Turn 1 (1585 AD):
Start with NE instructions.
Xanadu: changed produciton to forge.
Munich: switched from silk tile to mined hill; changed production to granary.
Colonge: changed production to library.
Berlin: switched frm farmed grass tile to wine tile.
SW is next:
Coppertown: Fired engineer and hired a second scientist. Switched from mined hill to farmed plains.
Rhiems: Fired merchant and hired a scientist since this results in more beakers. Worked tiles so that caravel is done in 2 turns but growth stagnates.
Lyons: Production changed to caravel. Fired merchant and hired a scientist since this results in more beakers. Worked tiles so that caravel is done in 4 turns but growth stagnates.
Orleans: Worked tiles so that forge is done in 2 and growth in 3.
Paris: Worked tiles for growth in one and university in 7. Hired two scientists, an engineer and another merchant with excess citizens.
Changed research to liberalism.
Science up to 100%. Gives a 209gpt deficit when we have 571g in the treasury. Liberalism in 3 turns.
Warlord wants a knight and 6 catapults built. I have no orders for several cities so I assume their produciton is at my disposal. No changes made to production in this cities.
Warlord also wants excess units moved to various pointson German border. Ok, what is excess?
Un-named maceman in Munich needs promotion. No instrucitons so it is not promoted. Ordered to join stack two tiles north of Cologne (3 turns distant).
Un-named worker S-SW of Berlin moves SW.
Un-named worker S-S of Berlin moves N-NE-E.
Un-named worker and NotA 1 E-E of Riversight road.
Settler moves N-N.
Un-named worker S-SW of Berlin moves NE-NE-E.
RS2 roads.
RS1 moves SE.
Berlin Amputators moved NE-E to join stack.
Cities without orders:
Neapolis: Hired a second merchant.
Cumae: Fired engineer and hired a second scientist.
NoneOfTheBelow: Worked tiles so library completes in one and growth stagnates.
NoneOfTheAbove: Hired an engineer a merchant and worked tiles so university completes in 1 and growth stagnates.
Liberalism in 3, 571g, -199gpt.
Pressed enter.
Turn 2 (1590 AD):
NoneOfTheBelow builds library. Scientist hired, Started a forge. Tiled worked so growth in 4 and forge in 20.
NoneOfTheAbove completes university. Knight started. Merchant fired and engineer hired. Tiles worked so knight in 3 and growth in 9.
NotA1 moves SE and roads.
Un-named worker N-N of Munich mines.
RS4 roads.
RS1 moves S-SE and roads.
CT2 and un-named worker E-E of Berlin farm.
RS2 moves S-SE and roads.
Un-named worker E-E of Riversight moves SE and roads.
Settler moved NE.
Liberalism in 2 372g, -201gpt.
Note that Monty and Tok have only 60g between so no techs sold to them.
Pressed enter.
Turn 3(1595 AD):
Rheims completes caravel. Bank started. Scientist fired, engineer hired. Tiles worked for bank in 13 and growth in 9.
Orleans finished forge. Bank begun. One scientist fired and an engineer hired. Tiles worked so grows in 1 and bank in 17.
A leader (Zhang Qian) was born in a far away land.
Munich's borders expand and the granary is done. Barracks begun. Engineer fired, merchant hired. Tiles worked so barracks in 2 and growth in 5.
Ainu finished what it was working on. Confucian missionary started.
Berlin changed worked tiles so grows in 1 and library in 2 with an engineer.
Paris: Worked tiles so uni in 5, gwoth in 6 (with 1 engineer and 2 merchants).
Caravel in Rhiems not named nor promoted. Guess it was meant to explore. Moved SW-W-W.
RS2 moved SE-E and roads.
CT1 moves NW-NW and farms.
Settler founds City #1. Granary started.
NotA1 and Un-named worker between Riversight and Equus Arum order to move to Coppertown.
RS1 moves W.
CT2 and un-named worker E-E of Berlin move NW-NW and farm.
Science reduced to 80%. Liberalism in 1, 171g and -100gpt.
Pressed enter.
Turn 4 (1600 AD):
We learn liberalism. We get astronomy for free. Continue with nationalism.
Coppertown Univeristy opens. Observatory started. Tiles worked so obs in 4, growth in 3 with 2 scientists.
Pisae library opens. Barracks begun. Tiles worked so barracks in 2, grows in 6 with an engineer.
Un-named caravel moved W-W-W.
Un-named worker near Coppertown moves W-W.
RS1 roads.
RS2 moves E.
RS3 roads.
RS4 moves SE-NE and farms.
CT2 moves S-SE and roads.
NotA2 moves W-W.
NotA1 and un-named worker in Coppertown move N.
Berlin tiles worked so library in 1, growth in 6 with an engineer.
Took a break. Came back and laptop was powered off! Had to go back to 1590 AD autosave and re-do. Good thing I had a detailed log.
Equus Arum: fired scientist and hired engineer to shave a turn on uni.
Xanadu: scientist to rice, growth in 2 and forge in 6.
Orleans: fired a scientist, bank in 16, grows in 8 with a scientist and an engineer.
Cumae: Fired a scientist, gorws in 2 and bank in 15.
Ainu: Worked tiles so missionary is done in 4, grows in 1 with a merchant and 2 scientists.
Science set to 50%. 71g, +48gpt and nationalism in 4 turns.
Pressed enter.
Turn 4 (1605 AD):
Berlin finished library. Starts grocer (8 turns and grows in 5).
Montezuma adopts merchantilsm.
Confusionism spreads to City #1.
NoneOfTheAbove trains a knight and starts a catapult. Tiles worked so it will complete in 2 and grow in 6 with a merchant, engineer and scientist.
Riversight completes something and start a catapult. Tiles worked so it will complete in 1 with an engineer and a little starvation.
Lyons completes caravel and start bank (12 turns, grows in 3 with a scientist).
CT1 moves S-SE and farms.
Un-named caravel moves W-W-W.
NotA1, NotA2 and 2 un-named workers farm.
Un-Named knight ordered to Berlin (6 turns).
RS2 moves E-E.
New un-named caravel moves S-S-S, not promoted.
Un-named worker N-N of Munich roads.
Un-named worker N-N of Berlin moves S-SE and farms.
119g, +54gpt, nationalism in 3.
Pressed enter.
Turn 5 (1610 AD):
Riversight finished catpult. Observatory begun (5 turns, grows in 4 with an engineer).
Pisae finsihes barracks and begins catapult (4 turns, grows in 4 with an engineer).
NoneOfTheAbove tiles worked for catapult in 1, growth in 5 with a scientist and 3 merchants.
EA2 roads.
CT2 farms.
Un-named caravel from Rheims moves W-W-W.
NotA1 and NotA2 road.
2 Un-named workers N of Coppertown moves S-SE-S.
RS1 moves E-E.
Rs2 roads.
Caravel from Lyons moves SE-SE-SE.
RS3 moves N and roads.
Science reduced to 40%. 173g, +130gpt, nationalism in 2.
Pressed enter.
Turn 6 (1615 AD):
NoneOfTheAbove builds catapult. Another started (1 turn, grows in 4 with a scientist and 3 merchants).
Catapult in NoneOfTheAbove not promoted, moved NE-NE.
EA1 roads.
RS1 roads.
Un-named worker N-N of Munich moves SE and farms.
CT1 moves S.
Caravel from Rheims moves W-W-W.
NotA1 and NotA2 move S-SE-S.
2 un-named workers S-SE of Coppertown road.
Caravel from Lyons moves E-E-E.
RS2 moves E and roads.
RS4 moves E and farms.
CT2 and un-named worker E of Berlin move SE.
Paris: Tiles worked so it grows next turn and also completes its uni with 3 merchants.
Munich: Fire merchant and hire engineer to shave a turn off bank,
Cumae: put scientist to work so bank completes in 4 and grows in 7.
Cologne: work tiles so library finishes next turn and grows in 4 with an engineer.
303g, +135gpt, nationalism and my freedom next turn.
Turn 7 (1620 AD):
We learn nationalism. Choose gunpowder for the heck of it.
NoneOfTheAbove builds a catapult. Another started. Two merchants put to work so it will finsih next turn.
Coppertown's observatory is complete. Just realized I wasn't supposed to do that. Forgot Coppertown is in the same political unit as those French towns. Started worker. Hired another scientist.
Ainu trains a Confused missionary that we don't need now. Starts a forge (12 turns, grows in 9 with 2 scientists and a merchant).
The University of Paris opens. Observatory srarted.
Cologne now has a library. Granary started (3 turns, grows in 3 with an engineer).
It's 2am - stopping here. Next DP can make the moves for this turn!