Future DLC announced: Bulgaria, Nepal, Simon Bolivar + more

How do you think Bulgaria and Nepal would play
Bulgaria:
militaristic + cultural
light cav UU
benefits from foreign religion
Potentially defensive/rough terrain bonuses

Nepal:
depends on the age. If exploration, religion will be important. If modern, more militaristic.
Mountains will play a role for sure. Culture/happiness unique buildings (pagoda + royal palace = durbar square). Gurkha UU
 
I have a hunch Bulgaria and Qajars are in because they're lesser known for a casual civ player, and while spreading out heavy hitter civs like Great Britain, Aztecs, Carthage, etc amongst DLCs is to sell more of them, I think the primary reason Dr. Johnson wants is so that they can ensure people will get and learn about the newer civs. I have only learned about Bulgaria's contributions and about Qajar and Ottoman's rivalry after people started talking about them after the leak
 
It also feels like the Qajar inclusion in the 3rd Age is similar to the Mughal and Qing, all of which were the last "native" dynasties of the region before the Western intrusion or modern polities with possible controversies (I put "native" in quotation marks since it also happens that all three dynasties were conquest dynasties).

In this regard, having Qajars up front might also imply that the much bigger name, Safavids, is likely reserved for later.
Yeah, hoping for Safavids down the road. But if they do Sassanian in Exploration, I wouldn’t be mad.
The frontier-building ability of the early Ottomans (namely, the akinjis and their kleinkrieg or "petty warfare") is very worth exploring as a case example of how decentralization could help with an empire in terms of conquest. And for their rivals, both Hungarians and Austrians would be sound choices, and I would love to see a Military Frontier-building, Kameralwissenschaft-centered "World Empire" Habsburg Austria, rather than the kinda meme-y Civ 5 edition.
The original empire on which the sun never sets would be a fine addition to civ, yes. But I’d also take the one after the split of the house. Austria is really underexplored in civ, and I think also in popular history, where it‘s often just reduced to K&K times.
 
How do you think Bulgaria and Nepal would play
Bulgaria is going to be militant and religion based. I would expect abilities and traditions that help establish a religion and spread it quickly, maybe a burst of yields whenever you convert. For traits, i'm expecting Militaristic and Cultural (outside chance of Expansionist over either), with a focus on defence, cavalry and relics.

Konnik or Boyar UU, Krepost unique infrastructure is my guess. Maybe a Literary School UI or UQ.

I'm fairly confident Nepal will be diplomatic. The little information I read diagonally from Wikipedia talks about the negotiations with the British and their militarization, so I think they'll get an Influence bonus so sorts, combined with maybe a combat strength bonus against larger empires. And they will get a bonus from Mountains as well, of course. Diplomatic + Expansionist is my guess for the traits, with synergy for the Inca's and Pachacuti.
 
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The original empire on which the sun never sets would be a fine addition to civ, yes. But I’d also take the one after the split of the house. Austria is really underexplored in civ, and I think also in popular history, where it‘s often just reduced to K&K times.

Exactly! Both the Military Frontier and the focus of Cameralism in state-building were exclusively Austrian matters (and both were often overlooked in popular history). It was these measures that helped the Habsburg Austria fend off the Ottomans and become one of the dominant military powers in continental Europe around and after 1683.
 
Well, I am hoping Austria also get their moment in the sun, and they would be a good pick for the Exploration Germanic Civ we're currently lacking. There are bigger holes to plug in Europe however, because we don't yet have a Celtic, Central Slavic or Nordic representative across all three Era's.
 
Exploration is the age I am most worried about. I was already concerned that it would feel prescriptive in how it would force you to play the game, but now from watching streamers, it feels like there is a huge "race" element where the first mover on religion and colonization gets a much easier time than everyone else. And for the only odd-one-out victory condition, enlightenment, the streamers seem to be acting as if it's just a given that you'll get it if you play well.
I'm also worried about that age and i expect it's the first one the devs will want to revise with future content. I find the whole colonization part especially annoying. Exploration is nice, but colonization shouldn't be forced. I think you should be able to get treasure fleets through commerce rather than just settling the distant lands if they want to keep the treasure fleets mechanism (which by itself doesn't look bad).
Military legacy can stay as it is, after all it's the age's military victory so aggressive colonization fits that legacy path very well.
Culture, i don't know, i will have to see how it plays out. Some reliquary beliefs don't need to interact with Distant Lands at all but the fact that you gain nothing from religion in your own settlements is weird.
As far as scientific legacy goes however, no matter how streamers keep repeating it's easy and you just have to pile a few specialists, i have yet to see anyone actually earning the scientific golden age, so i wouldn't be too hasty discarding it as a guaranteed byproduct of any good playthrough.
 
I'm also worried about that age and i expect it's the first one the devs will want to revise with future content. I find the whole colonization part especially annoying. Exploration is nice, but colonization shouldn't be forced. I think you should be able to get treasure fleets through commerce rather than just settling the distant lands if they want to keep the treasure fleets mechanism (which by itself doesn't look bad).
Military legacy can stay as it is, after all it's the age's military victory so aggressive colonization fits that legacy path very well.
Culture, i don't know, i will have to see how it plays out. Some reliquary beliefs don't need to interact with Distant Lands at all but the fact that you gain nothing from religion in your own settlements is weird.
As far as scientific legacy goes however, no matter how streamers keep repeating it's easy and you just have to pile a few specialists, i have yet to see anyone actually earning the scientific golden age, so i wouldn't be too hasty discarding it as a guaranteed byproduct of any good playthrough.
Technically, you can get treasure fleet score by patrolling the homeland coast and taking over foreign fleets. Against the AI, this might work out.

You get bonuses from religion in your own settlements through social policies.

But in general: agreed!
 
Hopefully, the ages provide the reason for FXS to never include Byzantium at all, and instead just have another Rome in Exploration Age. Or, if absolutely necessary, they could call it "Eastern Rome" or "Rhomaioi."

Yet, will I can probably comprehend your preferences, Bulgaria will likely fill the same role that Eastern Rome would fill in civ 7 (aside from a potential economic side), so I personally don't see much of a downside in this exchange. Qajars is a bit different: more Persia asap is always good, and they could be nice for a rivalry with the Mughals. Clearly, the Ottomans are an important cornerstone for a game like civ 7 and could have been in the base game or early DLCs.

But then again: if the Ottomans arrive later, they might be more interesting. Maybe an expansion at some point will bring something like internal empire management to the civ series to simulate that you are leading an empire and not a huge monolithic core territory? That would be a prime opportunity to include the Ottomans with some uniques that revolve around multiculturalism (not present to far aside from conquered vs. founded cities) or a struggle between centralization and decentralization (which barely exists, only in the form of a crisis). Would also be a good opportunity to have then HRE alongside then.
They should have the Byzantium DLC at the same time as they put in the “Keep/Change your name*” Narrative events (so the if the Romans pick Byzantium they can keep the Roman name*, or not…and if Shawnee pick Meijii Japan they can keep the Shawnee name*)

*civ name, city list, graphic style
 
Nepal:
depends on the age. If exploration, religion will be important. If modern, more militaristic.
*screams internally*

With how much of the real Modern period is warped around revolutions and World Wars, I guess it’s inevitable that more civs/leaders are bound to have militaristic uniques.
 
Nepal I feel might be modern because of them being listed as a Modern Independent People
 
They should have the Byzantium DLC at the same time as they put in the “Keep/Change your name*” Narrative events (so the if the Romans pick Byzantium they can keep the Roman name*, or not…and if Shawnee pick Meijii Japan they can keep the Shawnee name*)

*civ name, city list, graphic style
This sounds like it could work as a mod
 
*screams internally*

With how much of the real Modern period is warped around revolutions and World Wars, I guess it’s inevitable that more civs/leaders are bound to have militaristic uniques.

That's what you get when "modern era" mostly omits ww2 period, which is to be fair one of my biggest problems with civ7 so far... The idea for the game to end in the 60s on release instead of at least going to the modern day is bizarrely anticlimactic in general, but I see some further problems with the third era not encompassing post ww2 stuff, such as for example focuing too much on militarism bc much colonial conquests and world wars.
 
This sounds like it could work as a mod
I think it is something they absolutely need to include to keep that “feel” of standing the test of time/alt history/X people are still here, etc.
Let people play as “Modern Spain” (even if it has Mexican, Mughal, or Meijii uniques)
 
I have a hunch Bulgaria and Qajars are in because they're lesser known for a casual civ player, and while spreading out heavy hitter civs like Great Britain, Aztecs, Carthage, etc amongst DLCs is to sell more of them, I think the primary reason Dr. Johnson wants is so that they can ensure people will get and learn about the newer civs. I have only learned about Bulgaria's contributions and about Qajar and Ottoman's rivalry after people started talking about them after the leak
That's exactly what I was thinking. It serves the purpose of adding something new (something Firaxis clearly cares about with their civ picks), adding better options for certain ages (Med -> Russia option in Bulgaria, ME modern option in Qajars) while excluding the popular options of Byzantium and the Ottomans so they can be saved for later. After all, Durrani and Tiwanaku aren't going to sell themselves.
 
I'm also worried about that age and i expect it's the first one the devs will want to revise with future content. I find the whole colonization part especially annoying.

It feels like something which would be enjoyable to do from time to time, but which is going to be integral to most games now...

Exploration is nice, but colonization shouldn't be forced. I think you should be able to get treasure fleets through commerce rather than just settling the distant lands if they want to keep the treasure fleets mechanism (which by itself doesn't look bad).

They have already bent the rules here with Songhai, and as I think othees have noted, piracy as a mechanic to make this more interesting could be fun. It also sounds like the distant lands civs won't be able to participate in this at launch? Which is definitely disappointing...

Military legacy can stay as it is, after all it's the age's military victory so aggressive colonization fits that legacy path very well.
Culture, i don't know, i will have to see how it plays out. Some reliquary beliefs don't need to interact with Distant Lands at all but the fact that you gain nothing from religion in your own settlements is weird.

More reliquary beliefs? The possibilities are large here, so I expect this can be expanded quite nicely. technically reliquary beliefs which don't depend on missionaries are even possible - e.g. relics for discovering natural wonders, or getting a certain number of tech masteries. I think this is the easiest one to improve! Also note civs like Majapahit which have alternative ways to create relics...

As far as scientific legacy goes however, no matter how streamers keep repeating it's easy and you just have to pile a few specialists, i have yet to see anyone actually earning the scientific golden age, so i wouldn't be too hasty discarding it as a guaranteed byproduct of any good playthrough.
Fair, I guess we'll see how this goes in the actual game. I suspect though that as we learn to plan our cities better this is one which will mostly just happen.
 
Nepal I feel might be modern because of them being listed as a Modern Independent People
They should be modern. The kingdom of Nepal was formed in 1768, which puts it directly in the Modern Era. They were contemporaneous with the British, Qajars and Mughals.
 
They should be modern. The kingdom of Nepal was formed in 1768, which puts it directly in the Modern Era. They were contemporaneous with the British, Qajars and Mughals.
Firaxis have fudged dates a lot, but from a gameplay perspective, they'll almost certainly have mountain bonuses, so putting them after the inca for a fun followup makes sense (or before, but after is I suspect more likely).
 
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