PPP:
Trade gems for crabs with white.
Trade drama + 25 gold for monarchy with white??
Set research to currency (philo bulb plan).
Settler in horse for fish spot to the south. Juggle tiles in Kish.
Set gems to spy.
Set Eridu to galley.
T+1: Whip spy in gems. Overflow into palace? Whip Eridu galley and send north. If white's galley is full, it won't attack us (i.e., prevent a landing).
T+2: Kish -- research.
T+4: Eridu -- lighthouse.
T+6: I think the GS is born here - bulb philo.
Gold -- archer.
Horse -- research.
Probably pause here once.