Future DLC announced: Bulgaria, Nepal, Simon Bolivar + more

I'm suspecting that Venice will be opened up a little from its Civ 5 iteration to make it more viable as an option for other civs to pivot toward. I am not expecting it to be as heavily "single civ" as before.

I'm also thinking it could incorporate some "Italic League" vibe into it this time around.
With cities getting downgraded between ages, it actually isn't that tough to make it an easy pivot TBH...
 
I'd love Malta to make it in, but are they a great fit for Modern?

Hong Kong and Singpore feel to me like the modern continuations of that play style...

Being an island that's always been a mix of cultures since forever does lend to place it in any era yes, I think Modern can be relevant as a mix of cultural and defense focus.

Singapore did cross my mind, just trying to keep it as a line of "mediterranean naval civ."
 
When they said like Venice from Civ 5, do they really mean one city? Because I can't see Carthage limiting itself to one city when it established new colonies itself.

Venice in Civ 5 could actually have quite a few settlements by end game, certainly at least the amount everyone went for in the tall-focused meta! However, they did have to be puppets - I imagine the dev comment was referring to Carthage "buying" city states in some way, but it could be meaning that you don't have direct control of all aspects of your non-Carthage cities as well.
 
Being an island that's always been a mix of cultures since forever does lend to place it in any era yes, I think Modern can be relevant as a mix of cultural and defense focus.

Singapore did cross my mind, just trying to keep it as a line of "mediterranean naval civ."
Kingdom of Sicily might work better. Also, the Normans could progress to Sicily as well, since nothing about the Norman conquest of Sicily was mentioned in that civ.
 
Victory conditions also are a bit of a pain for this sort of empire especially in exploration. "Go explore the new world" "No, I like my city here."
I expect that to be the case if they do Edo Japan. But other civs can get victory points differently, like Mongolia not having to conquer settlements in distant lands, so they could make it work.

I actually would like to see the Mongolian unique bonus applied to the entire 2nd Age domination victory condition - that is, conquering the home continent will net the domination points for all the civs. It could create an interesting dynamic of conquering the homeland vs. exploring the new world.

Currently, 3 out of 4 victory conditions in the 2nd Age are directly tied to the Distant Lands, which means whoever goes to the new world can potentially get all 4 categories, while Mongolia or Songhai, even with their unique bonuses, will still be left behind in 2 other categories. Simply put, those who decided to never reach the Distant Lands will always be at a disadvantage.
 
Belgium isn't a bad option if you really wanted to keep it European though.

We mustn’t confuse small countries with city states! Small as it may be, Belgium contains several cities of historic importance - in fact both Brussels and Antwerp were included in previous titles as independent city states in their own right! And you could easily add Bruges and Ghent as very wealthy mercantile cities of the Middle Ages.

I think I am especially resistant to the idea of a One City Challenge in Civ 7, as the city and town model effectively allows any civ to be played this way. A gimmicky “no more cities” civ feels kind of ahistorical and restrictive.
 
I actually would like to see the Mongolian unique bonus applied to the entire 2nd Age domination victory condition - that is, conquering the home continent will net the domination points for all the civs. It could create an interesting dynamic of conquering the homeland vs. exploring the new world.

Currently, 3 out of 4 victory conditions in the 2nd Age are directly tied to the Distant Lands, which means whoever goes to the new world can potentially get all 4 categories, while Mongolia or Songhai, even with their unique bonuses, will still be left behind in 2 other categories. Simply put, those who decided to never reach the Distant Lands will always be at a disadvantage.
Exploration is the age I am most worried about. I was already concerned that it would feel prescriptive in how it would force you to play the game, but now from watching streamers, it feels like there is a huge "race" element where the first mover on religion and colonization gets a much easier time than everyone else. And for the only odd-one-out victory condition, enlightenment, the streamers seem to be acting as if it's just a given that you'll get it if you play well.
 
I actually would like to see the Mongolian unique bonus applied to the entire 2nd Age domination victory condition - that is, conquering the home continent will net the domination points for all the civs. It could create an interesting dynamic of conquering the homeland vs. exploring the new world.

Currently, 3 out of 4 victory conditions in the 2nd Age are directly tied to the Distant Lands, which means whoever goes to the new world can potentially get all 4 categories, while Mongolia or Songhai, even with their unique bonuses, will still be left behind in 2 other categories. Simply put, those who decided to never reach the Distant Lands will always be at a disadvantage.
only 2 of them are... Relics pay no attention to Distant lands unless you choose that as your Relic belief

They should change the economic one to allow you to get Treasure fleets by Trading with a Distant Lands (to you) civ. (instead of sending your Treasure Fleet back to the Homelands you have to send it to your Trading Partner... or they have to send one of theirs to you)
 
Currently, 3 out of 4 victory conditions in the 2nd Age are directly tied to the Distant Lands, which means whoever goes to the new world can potentially get all 4 categories, while Mongolia or Songhai, even with their unique bonuses, will still be left behind in 2 other categories. Simply put, those who decided to never reach the Distant Lands will always be at a disadvantage.
The good thing about Edo Japan is I've thought of two victory conditions they could get without reaching Distant Lands, or interacting with other civs.
1. Obtain relics by spreading to your own settlements.
2. Treasure Ships can spawn by having resources in your homeland.
 
Exploration is the age I am most worried about. I was already concerned that it would feel prescriptive in how it would force you to play the game, but now from watching streamers, it feels like there is a huge "race" element where the first mover on religion and colonization gets a much easier time than everyone else. And for the only odd-one-out victory condition, enlightenment, the streamers seem to be acting as if it's just a given that you'll get it if you play well.
I'm curious about that distant land race vs homeland domination. The Mongols get extra from that, but you can just as well do it with any civ. If I'm landlocked Im absolutely going to try to conquer any coastal civ that is focusing on settling the distant lands.
 
Kingdom of Sicily might work better. Also, the Normans could progress to Sicily as well, since nothing about the Norman conquest of Sicily was mentioned in that civ.

I am doubting Sicily as modern. I think the opportunity to finally put Italy in the game is too strong.
 
I am doubting Sicily as modern. I think the opportunity to finally put Italy in the game is too strong.
I agree. Though they could just easily make the Kingdom of Piedmont-Sardinia, the same way they did Prussia instead of Germany.
 
The good thing about Edo Japan is I've thought of two victory conditions they could get without reaching Distant Lands, or interacting with other civs.
1. Obtain relics by spreading to your own settlements.
2. Treasure Ships can spawn by having resources in your homeland.
I think there's plenty that can be done to "break" or "twist" the rules of exploration mechanics,

  • continue the trend of creating treasure fleets by terrain in homelands, we already have nav. rivers, we could add natural wonders, mountains, tundra, oasis, etc.
  • commanders generating relics or treasure, you would focus on conquest and still synergyze with the other victories. (I think one of the fredericks already does something similar on city conquest)
  • Cities with relics generate trasure fleets in homelands.
  • Looting generates treasure fleets that can defend themselves (very Norse viking feel)
  • You cant generate trasure fleets, but get extra from capturing other fleets.
  • and a big etc.

I really like that different eras have different mechanics becuase you can twist and break them and it only affect that era, so you can be more creative with design, at launch we'll have the civs that play well into the base mechanics, but we've already seen glimps of how they could play around it in other ways. Long term I don't think "sameness" will be a problem.
 
I agree. Though they could just easily make the Kingdom of Piedmont-Sardinia, the same way they did Prussia instead of Germany.
ah, the "are we getting a very Germany like Prussia or a very Prussian like Germany?" question.

I think I'd like a very Sardinian-Piedmont Italy with Garibaldi as accompanying leader. :)
 
Venice in Civ 5 could actually have quite a few settlements by end game, certainly at least the amount everyone went for in the tall-focused meta! However, they did have to be puppets - I imagine the dev comment was referring to Carthage "buying" city states in some way, but it could be meaning that you don't have direct control of all aspects of your non-Carthage cities as well.
I just hope they do something beyond that. The "problem" (if you care about those things) is that civ5 Venice was a pretty weak civ because its main ability was just to try make it on par with a "no bonus" civ. Meaning that compared to civ that did not have a constraint AND had a bonus on top of it, Venice was behind. It wasn't exactly fun either because there's not much to do with puppets. But it was an original take, I'll give it that.
 
I agree. Though they could just easily make the Kingdom of Piedmont-Sardinia, the same way they did Prussia instead of Germany.
They could, but modern Italy has been around almost as long as modern Mexico. Plus it has a much longer history as a recurring concept if you go back through the Italic League, Matilda of Canossa, and even to some extent Lombardy. I just don't think most other "Italian" substitutes have as much traction. Maybe the Vatican, but even that would be kind of blasphemous to replace a modern Italy civ for several reasons.
 
  • GB, in combination with Ed's promises of lots or Anglo content over the course of the game, is very exciting and a lot to look forward to. very interested to see what that entails.

  • Bulgaria is very exciting. Interesting civilization in an interesting part of the world. I need to read up on them but i am very optimistic they will be a fun one.
  • Carthage -- a mainstay. I don't know much about them besides the punic wars and need to learn more, but north african/classical representation is a great thing. good pick.
  • Qajar -- Persia is such a timeless civilization, more representation for them just makes sense. I have been on a major afghan/hindustan/persian kick so i will definitely buy this.
  • Dai Viet: not that interested in this. it is not a bad pick but it will not open my wallet like some of the above.
Overall, very much anticipating these DLC. just a shame the cost of everything, but i suppose you have to pay to play.
 
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