Funny Screenshots: Part Deux

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Apparently, they really don't want to "go". :(

V04Od.jpg
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I guess the globe theatre was in there:D

Also, it's 10 turns, but one after another. Draft every turn will give at turn one -3 (10); at turn two -6 (19); at turn three -9 (28)... at turn ten -30 (91), at turn eleven (first anger over) -30 (100), at turn twelve -33 (109) etc etc; basically, there is close to no upper limit
 
JujuLautre is correct. The city use to have globe theatre; and the draft counter stacks. (notice in the top right it says 291 turns until the unhappiness wears off). The AI gifted me that city when they surrendered, and I thought "great! The christian holy city, with good tile improvements. :)" ... and it too me several turns to realize that it was permanently crippled by unhappiness.

As a side note; the rules for passing on this kind of unhappiness seem to be a bit inconsistent. I'm pretty sure that if I capture a city militarily then all draft unhappiness and slavery unhappiness is removed from the city; but if the city is gifted to me, then the unhappiness stays.
 
nice - that is what you call a poison pill.
 
The more important question: How the hell did Pyongyang get big enough to draft that many units?
 
Although I wonder why anyone would ever attempt to build a Wooden Aircraft Carrier.
 
Yes, that's from the event whose text is still on the screen. I've seen that many times.

I remember I was a bit surprised the first time I saw it, but the event does say "Drill III", it doesn't say "Drill I-III"...
 
Did you see the Drill Three promotion without Drill one or two?

Yes, that's from the event whose text is still on the screen. I've seen that many times.

I remember I was a bit surprised the first time I saw it, but the event does say "Drill III", it doesn't say "Drill I-III"...

I've also seen mods in which they condense lower promotions all together. That is, if you pick up City Raider I and City Raider II and City Raider III, it will only display City Raider III, but you will receive bonuses from all three. I found this feature to be extremely useful when you get units with upwards of 40 or 50 experience.
 
Although I wonder why anyone would ever attempt to build a Wooden Aircraft Carrier.

Early carriers often had a wooden deck to avoid being top-heavy and flipping upside-down in rough water. Carriers aren't very useful upside-down. Prop planes weigh practically nothing compared to modern fighter jets, so you didn't have them crashing through the deck, either.
 
But Civ doesn't have any Prop Planes... :crazyeye:
 
Of course it does. Everything in CIv4 is just a prop. Nothing in the game you see is real.

"It's only a model." - Patsy (Squire/horse guy clopping two coconut halves together to make horse sounds) in Monty Python and the Holy Grail in reference to Camelot (or the model of it seen in the background at the time, anyway).
 
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