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Game play session instruction thread - 1585 AD; Monday Aug 6 8:30PM EDT

Discussion in 'Civ4 - Democracy Game II' started by donsig, Aug 1, 2007.

  1. donsig

    donsig Low level intermediary

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    Location:
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    Starting save: Turn 1 - 1585 AD

    donsig will be the designated player (DP).

    This will be a regular session.

    This will be an offline session.

    The scheduled start for this session is Monday at 8:30 pm eastern US time (August 6).

    This is the thread for posting game play instructions.

    This game play session is dedicated to Yasutan citizens with the longbow avatar. :goodjob:
     
  2. ordinaryguy

    ordinaryguy Back to Civ!

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    How many turns do you plan to play?
     
  3. fed1943

    fed1943 Emperor

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    Xanadu: keep WF as it is,by now. Change production to forge.
    Liberalism done, change WF: scientist to rice (69); next pop. to mine hills (44).

    Munich: take out the pop from silk (87) as this tile is for Cumae and put it on
    the mined hills (6). Take out library of the building queue; build granary, then
    barracks. Next, if Warlord demands units, build them as requested; if not, go on with bank, then library.

    Cologne: keep WF as it is. Change production to library, then granary, then go
    on with the market.

    Berlin: change pop from farmed grass (7) to wines (22). Change production to
    granary. Next pop to flood (66) . Build library, then grocer. Next pop to flood
    (88).

    Workers: There are four workers in Berlin radius; one of the unnamed (please
    name them as you please) goes 1 to mine and road (88 from Munich).
    The other three remain in Berlin radius to farm 66, farm 88, road all radius and
    windmill 4 and 41.
    In Munich radius, RS4 after complete the mine, roads the tile; then go farm
    the cottages 9 and 96, with the help of the unnamed worker when he
    completes 88.
     
  4. Joe Harker

    Joe Harker 1st in the Premiership!

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    Warlord: What units to build.

    Can you try and build 1 knight and 6 catapults in the next turnchat, in any cities that have been designated to build units/cities that run out of instructions during the turnchat.

    More will follow! :)
     
  5. ordinaryguy

    ordinaryguy Back to Civ!

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    Follow the REVISED instructions:

     
  6. ordinaryguy

    ordinaryguy Back to Civ!

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    Instructions have been changed slightly for my aimag, DP.
     
  7. donsig

    donsig Low level intermediary

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    I guess there is no definite rule here so I plan to play 10 turns give or take depending on what happens. If something unexpected occurs I'll end early, if we're close to completing something important (like a tech for instance) I'll play a bit longer.

    Please note that I have also revised the scheduled time of the game play session per the investigation settlement reached with Methos and the judiciary.

    The session will be held at 8:30 pm on Monday, August 6, eastern US time.

    It will be an offline session, I will be the DP and it will be a regular session.
     
  8. DaveShack

    DaveShack Inventor Retired Moderator

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    To help those in other timezones, Eastern time is currently GMT-4.
     
  9. dutchfire

    dutchfire Moderator Moderator

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    So that's 20:30 August 6 Local time - 00.30 August 7 GMT - 02.30 August 7 CET

    Chieftains instructions
    Run the science slider as high as possible (starting at 100%) during the reseach of Liberalism. When Liberalism is completed, set the research to run positive again.

    Don't change civicis
    Don't give in to requests
    You're allowed to sell techs already owned by the Incans to Tokugawa or Montezuma (you don't have to though)
    Don't declare war on anyone

    Settle this city:
    Spoiler :

    Note: The city site in question is indicated by the yellow circle in the screenshot.

    Edit: If the screenshot is not showing, you can also see it here

    Name it City #1, pending name discussion
    Try to spread Confucianism there if possible

    Stop when Nationalism is finished or when 15 turns have passed or if anyone declares war on us.
     
  10. Tanktunker

    Tanktunker Missionary of Hate

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    Finish Liberalism, take astronomy as the free tech.

    Research Nationalism.
     
  11. Joe Harker

    Joe Harker 1st in the Premiership!

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    donsig, can you move excess troops to get ready to invade germany. Can you spilt the force equally between Dortmoud in the north, Tartar in the middle and Frankfurt in the south.

    Just move them so that when war is declared, they have the smallest journey time to the cities.

    Thanks :)
     
  12. donsig

    donsig Low level intermediary

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    Playing now. :)
     
  13. ordinaryguy

    ordinaryguy Back to Civ!

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    It's been 4 hours. Has it finished?
     
  14. donsig

    donsig Low level intermediary

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    It is now. Had a laptop powerdown and had to go back to an autosave and redo a couple turns. Good thing I had a detailed log! Need to figure out how to post the save and then I'll try to do a quick summary. In the mean time the log is here:

    Spoiler :
    Turn 1 (1585 AD):

    Start with NE instructions.
    Xanadu: changed produciton to forge.
    Munich: switched from silk tile to mined hill; changed production to granary.
    Colonge: changed production to library.
    Berlin: switched frm farmed grass tile to wine tile.

    SW is next:
    Coppertown: Fired engineer and hired a second scientist. Switched from mined hill to farmed plains.
    Rhiems: Fired merchant and hired a scientist since this results in more beakers. Worked tiles so that caravel is done in 2 turns but growth stagnates.
    Lyons: Production changed to caravel. Fired merchant and hired a scientist since this results in more beakers. Worked tiles so that caravel is done in 4 turns but growth stagnates.
    Orleans: Worked tiles so that forge is done in 2 and growth in 3.
    Paris: Worked tiles for growth in one and university in 7. Hired two scientists, an engineer and another merchant with excess citizens.

    Changed research to liberalism.

    Science up to 100%. Gives a 209gpt deficit when we have 571g in the treasury. Liberalism in 3 turns.

    Warlord wants a knight and 6 catapults built. I have no orders for several cities so I assume their produciton is at my disposal. No changes made to production in this cities.
    Warlord also wants excess units moved to various pointson German border. Ok, what is excess?

    Un-named maceman in Munich needs promotion. No instrucitons so it is not promoted. Ordered to join stack two tiles north of Cologne (3 turns distant).
    Un-named worker S-SW of Berlin moves SW.
    Un-named worker S-S of Berlin moves N-NE-E.
    Un-named worker and NotA 1 E-E of Riversight road.
    Settler moves N-N.
    Un-named worker S-SW of Berlin moves NE-NE-E.
    RS2 roads.
    RS1 moves SE.
    Berlin Amputators moved NE-E to join stack.

    Cities without orders:
    Neapolis: Hired a second merchant.
    Cumae: Fired engineer and hired a second scientist.
    NoneOfTheBelow: Worked tiles so library completes in one and growth stagnates.
    NoneOfTheAbove: Hired an engineer a merchant and worked tiles so university completes in 1 and growth stagnates.

    Liberalism in 3, 571g, -199gpt.
    Pressed enter.

    Turn 2 (1590 AD):
    NoneOfTheBelow builds library. Scientist hired, Started a forge. Tiled worked so growth in 4 and forge in 20.
    NoneOfTheAbove completes university. Knight started. Merchant fired and engineer hired. Tiles worked so knight in 3 and growth in 9.

    NotA1 moves SE and roads.
    Un-named worker N-N of Munich mines.
    RS4 roads.
    RS1 moves S-SE and roads.
    CT2 and un-named worker E-E of Berlin farm.
    RS2 moves S-SE and roads.
    Un-named worker E-E of Riversight moves SE and roads.
    Settler moved NE.

    Liberalism in 2 372g, -201gpt.
    Note that Monty and Tok have only 60g between so no techs sold to them.
    Pressed enter.

    Turn 3(1595 AD):

    Rheims completes caravel. Bank started. Scientist fired, engineer hired. Tiles worked for bank in 13 and growth in 9.
    Orleans finished forge. Bank begun. One scientist fired and an engineer hired. Tiles worked so grows in 1 and bank in 17.

    A leader (Zhang Qian) was born in a far away land.

    Munich's borders expand and the granary is done. Barracks begun. Engineer fired, merchant hired. Tiles worked so barracks in 2 and growth in 5.
    Ainu finished what it was working on. Confucian missionary started.
    Berlin changed worked tiles so grows in 1 and library in 2 with an engineer.
    Paris: Worked tiles so uni in 5, gwoth in 6 (with 1 engineer and 2 merchants).

    Caravel in Rhiems not named nor promoted. Guess it was meant to explore. Moved SW-W-W.
    RS2 moved SE-E and roads.
    CT1 moves NW-NW and farms.
    Settler founds City #1. Granary started.
    NotA1 and Un-named worker between Riversight and Equus Arum order to move to Coppertown.
    RS1 moves W.
    CT2 and un-named worker E-E of Berlin move NW-NW and farm.

    Science reduced to 80%. Liberalism in 1, 171g and -100gpt.
    Pressed enter.

    Turn 4 (1600 AD):

    We learn liberalism. We get astronomy for free. Continue with nationalism.

    Coppertown Univeristy opens. Observatory started. Tiles worked so obs in 4, growth in 3 with 2 scientists.
    Pisae library opens. Barracks begun. Tiles worked so barracks in 2, grows in 6 with an engineer.

    Un-named caravel moved W-W-W.
    Un-named worker near Coppertown moves W-W.
    RS1 roads.
    RS2 moves E.
    RS3 roads.
    RS4 moves SE-NE and farms.
    CT2 moves S-SE and roads.
    NotA2 moves W-W.
    NotA1 and un-named worker in Coppertown move N.
    Berlin tiles worked so library in 1, growth in 6 with an engineer.

    Took a break. Came back and laptop was powered off! Had to go back to 1590 AD autosave and re-do. Good thing I had a detailed log.

    Equus Arum: fired scientist and hired engineer to shave a turn on uni.
    Xanadu: scientist to rice, growth in 2 and forge in 6.
    Orleans: fired a scientist, bank in 16, grows in 8 with a scientist and an engineer.
    Cumae: Fired a scientist, gorws in 2 and bank in 15.
    Ainu: Worked tiles so missionary is done in 4, grows in 1 with a merchant and 2 scientists.

    Science set to 50%. 71g, +48gpt and nationalism in 4 turns.
    Pressed enter.

    Turn 4 (1605 AD):

    Berlin finished library. Starts grocer (8 turns and grows in 5).
    Montezuma adopts merchantilsm.
    Confusionism spreads to City #1.
    NoneOfTheAbove trains a knight and starts a catapult. Tiles worked so it will complete in 2 and grow in 6 with a merchant, engineer and scientist.
    Riversight completes something and start a catapult. Tiles worked so it will complete in 1 with an engineer and a little starvation.
    Lyons completes caravel and start bank (12 turns, grows in 3 with a scientist).

    CT1 moves S-SE and farms.
    Un-named caravel moves W-W-W.
    NotA1, NotA2 and 2 un-named workers farm.
    Un-Named knight ordered to Berlin (6 turns).
    RS2 moves E-E.
    New un-named caravel moves S-S-S, not promoted.
    Un-named worker N-N of Munich roads.
    Un-named worker N-N of Berlin moves S-SE and farms.

    119g, +54gpt, nationalism in 3.
    Pressed enter.

    Turn 5 (1610 AD):

    Riversight finished catpult. Observatory begun (5 turns, grows in 4 with an engineer).
    Pisae finsihes barracks and begins catapult (4 turns, grows in 4 with an engineer).
    NoneOfTheAbove tiles worked for catapult in 1, growth in 5 with a scientist and 3 merchants.

    EA2 roads.
    CT2 farms.
    Un-named caravel from Rheims moves W-W-W.
    NotA1 and NotA2 road.
    2 Un-named workers N of Coppertown moves S-SE-S.
    RS1 moves E-E.
    Rs2 roads.
    Caravel from Lyons moves SE-SE-SE.
    RS3 moves N and roads.

    Science reduced to 40%. 173g, +130gpt, nationalism in 2.
    Pressed enter.

    Turn 6 (1615 AD):

    NoneOfTheAbove builds catapult. Another started (1 turn, grows in 4 with a scientist and 3 merchants).

    Catapult in NoneOfTheAbove not promoted, moved NE-NE.
    EA1 roads.
    RS1 roads.
    Un-named worker N-N of Munich moves SE and farms.
    CT1 moves S.
    Caravel from Rheims moves W-W-W.
    NotA1 and NotA2 move S-SE-S.
    2 un-named workers S-SE of Coppertown road.
    Caravel from Lyons moves E-E-E.
    RS2 moves E and roads.
    RS4 moves E and farms.
    CT2 and un-named worker E of Berlin move SE.

    Paris: Tiles worked so it grows next turn and also completes its uni with 3 merchants.
    Munich: Fire merchant and hire engineer to shave a turn off bank,
    Cumae: put scientist to work so bank completes in 4 and grows in 7.
    Cologne: work tiles so library finishes next turn and grows in 4 with an engineer.

    303g, +135gpt, nationalism and my freedom next turn.

    Turn 7 (1620 AD):

    We learn nationalism. Choose gunpowder for the heck of it.

    NoneOfTheAbove builds a catapult. Another started. Two merchants put to work so it will finsih next turn.
    Coppertown's observatory is complete. Just realized I wasn't supposed to do that. Forgot Coppertown is in the same political unit as those French towns. Started worker. Hired another scientist.
    Ainu trains a Confused missionary that we don't need now. Starts a forge (12 turns, grows in 9 with 2 scientists and a merchant).
    The University of Paris opens. Observatory srarted.
    Cologne now has a library. Granary started (3 turns, grows in 3 with an engineer).

    It's 2am - stopping here. Next DP can make the moves for this turn!


    1620 AD, turn7

    Summary:
    Pretty uneventful set of turns but some nice building going on. A couple two or three universities opened and a few libraries were built. We did learn liberalism and got astronomy for free. Took 4 turns to finish nationalism after that and I stopped on turn 7. (Didn't actually make any turn 7 moves since it's 2 am and I'm beat. I forgot what it takes to be a DP!)

    We built two caravels. Weren't any orders for them so I sent one due west and the other started sailing around the southern tip of our continent to head east. Didn't give any promotions since there were no orders. Didn't name any of the new or un-named units either. Didn't move many forces to the German border since I'm not sure which units are excess. We did train a knight and built a few catapults but didn't get in 6 as was requested.

    I messed up on some instructions. Was supposed to build a worker in Coppertown but as I played I thought that was one of the cities without orders. I had orders for German and French cities and it slipped my mind that it is grouped with the French cities. Well, it has a nice new observatory. Call it donsig's folly. I also think I farmed a cottage in Berlin that I wasn't supposed to farm. :( Started building a missionary to spread Confusionism to City #1 (which was founded without a hitch). Before the guy was ready the religion has already taken hold there.

    There were many cities without orders and I did my best to micro-manage them. The distinction between cities with orders and cities without orders blurred and I may have inadvertantly micro-managed some of the former to my specs instead of the governor's. I operated under the old Civ III DG way of doing things and some of them may be taboo now. Also, wasn't sure how much leeway I had with the specialists. Hope I didn't take too many liberties. I did notice we have a great person due in one city in a couple turns.

    Sorry I didn't take any screenies. Got too tired!
     
  15. DaveShack

    DaveShack Inventor Retired Moderator

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    Sounds pretty good for a first play session after a long hiatus.
     
  16. ordinaryguy

    ordinaryguy Back to Civ!

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    Good job :goodjob:

    I like your detailed log :)
     
  17. Provolution

    Provolution Sage of Quatronia

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    Good job, made some headway there.
     
  18. fed1943

    fed1943 Emperor

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    DP played the game against instructions posted.

    Several times and in a clear way.

    And that comes from a player who was so harsh looking at others.

    So, I ask the Masters: what's now?

    Are the rules for everybody or not?

    The dead or alive longbowman was unpardonable, but just a vague talk about
    civ III is enough?

    Is it worth the trouble to post instructions or not? If just sometimes, please
    say when.

    I know it is just a game, and for fun, and nothing more. But, so it was.

    Last, if you think I'm troubling, please say and I leave.

    My best regards,
     
  19. grant2004

    grant2004 Citizen

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    What instances are you talking about fed? I'm not as familiar with the orders, not being an official this term, so it's a bit harder for me to spot the inconsistencies in the save. Are you simply talking about the differences in city production? If such is the case, mistakes like Donsig's have been made in the past, and this is often made worse by incomplete instructions from officials. I know in my first session I would have messed up a number of cities (when we had many fewer cities) were it not for people in the chat reminding me.

    I agree on your general point, hopefully this session will remind Donsig of the difficulty of following instructions to the letter in all cases.
     
  20. fed1943

    fed1943 Emperor

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    To just point two cases, both concerned with NE cities:

    1) Berlin was said to change production to granary.
    Never was made.

    2) Munich was said to build military as requested by Warlord.
    DP says some requested catapults lacking, but Munich builds a bank.

    (To decide if my instructions were clear or not, please read post 3).

    If you look at other regions, for instance Coppertown, the play didn't follow
    the instructions.

    But, as we are not Yatsunians in RL, all good, just please do not apply the
    "sometimes" rule.

    Best regards,
     

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