres the ship raced in a perfectly balanced line as fast as it could. The staff at ground control could barely restrain their joy! The only problem was the lessening likelihood the ship had enough fuel to enter a stable orbit, but that could be corrected for the next flight. The ship, for its part, activated its internal flight navigation unit to confirm its current trajectory.
Or it was supposed to, for instead it jettisoned the twin-boosters on either side of the craft.
In a way, I suppose, it did indicate the future direction of the ship
5000 metres below, rejoicing staff near the launchpad realised the rocket that was heading in a perfect vertical direction going up, was soon to be going on a perfect vertical direction back down. There was less rejoicing and more panic.
Luckily the folk at mission control were made of much more solid stuff. A quick override here, a smart reprogramming there and the Thunderfall was pointed over the sea and its final engine ignited.
The booster rockets, for their part, did little damage except to a small cabbage farm slightly to the north of mission control.
As one small consolidation, the cockpit of the Thunderfall managed to detach itself and deploy its parachutes with no error, and as such the mission was declared a success.
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[OOC]
The delay was caused by my own simpleness. Apparently it is better to do research then start an AAR, rather than the other way round. For now here is the plan:
November will be an attempt to recreate the NASA Mercury and Gemini programs. December will be an attempt to recreate the Apollo missions. A moon landing and return must be completed by the end of 31st December.
While I do a quick catch-up on how to play (the above mission was, rather obviously, caused by my own ineptitude, but I thought it amusing enough to use),
I would like recommendations of mods. Despite my earlier plan of using the base parts, in building this ship I realised the base parts are rubbish. I want pretty spaceships, dammit!