Game always crashes on end of turn (1.0.0.621)

atteSmythe

Warlord
Joined
Oct 14, 2010
Messages
243
Devastating! On the attached savegame, if you hit End Turn, you can hear two units disembark, and then the game crashes. I tried the 9 and 11 versions, switched to strat mode before hitting the button, none of that helped.

Bah.
 

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Oh my gosh. talk about ICS.

My computer couldn't even handle scrolling around the map a tiny bit before it crashed.

Definitely this is the sort of save that Firaxis/2K are looking for. It qualifies as hugemap (presumably played from Ancient era start) and lategame I think.
2K Greg said:
Friends! Countrymen! Lend me your saves!
Hey everyone!

As you guys know, we are hard at work on the next big patch for Civilization V. To that end, I come to you today asking for you to send me your save files if they meet the following criteria:

1. Huge map
2. Currently in the modern or future era
3. Started in 4000 BC

We want to continue to verify compatibility with all sorts of saves, and right now getting more saves like this would really help out the developers.

To send me a save, please zip and email it to 2KGreg@2KGames.com and please verify to me in your email body that it's on a huge map.

Thanks!
(post from http://forums.2kgames.com/showthread.php?98438-Friends!-Countrymen!-Lend-me-your-saves!)

By the way, atteSmythe, just for the benefit of those viewing this thread who can't load your save, would you please post a screenshot?
 
Ah, thanks for the reminder that Greg was looking for savegames. I don't follow the official boards, and I'd forgotten.

I would've won this game a long, long time ago if I weren't trying for a culture victory. I also can't scroll around this map in DX11 mode, only using the DX9 client. Sure thing on the screenshots, they're attached (suppose I should get in the habit of just doing that)

I'd put them in spoiler tags, but I'm apparently too slow to figure out how to do that right now. :blush:
 

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lol.:goodjob:

Some things I love about this:

-You have 494:c5happy:
-Your population is a measly 200 million.
-The obvious ICS awesomeness
-Next SP is at more than 100,000 culture.
-1359 population points
-Despite the intense ICS, you still nearly have completed 5 trees. (a lot of people mistakenly believe this is near impossible / impractical to do)
 
-Despite the intense ICS, you still nearly have completed 5 trees. (a lot of people mistakenly believe this is near impossible / impractical to do)
Heh, thanks. The Huge map helps here, as the SP and happiness penalty per city are less. It's also only a King-difficulty game. Still, I've done all my per-city balances based on Standard speed, which is one reason things are so out of control. My personal favorite things about this game:

"Filler" cities
- Are size 10
- Produce +8 happiness apiece
- Produce 46 culture/turn
- Only work two tiles, with 8 specialists

Overall
- I produce over 2500 science a turn without a single science building in my entire empire
- Each new social policy takes only 10 turns.
- My cultural acceleration due to new cities bringing buildings on line is on the order of 100-150 :c5culture:/turn/turn
- Despite the heavy ICS, I have probably two dozen cities or more that I'm allowing to grow uncontrolled. I could do more, but I just haven't bothered to, because there's been no need.

Next huge ICS map would perhaps test the 'ICS metroplex' thing I've been wanting to try for a while. I suppose I should probably do that before the next patch though, huh? Kinda 'once bitten twice shy' on this whole Huge map thing right now.
 
Next huge ICS map would perhaps test the 'ICS metroplex' thing I've been wanting to try for a while. I suppose I should probably do that before the next patch though, huh? Kinda 'once bitten twice shy' on this whole Huge map thing right now.
Yes, and please reassure me that you will make sure to keep steam in offline mode while you carry out such a game. There'd be nothing worse than your game auto updating and your saves becoming unusable.
 
Reloaded from the turn 450 autosave, played through, made similar but not identical changes, and I still get the 'double embark sound' and crash after 454 :(
 
Do you actually have any units on goto moves that are expected to embark/deembark at the end of that turn? If you have logging on, check what's happening in net_message_debug.log which might offer a clue if the problem is a unit doing something it shouldn't.
 
Well, it's interesting - I THOUGHT I was at the point where I'd hit End Turn, and then everything auto-moves, and then I resolve problems, and hit End Turn again. net_message_debug.log shows my own units running, though.

I turned on all the logs I saw, and they're attached. I'll go cycle through my units right now and manually move all those whose actions I can divine. There's on place in particular where I have a dozen or so workers all trying to route through a bottleneck. Sometimes, they decide to disembark and run around the entire continent to get where they're going. That could be messing something up. More when I know it...
 

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Thanks for making me look in the logs!

Without them, I wouldn't have realized that my game was still in the movement phase, and I wouldn't have realized that the problem was a helicopter gunship with +movement promotion attempting to spend the entirety of its move along a long stretch of railroad, causing the crash.

It's the same as this confirmed bug:
Crashing savegame: Moving helicopter on territory of friendly city state->crash

Moving the helicopter manually along all or most (-1 hex) of this route definitely causes the crash. Deleting the helicopter before hitting End Turn prevents the crash.

I wonder how many 'modern age, huge map' crashes are due to this!
 
Hi all,

Something similar happened to me. The game crashed no matter I did. I reloaded previous savegames, but to no avail. Then I saw that if zoom was not changed, it worked without problem! :eek: I always work with a higher zoom. I want to see as much map as possible. Then, every time I scrolled the screen the game crashed. By chance, I reloaded (again) and didin't change the closest zoom you begin with. I could scroll smoothly :crazyeye: and finished the game :cool:

Could you please try it? Maybe it works for you too. Maybe the problem is the amount of info the game engine can show on screen.
 
I've also had that problem. It's more along the lines of what we'd been talking about here : Camera Panning Freeze

For my part, switching to dx9 removed the crash pattern you describe, but replaces the 'instant' landscape display crash with one that feels more 'cumulative' - randomly after a number of turns, rather than consistently when zooming or panning.
 
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