Future Update - Speculation Thread

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Is there some kind of new zealand/Australian rivalry i am unaware off?

You know that civ quote: dogs look up to us, cats look down on us. pigs treat us like equals. As the dutch we think the brits are alright. We look up to Germany. And the Belgians look down on us. They treat us like dirt but they know we are better then them.

(i am about to get roasted by someone from Belgium. Please be kind to me. And take that container from the road blocking our path)

Woah Nelly, slow down there. First of all, yeah there is a rivarly between the Australians and people from New Zealand, just like the Dutch and the Belgians. A rather friendly taking the micky, but nothing serious. More like brothers having a laugh. :hug:

Secondly, as the Dutch we look up to Germany? Ehm, that's not The Netherlands that I'm living in, and neither do I have the feeling that Belgians look down on us : P I also don't think they treat us like dirt, and I also don't think they know "we are better then [sic] them.", and -are- the Dutch better?

Context: I've lived in around ten different cities in four different provinces in the Netherlands, have lived in Belgium for years, and Germany (the south) for a couple of years (and still work for a company there although I live in NL currently). :grouphug:

Flight of the Conchords is hilarious btw : )

On-topic: I was out of Civ VI for a while but recently started playing MP co-op with a friend again and I'm still amazed about how much fun the game can be.

I really hope we get some new civs, and better modding tools so we can get more amazing mods. A better worldbuilder would also be very preferable.
 
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Woah Nelly, slow down there. First of all, yeah there is a rivarly between the Australians and people from New Zealand, just like the Dutch and the Belgians. A rather friendly taking the micky, but nothing serious. More like brothers having a laugh. :hug:

Secondly, as the Dutch we look up to Germany? Ehm, that's not The Netherlands that I'm living in, and neither do I have the feeling that Belgians look down on us : P I also don't think they treat us like dirt, and I also don't think they know "we are better then [sic] them.", and -are- the Dutch better?

Context: I've lived in around ten different cities in four different provinces in the Netherlands, have lived in Belgium for years, and Germany (the south) for a couple of years (and still work for a company there although I live in NL currently). :grouphug:

Flight of the Conchords is hilarious btw : )

On-topic: I was out of Civ VI for a while but recently started playing MP co-op with a friend again and I'm still amazed about how much fun the game can be.

I really hope we get some new civs, and better modding tools so we can get more amazing mods. A better worldbuilder would also be very preferable.

welcome back. (I am not continuing going further offtopic with dutch foreign relations)

Nice to see you are spending time on other parts of the game then i do. Civ 6 can be a lot of fun. Even do thousands of posts have been typed since the last update discussing future content.

Even do there are not big overhauls comparable to previous titles. There are a good number of mods available that are friendly towards breaking other mods. I could suggest unit mods, sui generis and smooth difficulty mod. Not currently using new leader mods but there are plenty of those on the steam workshop as well.
 
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welcome back. (I am not continuing going further offtopic with dutch foreign relations)

Wise, I will do the same : )

Nice to see you are spending time on other parts of the game then i do. Civ 6 can be a lot of fun. Even do thousands of posts have been typed since the last update discussing future content.

Even do there are not big overhauls comparable to previous titles. There are a good number of mods available that are friendly towards breaking other mods. I could suggest unit mods, sui generis and smooth difficulty mod. Not currently using new leader mods but there are plenty of those on the steam workshop as well.

Yeah, I actually play the game quite extensively with mods, and have rarely touched the game without any mods (I think I must have played almost all Civs at least once without mods, but that's about it). I do like the leader mods on steam, but I sometimes feel they miss the mark when it comes to balance.

Getting better modding tools would allow for total overhauls, but even small projects would benefit greatly I believe. The world builder I would love because then we can make decent TSL maps, which I feel is now too cumbersome : /

Really curious when we'll get some news from Firaxis.
 
Just saw that this thread still exists, remarkable. I have given up hope for a DLC weeks ago. Might be some years till Civ7.
 
Given that the devs like to take a few weeks to reveal everything once an expansion is officially announced, I imagine we'll get the expansion late July, early August. They have to tease with the leader screen art, then do live streams explaining new civs and mechanics.
 
Just saw that this thread still exists, remarkable. I have given up hope for a DLC weeks ago. Might be some years till Civ7.
Due to recent activity on Steam, something is in the works.
 
I have done a bit of data analysis of the Steam Updates Status Thread and noticed a few things.

First, as I think we have hypothesized before the 2kqa_d seems to be used as a common merge branch where Firaxis is collecting all of their changes together and sending them over to 2K for QA assistance/approval. It is updated along side nearly every update to another Smoke branch. There was one oddity where 2kqa_c was updated once (and only once in the past month) on April 13th.

Second, based on their other branches, it is very possible that the 4 DLC (counted based on # of depots) could possibly turn out to be 6 items (XP/DLC) if their actual number of Smoke branches mean anything. And it's even possible that a few of them (in particular Smoke A and C) might even be nearly done - based on the fact that they've been dormant for over a week. In Fact Smoke A has been quiet for a month now.

Oddly, this past Friday (the 24th) was the first Friday without an update. However they have had other (single) work days without an update, so I don't read a whole lot into this - yet.
 
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I have done a bit of data analysis of the Steam Updates Status Thread and noticed a few things.

First, as I think we have hypothesized before the 2kqa_d seems to be used as a common merge branch where Firaxis is collecting all of their changes together and sending them over to 2K for QA assistance/approval. It is updated along side nearly every update to another Smoke branch. There was one oddity where 2kqa_c was updated once (and only once in the past month) on April 13th.

Second, based on their other branches, it is very possible that the 4 DLC (counted based on # of depots) could possibly turn out to be 6 items (XP/DLC) if their actual number of Smoke branches mean anything. And it's even possible that a few of them (in particular Smoke A and C) might even be nearly done - based on the fact that they've been dormant for over a week. In Fact Smoke A has been quiet for a month now.

Oddly, this past Friday (the 24th) was the first Friday without an update. However they have had other (single) work days without an update, so I don't read a whole lot into this - yet.
A strange thing I noticed, is normally SmokeX or 2Kqa_X get updates to Main game (2 depots), both EXP's (2 depots) and DLC 01 (Vikings) and DLC 05 (Nubia). But lately, DLC 02 (Poland) has been given much love from Firaxis.
Also they seems to be "thin red line" in updates to SmokeX and over to 2Kqa_d the last couple of months. The last thing, are updates to a branch has not the same DLC's in encrypted_size_2 and encrypted_gid_2. Can someone explain the difference in this? Look at latest Update https://steamdb.info/changelist/8265644/, smoked: DLC 02 are in both size and gid, but DLC 05 are only in gid.

I suspect that new content are hidden inside the DLC/EXP, when Firaxis and 2K are updating the branches. And keep in mind; 2Kqa_a and 2Kqa_b seems to have been tested by Aspyr, 5 months ago.So I believe 2 "things" are done, and 2Kqa_c and 2Kqa_d also must be tested by Aspyr. When that happens I believe announcement are imminent, If they would have same version on all platforms.
 
I was playing a game yesterday, and you know what wish came fluttering back? The option to buy tiles from other civs. That's something we should be able to negotiate about too.

or demand. I would not mind some border disputes: give me this plutonium tile resource or i will invade. Perhaps with only a smaller reward after a peace deal. Or demand resources (30 iron) instead of a puny 3 gold piece.

i would also like to see diplomatic deals favoring a civ or item on the world council. “China vote for me to get +2 diplo victory points. And you gain a favor”
 
i would also like to see diplomatic deals favoring a civ or item on the world council. “China vote for me to get +2 diplo victory points. And you gain a favor”

Well, giving diplo favour should be like that. Obviously it doesn't work that way. But what I think should happen:
  • Make diplomatic favour have more uses; give everyone +1 diplo favour per turn at the start and +0.5 for every age, but for every deal, make it cost diplo favour, and more for more things demanded (discourages deal exploits)
  • Favour action to ask for supporting vote in congress. For me, I never use these favours, but I think there needs to be more of them and for more broader uses so that I would actually use them. Maybe an adopt government / religion favour, too? Would make religious wars, cold wars and crusades more interesting. I don't use them either, but if this was implemented I would seriously consider doing a religious victory.
    • Also with religion make it so that missionaries have a charge by conversion of city [when a city is fully converted {think of it as a religious production bar, each turn it gets closer to being dominant + a little bit}, it loses one charge], but make them weaker in terms of charges (one or two cities) and take a long time. Make religion have a larger impact too. More uprisings for intolerant religions, force them to your religion to stop them. Make state religions along side these to fit it, too, and give bonuses when adopting them to incentivize (if it isn't mandatory ingame). Tolerated religions even, just costs a lot to do? Ottomans could get bonuses to tolerated religions. Apostles unchanged other than the fact that they'll be more of a juggernaut unit in that they're expensive, but kill missionaries really easily and convert cities really easily. But faith cost would have to be huge. Arabia might get bonuses towards apostles to simulate conquest and conversion of Middle and Near East.
    • Also, I need to look more into Gurus. Maybe they speed up conversion from Missionaries alongside current bonuses? And lessen the amount of zealots showing up when rebelling?
  • Also, put the favours in the deal screen for more dynamic deals. "Don't settle here, and I'll give you some money to do so".
  • Make defensive pacts separate from alliances (keep the attacking alliance, though)
  • Diplomatic favour cost for boosting production of envoys (say, if you need 300 points, use 2/3s of points needed in diplo favour cost [200 favour] and gain 1/2 the point progress [150 points])
  • Show world map in deal screen so we can see border changes, etc.
Diplomatic favour is pretty useless ingame (unless you are going for a diplomatic victory) and these should give more meaning to it. If you have more influence with diplo favours by having more alliances and city state suzerainty, you should be able to demand more stuff. Also, adding more sources like bigger army = a bit more diplo favour income and more influence over things on the world stage (spies, etc), base income like mentioned above to balance all of these new actions.

Edit:
Also, on war end deals: Make them something like 100% cheaper with diplo favour when demanding things, but you have to defeat them not in one decisive war but a couple of wars, so that the AI can try to catch up in between. There's nothing stopping you from declaring war again, though... might have to make a truce system with penalties for not following up.
 
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Diplomacy simply does not feel diplomatic in the game. I really hope it gets overhauled in the future updates. Same with religion. I have always hated how there is a hard limit on religions and religious victory is just a more tedious version of domination.
 
I tried to articulate a position previously that DV needed a rehaul, but it didn't seem like many people agreed.

One major problem that I see is that when pursuing a diplomatic victory, it actually behooves the player to vote against receiving diplomatic victory points. In my experience, I am often at 15 points or above when the option to award or remove points becomes available. The first time I played gathering storm, I saved up a lot of favor and put every piece of favor into awarding me points, thinking this would win the game. Instead, the huge amount of favor could not overcome the combined vote of the other civs. Thus, the smart decision in this scenario is to vote against yourself and mitigate the loss of points.

Secondly, the votes are based apparently only on whoever is close to winning. On the one hand it's good the AI is trying to win or at least prevent me from winning. However, it would be nice if it mattered how diplomatically I had played. Whether I am a warmonger burning cities, or a peacemaker and liberator doesn't seem to really matter. Whether I protect the planet's natural beauty or grind it to dust in pursuit of heavy industry also does not matter. Whether the AI civs were my longstanding allies, or we were bitter rivals, was also irrelevant.

At the very least, they could make the removal of points only two instead of three (you wouldn't get a point for voting against yourself anymore either). Still, I'd prefer more thoughtful changes that award playstyle. Hopefully some day Firaxis will make adjustments.
 
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or demand. I would not mind some border disputes: give me this plutonium tile resource or i will invade. Perhaps with only a smaller reward after a peace deal. Or demand resources (30 iron) instead of a puny 3 gold piece.
I'm sure if they introduced that idea, than it would be part of any Native American Civ to not initially negotiate or listen to any demand at first.
 
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