GameNES: Insert Credit

NPC Stuff for Turn 3:

Destiny Games:
Game Name: Jet Stream II: Red Extinction
Game Type: Sci-fi Space Pilot Shoot-em-up with RPG elements
Console(s): Takk
Development Status: 0/3
Description: An indirect sequel to Jet Stream, this game changes to a new and unique mix of 3d and side scrolling sprite effects. Adding a new cooperative mode for up to four players, upgradeable ships and other things based around an upgrade/level up system. The story takes place three decades after the first game. With the Emperor's forces destruction in the past and his Empire split up amongst his generals. The story begins on Mars itself as factions of the former empire begin to attack each other and the Earth Naval Expeditionary Force stationed there to maintain peace. Fight in larger scale battles with more than just enemies and yourself. The different factions will attack each other as well as you. Can you put an end to the Emperor's successors and save Mars from extinction?

----
Whistlewolf:
Game Name: Temptation of Glory
Game Type: Massive Open Ended Fantasy RPG
Console(s): All
Development Status: 0/5
Description: A world of magic and glory await you. The largest open ended game map in any game ever, filled with hundreds of NPC's and the typical hours and hours of storyline that inhabit RPG's. Character customizations and equipment customization. Fight epic battles with monsters as you try and save the land from evil and corruption. You make your own story through decisions and watch as something unique to you plays out. No one will have the same order of events as this is characterized by the player themselves. The temptation of glory leads many to their doom...will you suffer the same fate?

------
Triggersoft:
Game Name: Adrenaline
Game Type: Third Person Shooter/Spy
Console(s): All
Development Status: 0/4
Description: Athletic, Handsome, Smart and Cocky. You are a special agent for a top secret United Nations organization to fight terrorism. You go by only your codename of Leo. The best for the job no matter what it is. The U.N calls upon you to find out what terrorists and anti-U.N groups are up to and carry out the required task to stop them. Fight around the globe, from Beijing to the Caribbean. On foot, in a car, on a helicopter, in a submarine. The world relies on your protection and officially, You don't even exist.


Diplomacy:

TO: Digi Forge
FROM: Destiny Games


The success of Jet Stream has given us reason to pursue a sequel to expand on multiplayer functionality. Will you help us fund this game?

TO: Console Companies
FROM: Whistlewolf and Triggersoft


Our new titles are up for exclusivity. Starting bid being $3,000 a turn.


@Dldnjstjr: Sometime this week. After Wednesday and it will be a Magazine for the Holiday Season.
 
To: Digi Forge
From: Hayden Games
Subj: Production Scheme

This is the latest Ferret Wars Production Scheme. Please review and comment the attached document.

Document//

Ferret Wars

-Interface/Gameplay: Complete 3D action, with shown radar, health/stamina and ammo bar with interchangable weapons numbered 1-7.

-Maps: Christmas Land, Halloween Town, Great Forest, Labrynth Tunnel, Virtual, Balloon Park, and more 32 unique maps.

-Single Player: You are Jack, a Major in the Ferret Army. You must travel into the forest, cross rivers and lakes, on tree tops and underground, over the hill and under the bridge, (all literally) to find the great treasure of mystery as per ordered by General Carl. As a player, you fight against many bosses (e.g. Lizard King, Sparrow Lord, etc.), and different enemies such as: rabbits, foxes, wolves, etc. fully utilizing your military arsenals fighting amongst as an officer of the Ferret Army.

-Multiplayer Gameplay Modes:
Capture the Flag: Self Explanatory.
Free for All: Self Explanatory.
Oddball: There are over 12 different kinds of power-ups, downs (weird bonuses such as oversized tail).
Race: Get to the finish line before another player does, and prevent them from getting there before you!
Snakes and Ladders: The screen moves upward, and you die if you hit the bottom of the screen. Ladders boost you up, and snakes make you fall.
The Hunt: There are many different player set amount of animals. Players must work together to get rid of them all.
Lone Wolf: Same as The Hunt but players see who can kill most animals in given time.
20+ Ferret based minigames: Hangman, puzzles, fire brigade, etc.

-Vehicles:
Tank: This vehicle is the most formidable of them all. With faster movement and strong firepower, tanks can cut through waves of enemy infantries. But watch out for airplanes, ship batteries, and other tanks!
Airplane: Equipped with machine guns, two missiles, and one bomb, you can fly around in this vehicle. Although weak against Anti-air weapons, airplane is fast and versatile, conducting barrel rolls against missiles and such.
Ship: Able to cross waters, battleships have huge guns that can blast away enemy bunkers and shore batteries and give support to amphibious troops.

-Weapons:
Pistol: Handy gun with infinite ammo.
Machine Gun: Rapid shooting and longer range but weaker damage and lower accuracy than those of pistol.
Sniper: Enuf said.
Flamethrower: Good anti-tank and bunker weapon. Short range.
Missile Launcher: Good anti-air weapon. Long range and can lock targets.
Grenade: Enuf said.
Land Mines: Good anti-tank and troop weapon.

-Bonuses:
First Aid: Recover partial HP.
Water: Recover partial Stamina.
MRE: Recover both HP and Stamina by small amount.
Ammo: Increase weapon ammo by 50% of the max capacity.
Armour: Increase defense level by 50%.
Medal of Valor: Double the attack efficiency.
Order of the Ferrets Cross: All status recovery. Very rare.

-Movies:
Saved Cutscenes: All the cutscenes unlocked will be saved here for later viewing. In order to unlock, Single Player must be played.
Ferret Wars Cartoon: 20 Short clips (avg. 3-5 minutes) of funny ferret cartoons. Unlocked via story mode.

-Ferret Wars Glossary: Glossary for all important informations in the game. (i.e. characters, enemy units, vehicles, etc.)

-Unlockables:
Hard Mode: Finish the entire game in Medium Difficulty.
Picture Gallery: Unlocked as the story mode progresses.
Movies: See above.
Ferret Designs: Unlocked after accomplishing certain achievements.

-Multiplayer Link Mode: Maximum of 8 players can play at a time using two Takk Consoles.

-Downloadable Add-ons: Maps, designs, other mods will be available for download at Hayden Games website.

-Trailer and Production Documentary Video for GENOA: "The Commissioning of the General". It will feature a short 30 minute "making of" video for GENOA, including development episodes, exclusive interview with Mr. Hayden, production team commentaries, never seen before gameplay video.

//End Document

Sincerely,
Isaac Hayden
Head of Hayden Games
 
@LuckyMoose: Can you link the above post to the game description in the first page? And how much money would it take to get the cover page for the next magazine?
 
@LuckyMoose: Can you link the above post to the game description in the first page? And how much money would it take to get the cover page for the next magazine?

Sure. I think I am going to add a completed games Index. And Only I pick that.
 
QUESTION: This next update is holiday season, correct? If I spend $7,000 I could THEORETICALLY get it out in time for the holidays? Because it sayys TBA 2009, though it can be done this year. If it can, I'd like to release it on 11-11-08
 
QUESTION: This next update is holiday season, correct? If I spend $7,000 I could THEORETICALLY get it out in time for the holidays? Because it sayys TBA 2009, though it can be done this year. If it can, I'd like to release it on 11-11-08

Sure thats possible. My TBA listing is based on average spending. Anyone with a game being released near the holidays will surely get more money.
 
Oh. Right. hahaha

Well, I'm going to do Speed Up Development on Ferret Wars too. I'd like to release it around December 14.
 
I would like it to be known that after this Holiday season. I expect development on the next gen of consoles to begin. Now I know this may seem fast but it will take a good few updates to get them ready. Making possible next gen console releases around 2011-2012. Which depending on development, would be equal to the PS3-Xbox 360 range.
 
TO: Digi Forge
FROM: Destiny Games

The success of Jet Stream has given us reason to pursue a sequel to expand on multiplayer functionality. Will you help us fund this game?

To Destiny Games
From Digi Forge


We are pleased to offer $2000 in funding for Jet Stream II at this time. We are very interested in the concept and are pleased to see the Jet Stream format evolve into a series. We hope that our companies can continue to cooperate on such succesful ventures.

To: Digi Forge
From: Hayden Games
Subj: Production Scheme

This is the latest Ferret Wars Production Scheme. Please review and comment the attached document.

To Hayden Games
From Digi Forge


We are very impressed by the game features as described in this document. We are pleased to provide $2000 in funding as previously agreed to ensure the ongoing development of the project.

IC: To: Digi Forge
From: CW Inc.

Our offer to produce Nothomework for Takk is still on the table.

To CW Inc
From Digi Forge


Our financial plans for this quarter and our ongoing commitments to other projects allow us to offer only $1000 in funding. However, we would accept a non-platform-specific deal in such circumstances. We would be happy to provide the stated amount to ensure that Nothomework is developed for Takk as well as any other platform you wish.

We fully understand if this is not acceptable and hope that we can cooperate in future.
 
To: Digi Forge
From: Hayden Games

We request some more any amount of money to speed up the game development to meet the demand by Christmas Season.

--------------------------------------

Public Announcement from Hayden Games:

Master of War: General of the Army will be released next summer! Check website for screenshots, game play videos, trailers, cinematics, wallpapers, etc. downloads!

Exclusive Production Documentary Video will be included in the Ferret Wars (coming December 14)!

Development for The Eight Ocean, Real Time RPG will began production and game information will be available after New Years!
 
After 3 games I will start putting the games in separate spoilers within the stats to keep things somewhat organized.

Blue Ribbon by Triggersoft teaser

gamenesblueribbonyt3.png
 
I'll join soon.

LUCKY, WAKE UP AND CHECK OUT YOUR SCREEN. (Don't fuss for me not being on AIM and then ignore me...)

New Company Stats:

Studio Name: Seraphim Studios
Head of Studio/Player: Jonah Glannon/~Darkening~
Income: $20,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000

Game Development:

Game Name: Gilgamos
Game Type: Platformer/Action
Console(s): N/A
Development Status: N/A
Description: (Very) loosely based upon the Epic of Gilgamesh, Gilgamos is slated to be a 'modernized throwback' to platforms of old. Best described as a mix of a 3d platformer and an adventure game, Gilgamos stars the young hero Eabani. Created by the goddess Aruru to do her bidding, the initial Eabani can be best described as a 'wild-man', as her name suggests. The game begins with Eabani, plucked out from his home in the wilderness, shackled and arrested by the rich courtesan Shannat. Shannat, having secured Eabani in order to order him against his own enemies, offers Eabani a deal - eliminating his rival in the court of the great King Gilgamesh- in exchange for his freedom. Only to have his problems expanded, Aruru appears to Eabani and sets him upon a quest ultimately to save Gilgamesh. During the game, the player battles through numerous locations-from the city of Ur, to desert locations, a few minor villages, and the great hall of Giglamesh- and battle numerous factions and creatures from Near Eastern mythology. The game does not support multiplayer.

Budget for Serpahim Studios:
$8,000 for Production costs.
$2,000 for Employee costs.
$5,000 for Game development.
 
Studio Name: Endless Games Inc.
Head of Studio/Player: Jacob Goldstein/j_eps
Income: $23,000 (Average)
Tech/Design Engine: 5
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000


Spoiler for Console/Game Info:
Game Name: Worldwide Warfare
Game Type: Strategy, Action/Adventure, Educational
Console(s): Phoenix
Development Status: 2/4
Description: the newest genre of games, a combination of 1st person shooter, large scale strategy game, and moderately educational. Starting with a world map, the player chooses a nation to play as. They then build up an army, go through basic training, and can go to war. They have to manage military spending for the nation as well, and the strategy of the wars they fight. Once going to war, they view a blown up map, with selections of authentic military strategies of the 20th and 21st centuries, and arrows to draw for different armies. Then, they can go to a battle, pick out any individual, and play as them for the duration of the battle. The game can (if chosen) never end, as even if the world is conquered completely there will be rebellions to supress, or you can restart as the same nation on the next difficulty level. A major selling point to skeptical parents is the Game's encylopedia feature, giving history of nations and different conflicts between, and military schools of thought, as well as the maps which show both terrain and physichal features and major cities, giving the player increased knowledge of both History and Geography, which they learn subliminally while still playing a fun war game with blood and gore.

$23,000 available.

Spend $7,000 finishing the game and getting it ready for release on Remembrance Day (A tuesday, even better!)

Spend $5,000 on an ad campaign for WWW.

Spend 8,000 on production costs

spend 2,000 on staff costs

spend 1,000 on developing and purchasing advanced graphics, game engine and technologies. these should mostly be from the phoenix game companies, though all of them work if it is adaptable to WWW
 
To game companies working with Zabriskie Entertainment

Do not forget that we are still sending you the 5,000 dollar agreement to each company. If you game finishes without this money please inform us so we can stockpile this money for future purchase of your next games.

To Triggersoft
From Zabriskie Entertainment

We are interested in this game. We offer 4,000 dollars.
 
The Confrence Room

"Go! Turn! Turn!"
"It's gonna be close!"
Even before Mark entered the room, he realized the programmers in their boredom of waiting for him had whipped out the nearly completed Over Drive and had gotten themsevelves into a very heated race. As he opened the door to the confrence room he saw that four of the lead programmers with Light Complex controllers in their hand, all out of their seats, eyes glued to the T.V., all focused on being that first car over the finish line.

"No! I crashed!" shouted one of them as he got plowed in to a tree head on.
Now the race for 1st place was down to three cars. By now all programers were watching the widescreen T.V., each cheering on one car or another. The three remaining cars started crashing into one another, each trying to force their competitors into one of the trees that filled the forest they were racing in. Then, with a gaint shove, one of the cars knoked the other ones into a tree, creating a nicely sized explosions. This caused the other car next to the crashed car to also go up in flame.

"I was so close!" exclaimed the driver of the car, as on screen the wrecked, burned out hull of his car reached within feet of the finish line. The only car that survived the explosion crossed the finish line amid a flurry of cheers from everyone in the confrence room. A wave of handshakes and congratulations passed around the room. They all then turned around; Mark put on the best disappointed face he could muster. Their cheers stopped as soon as they saw him, not sure what was about to happen next.
"I do not pay you to fool around," began Mark Bush, but then his expression changed to a smile, "but I fo pay you all to make fun games." Everyone in the room was releived.

"Now let's get this meeting underway," said Mark and everyone took their seats. "So, it looks like Over Drive is almost done; what's the officail staus?"
The lead programmer, Ryan Dover, answered, "Well, after that race, I can saftley say it's nearly completed. By next week, it will have one gold.
"Good. We should start our marketing campaign now then. I want posters up, videos and pics on the internet, and ads in all the major gaming magazines," ordered Mark. "One more thing though; what do you guys think about buying the rights to Apocalyptic Galactic Piracy?"
"That's a good idea too," answered Ryan.
"Then it shall be done."

EtherEnd Games buys the rights to Apocalyptic Galactic Piracy.

To: All Console Companies
From: EtherEnd Games


We are offering exclusive rights for this game on your console for $3000 a turn.
 
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