LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,632
*snip*
There are only two things carved in stone: Mount Rushmore and my wife's Friday morning hair appointment.
Actually I tried to re-open rules discussion for settings like no tech trades and balanced resources in the past and met some rather surprising resistance despite the lack of evidence against these settings (and a strong case *for* balanced resources).
Apparently it's not so easy to change rules.
However in this case in particular "no espionage" wouldn't solve the issue, because gets directly converted into and spy GPP becomes generic IIRC (IE would allow artist points w/ a spy effectively). There is virtually no chance that such a game would play identically to a culture game with espionage enabled, regardless of the approach one took with it enabled. IMO doing that would only add yet ANOTHER confounding difficulty factor in making games comparable.
since you guys are playing with a mod anyways, you could always patch the "No Espionage" setting to actually work, i.e. not convert espionage to culture. (there are no spy specialists, spy GPP, no espionage slider, and no EP points from buildings) as far as I understand it, its a pretty trivial fix; a friend of mine from another forum made a personal mod to do just this, and the whole thing took him just a few hours of coding despite having no experience whatsoever with modding civ4 before.
you can find it here:
http://forums.civfanatics.com/showthread.php?t=486538
I don't think Tall German Joe was suggesting we use that mod. Just that we learn from it or take code from it to help get whatever we want.
No doubt this is just the tip of the iceberg. When I wrote I probably wouldn't beat your game, I meant with the game I already started. I've been out of town for 12 days, so I only have time for the one game I started weeks ago (still not finished). My strategy was to have one culture city and 2 espionage, but now I see that 3 espionage is the way to go for ~500 AD finishes.
This strategy is so broken, you take everything that belongs in a culture game out of it. Even research is no longer very important, religions, wonders, stone/marble, NatEpic city, temples/monasteries/cathedrals, Hermitage, Sistine, FreeSpeech. Nothing is really needed with any urgency. You could probably beat old records with just Pottery (cottage) and Alphabet (spy). You could end the game with zero culture buildings except the free Palace you start with.
It was exciting exploring this new approach (using a Jail!), but now it just feels dirty. I had also started a Deity/Marathon game with a target of BC finish, but I think there should be a freeze on all of these style games until we get a ruling from the staff.
Maybe this is the birth of a new Victory Condition... EV, Espionage Victory.