Game Session Instruction Thread - Wed Apr 8 2200 Arizona (0500 UTC Thurs.)

send next warrior produced to city three by TO's request.
scout out as much of england as possible for the purposes of intelligence.
name next archer built billybones27 ;)
 
Looks like we'll only get 1 Settler this Game Session. I believe the general concensus was to plant that Settler within the Yellow borders. That way we can utilize the Wheat and tabaccy plus get another port city. :thumbsup:

Please change the name of City 3 to Maeve.

The Domestic Department strongly suggests that we change the Curragh being built in Maeve to a Temple. We need the Culture and the lux will help also.
 
Agreed, we need a culture pop to get the Incense inside our borders, the sooner the better. Exploration of the seas can come afterward.
 
Technology Minister endorses our plan of going all out for Philosophy, followed by Code of Laws and Republic.

Trade Minister opposes a trade to England for Iron Working at this time. Trade Minister is more concerned about having a misplaced Golden Age than the possible lack of Iron inside our fair borders.

The Trade Minsiter is not aware of any plans concerning our Golden Age, but is also not well versed on the current court gossip, so if plans do exist for the Twenty Years of Happiness, I am at fault for not finding them.
 
Instructions as of beginning of play session.

send next warrior produced to city three by TO's request.
scout out as much of england as possible for the purposes of intelligence.
name next archer built billybones27 ;)

Looks like we'll only get 1 Settler this Game Session. I believe the general concensus was to plant that Settler within the Yellow borders. That way we can utilize the Wheat and tabaccy plus get another port city. :thumbsup:

Please change the name of City 3 to Maeve.

The Domestic Department strongly suggests that we change the Curragh being built in Maeve to a Temple. We need the Culture and the lux will help also.

Agreed, we need a culture pop to get the Incense inside our borders, the sooner the better. Exploration of the seas can come afterward.

Technology Minister endorses our plan of going all out for Philosophy, followed by Code of Laws and Republic.

Trade Minister opposes a trade to England for Iron Working at this time. Trade Minister is more concerned about having a misplaced Golden Age than the possible lack of Iron inside our fair borders.

The Trade Minsiter is not aware of any plans concerning our Golden Age, but is also not well versed on the current court gossip, so if plans do exist for the Twenty Years of Happiness, I am at fault for not finding them.

Foreign affairs minister says don't declare war... just in case you feel the urge...
 
Play started

Turn 5, 10, and 14 saves uploaded.

civplayah (warrior) dispersed the barb settlement
Incense was hooked up
Cyc was ambushed by a barb horseman and was defeated :( :(
CoL complete, started on Philosophy (7 turns)
Byzantines researched masonry and started Colossus
Started Colossus in Maeve (temp choice pending confirmation)
Settled yellow site (need a name)
Settler due in 2

Spoiler chat log :

01[22:06] <!DaveShack> play session starting
01[22:06] <!DaveShack> loading game
01[22:09] <!DaveShack> military instructions
01[22:09] <!DaveShack> send next warrior produced to city three by TO's request.
01[22:09] <!DaveShack> scout out as much of england as possible for the purposes of intelligence.
01[22:09] <!DaveShack> name next archer built billybones27
01[22:09] <!DaveShack> domestic
01[22:09] <!DaveShack> Looks like we'll only get 1 Settler this Game Session. I believe the general concensus was to plant that Settler within the Yellow borders. That way we can utilize the Wheat and tabaccy plus get another port city.
01[22:09] <!DaveShack> Please change the name of City 3 to Maeve.
01[22:09] <!DaveShack> The Domestic Department strongly suggests that we change the Curragh being built in Maeve to a Temple. We need the Culture and the lux will help also.
01[22:10] <!DaveShack> tech & trade
01[22:10] <!DaveShack> Technology Minister endorses our plan of going all out for Philosophy, followed by Code of Laws and Republic.
01[22:10] <!DaveShack> Trade Minister opposes a trade to England for Iron Working at this time. Trade Minister is more concerned about having a misplaced Golden Age than the possible lack of Iron inside our fair borders.
01[22:10] <!DaveShack> The Trade Minsiter is not aware of any plans concerning our Golden Age, but is also not well versed on the current court gossip, so if plans do exist for the Twenty Years of Happiness, I am at fault for not finding them.
01[22:10] <!DaveShack> foreign afairs
01[22:10] <!DaveShack> Foreign affairs minister says don't declare war... just in case you feel the urge...
01[22:12] <!DaveShack> city 3 renamed
01[22:12] <!DaveShack> Maeve changed to temple (12)
01[22:13] <!DaveShack> fortified injured warriors
01[22:13] <!DaveShack> Warrior (Overseer) moves toward Maeve to probably tackle the wandering Goth
01[22:14] <!DaveShack> warrior (Furiey) finds more barbs
01[22:14] <!DaveShack> Tara hires a scientist after losing the 2nd MP
01[22:15] <!DaveShack> remembered to switch before end of turn this time :D
01[22:15] <!DaveShack> end of preturn, 1830 BC, 100% sci, 75g -3gpt, philo in 10
01[22:15] <!DaveShack> changed philo to CoL per discussion
01[22:16] <!DaveShack> CoL in 17 turns
01[22:16] <!DaveShack> hitting enter
01[22:18] <!DaveShack> Zearo and civplayah move to intercept the wandering Goth, just in case
01[22:19] <!DaveShack> end of turn 1, 1790 BC, 72g -3gpt, Col in 14
01[22:21] <!DaveShack> IBT a Byzantine elite warrior kills the 2 barbs that Furiey saw earlier
01[22:22] <!DaveShack> Zearo and civplayah get between the barb and Maeve / workers
01[22:22] <!DaveShack> Overseer returns to Tara to escort upcoming settler
01[22:23] <!DaveShack> end of turn 2, 1750 BC, 69g -3gpt, CoL in 13
01[22:24] <!DaveShack> IBT civplayah wandering barb attacks civplayah who wins 4/5
01[22:24] <!DaveShack> forgot to mention, workers mining at Maeve
01[22:24] <!DaveShack> end of turn 3, 1725 BC, 66g -3gpt, CoL in 12
01[22:25] <!DaveShack> IBT Cyc is attacked by a barb and wins, 2/3
01[22:25] <!DaveShack> Tara settler->archer
01[22:26] <!DaveShack> make that warrior
01[22:26] <!DaveShack> Moira's borders expand
01[22:26] <!DaveShack> reviewing settlement map
01[22:27] <!DaveShack> yellow site to the west, check
01[22:30] <!DaveShack> exploring continues
01[22:30] <!DaveShack> workers start road toward incense, inside borders
01[22:31] <!DaveShack> end of turn 4, 1700 BC, 63g, -3gpt, CoL in 14 (ok, drop due to settler)
01[22:32] <!DaveShack> IBT Moira archer->worker
01[22:34] <!DaveShack> settler approaches yellow site
01[22:34] <!DaveShack> explorers explore
01[22:34] <!DaveShack> only 1 barb now, going to proceed since there aren't 2 any more
01[22:35] <!DaveShack> (next turn)
01[22:35] <!DaveShack> end of turn 5, 1675 BC, 60g -4gpt, CoL in 11
01[22:35] <!DaveShack> checking trade opps
01[22:35] <!DaveShack> Byzantines still have nothing, England techs the same as well
01[22:35] <!DaveShack> saving and uploading
01[22:39] <!DaveShack> Tara warrior->warrior
01[22:41] <!DaveShack> Maeve - gov thread suggested warrior but we're paying unit costs and it wasn't made an official instruction
01[22:43] <!DaveShack> selected an archer, to get a little more bang for the maintenance buck
01[22:51] <!DaveShack> Cyc /me gets distracted for a few minutes by Mythbusters :D
01[22:51] <!DaveShack> oops
01[22:51] <!DaveShack> Cyc sees London is a coastal town
01[22:53] <!DaveShack> Tara selects a spear instead of worker, we're getting too many hammers to be wasting them on smaller builds ;)
01[22:54] <!DaveShack> end of turn 6, 1650 BC, 56g -6gpt, Col in 10
01[22:54] <!DaveShack> Moira worker->barracks
01[22:56] <!DaveShack> explorers explore
01[22:56] <!DaveShack> start road on incense
01[23:10] <!DaveShack> end of turn 7, 1625 BC, 50g 07gpt, CoL in 9
01[23:11] <!DaveShack> double check settlement location, build town
01[23:11] <!DaveShack> City 4 founded, starts a spear (7), growth in 10
01[23:12] <!DaveShack> England has 135 gold
01[23:12] <!DaveShack> still no tech trade options
01[23:13] <!DaveShack> end of turn 8, 43g -4gpt, CoL in 7
01[23:13] <!DaveShack> IBT the barb village spawns a horseman, which attacks billy on the hill
01[23:15] <!DaveShack> billy wins :)
01[23:15] <!DaveShack> enough fooling around, civplayah steps up to take the barb village
01[23:16] <!DaveShack> barbs dispersed, 25g taken
01[23:18] <!DaveShack> end of turn 9, 64g -4gpt, 1575 BC, CoL in 5
01[23:18] <!DaveShack> Maeve borders expand, incense available
01[23:19] <!DaveShack> Cyc is still injured from previous barb encounter and finds himself right next to another village
01[23:19] <!DaveShack> stops to heal in a forest
01[23:20] <!DaveShack> end of turn 10, 1550 BC, 60g -4gpt, CoL in 4
01[23:20] <!DaveShack> saving
03[23:23] * Furiey (~furiey@371cd19e.2486bca.cable.ntl.com) has joined #turnchat
01[23:23] <!DaveShack> hi Furiey
[23:23] <Furiey> hi
[23:24] <Furiey> just got up thought I'd check if it was still going
01[23:25] <!DaveShack> yup, done with 10 turns, need 4 more for CoL
[23:25] <Furiey> OK
[23:26] <Furiey> anything much happen?
01[23:27] <!DaveShack> not much really, dispersed the barb village and built the yellow city
01[23:28] <!DaveShack> turn 11 finished
01[23:28] <!DaveShack> IBT, message that Byzantines are building the colossus
01[23:29] <!DaveShack> they researched masonry, so we are still in shape for philosophy
[23:30] <Furiey> excellent
01[23:33] <!DaveShack> oh no
01[23:34] <!DaveShack> a barb horseman ambushes Cyc (warrior) and defeats him :(
[23:34] <Furiey> Oh no!
01[23:36] <!DaveShack> CoL completes, start philosophy
01[23:36] <!DaveShack> 1450 BC, 45g -5gpt, Philo in 7
[23:37] <Furiey> excellent
01[23:37] <!DaveShack> I'll stop at this point, we have a settler coming, pre-selected Colossus which needs confirmed, etc
[23:38] <Furiey> we need to choose the next city site - we're heading west!
01[23:44] <!DaveShack> a summary and the saves are posted
01[23:49] <!DaveShack> Byzantines and English both have easy access to horses
[23:52] <Furiey> toss up between us heading further west or going for a horse site ourselves
01[23:54] <!DaveShack> our horses are now inside the borders (2nd expansion for Tara) :D
[23:54] <Furiey> nice
01[23:54] <!DaveShack> just need to protect our workers since the barbs have horses too
[23:55] <Furiey> yep, settlers too
01[23:56] <!DaveShack> I've never left one unprotected since DZ lost one in one of his first TC's
[23:56] <Furiey> definitely embarrasing
01[23:58] <!DaveShack> I'm getting sleepy, going to drop off and post the log
01[23:58] <!DaveShack> have a good day
[23:58] <Furiey> good night Dave
[23:58] <Furiey> finished just in time for me to go to work
[23:59] <Furiey> bye and thanks
 

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