Deon
Lt. of Mordor
Make a check that a unit has a Winterborn AND is Frozen civilization, and it would bring no need in a new promotion.
Make a check that a unit has a Winterborn AND is Frozen civilization, and it would bring no need in a new promotion.
Why don't you want it to melt naturally without any blizzard nearby? It would be the best solution in my opinion.
Valkrionn: At one point (patch 0.7b I think) I moved everything except the Temple of the White Hand effect to onCityAcquired, because then when you razed a city, you froze the surrounding terrain. If you do this, do you still get an OOS? I know the reason the Infernal code failed was the religion changing (Kael posted that somewhere), so I moved the religion removal out of onCityAcquiredAndKept...
And, in either 0.7 or one of it's patches, I had the Compact Enforced gameoption also block the Frozen from spawning. It does need to be documented somewhere, though, and you can still create the ritual- but it won't do anything.
Swinkscalibur: If, in practice, 15% is still too much, I'll reduce it to 10%. I don't know if the AI can handle healing itself, but with the latest AI improvements in base FFH, it might be able to. And finally, any particular reason the Mirror of Heaven specifically should provide immunity? Not seeing any particular lore justification for it.
Brokenbone: I'm sorry you don't like the promotion passing in combat. However, it will stay that way. The only way I'm balancing it is by changing the effects of the promotion. I'm not going to implement a complicated system as you describe when I have a single line of XML (okay, a few lines of XML) that do something similar. And I'm also not going to make one of the core components of the Frozen based on something only existing in Fall Further... remember I'm trying to keep the FF and FFH versions as close as possible.
And, in general, please read the changelog in the first post before posting something you have.