carmen510
Deity
Studio Name: Dreamsoft Studios
Head of Studio/Player: Johnny Dreams/carmen510
Income: $26,000 (Average)
Tech/Design Engine: 6
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000
Expenditures:
$10,000 for required costs
$6,000 for new technology, mainly the design engine and any tools/utilities, like more advanced software.
$1,000 for advertising
$9,000 for tutoring our artists and programmers.
World War One: The Great War
Movement is like any other RTS game. Camera is like World in Conflict.
There are no unit creation buildings, but you can build fortifications. To get more units, finish objectives, and you get spare units. There is a limited stock of units you may get, however. That limit is increased by finishing missions and finding secret objectives.
Upgrades need merits, merits are obtained by finishing objectives and killing enemies. Upgrades take time to arrive. Kill 30 units for one merit, or finish an objective for two merits. Secret objectives net 3 merits. Upgrades do transfer from one mission to the next. So do merits.
Poison Gas- 15 merits
High-Grade Weaponry- Increased Accuracy (15 merits)
Snipers- One hit kill infantry. (20 merits)
Units:
Universal
Medic- Does first aid, but only to those who have a bullet hole, or some easily removable foreign materials. Anything else will have to be carried to an aid station.
Light Artillery- Uses light rounds, special ability is poison gas, which kills infantry, unless they have gas masks.
Medium Artillery- Uses medium rounds, special ability is heavy smoke round, which conceals anything within, but also limits field of vision.
Heavy Artillery- Use heavy rounds, that can usually flatten a building.
Austria-Hungary
Mannlicher M1895 Rifle Infantry- These infantry use Manual Repeating Rifles that can fire multiple shots.
Austria-Hungarian Cavalry- These cavalry also use Mannlichers M1895s. The horse can panic, so when the rider falls off, they either get up and start fighting, or are wounded.
NOTE: WILL FINISH LATER.
Head of Studio/Player: Johnny Dreams/carmen510
Income: $26,000 (Average)
Tech/Design Engine: 6
Employee Artistic/Programming: Below Average
Confidence: 6
Reputation: 4
Customer Satisfaction: 4
Production Costs: $8,000
Employee Costs: $2,000
Expenditures:
$10,000 for required costs
$6,000 for new technology, mainly the design engine and any tools/utilities, like more advanced software.
$1,000 for advertising
$9,000 for tutoring our artists and programmers.
World War One: The Great War
Movement is like any other RTS game. Camera is like World in Conflict.
There are no unit creation buildings, but you can build fortifications. To get more units, finish objectives, and you get spare units. There is a limited stock of units you may get, however. That limit is increased by finishing missions and finding secret objectives.
Upgrades need merits, merits are obtained by finishing objectives and killing enemies. Upgrades take time to arrive. Kill 30 units for one merit, or finish an objective for two merits. Secret objectives net 3 merits. Upgrades do transfer from one mission to the next. So do merits.
Poison Gas- 15 merits
High-Grade Weaponry- Increased Accuracy (15 merits)
Snipers- One hit kill infantry. (20 merits)
Units:
Universal
Medic- Does first aid, but only to those who have a bullet hole, or some easily removable foreign materials. Anything else will have to be carried to an aid station.
Light Artillery- Uses light rounds, special ability is poison gas, which kills infantry, unless they have gas masks.
Medium Artillery- Uses medium rounds, special ability is heavy smoke round, which conceals anything within, but also limits field of vision.
Heavy Artillery- Use heavy rounds, that can usually flatten a building.
Austria-Hungary
Mannlicher M1895 Rifle Infantry- These infantry use Manual Repeating Rifles that can fire multiple shots.
Austria-Hungarian Cavalry- These cavalry also use Mannlichers M1895s. The horse can panic, so when the rider falls off, they either get up and start fighting, or are wounded.
NOTE: WILL FINISH LATER.