You can thank AriochIV for that:Wasn't there once a "Screenshot only / no discussion" thread for upcoming content? Gonna be a slog to skim through all this speculation to see if there's something new.
Wasn't there once a "Screenshot only / no discussion" thread for upcoming content? Gonna be a slog to skim through all this speculation to see if there's something new.
To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.Reading through the list of things they are adding or changing, there's some good stuff in there, however I didn't really see much for diplomacy improvements (something sorely needed). It does has World Congress, which involves diplomacy, but I was hoping for other things, as well as reintroducing an improved version of Vassalage, like they had in Civ IV. I'm wondering how much of an improvement for diplomacy we are getting.
Why can't they just call it Economic Victory then?To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
I think it is the complementary addition to the seaside resorts - skiing resorts. Until now, you were at a severe disadvantage if you didn't have a lot of coast when doing a CV. So at least according to my thinking, this would make sense as an addition. A solution is needed for how to build it with a builder, but that's also the case for tunnels. I suppose you can just stand next to the mountain and need to have all movement points.I think the ski-mountain is a wonder, probably something alps related.
Diplomatic favor can also be gained by alliances, suzerainty and keeping promises, so it seems like trade is only a part of it IMO.To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
I also thought of that, but it would look weird having it on every mountain. ^^ Also, the builder cant enter mountains thing. BUT what I considered was getting them to improve an adjacent tile, just as raider ships can plunder adjacent land tiles.I think it is the complementary addition to the seaside resorts - skiing resorts. Until now, you were at a severe disadvantage if you didn't have a lot of coast when doing a CV. So at least according to my thinking, this would make sense as an addition. A solution is needed for how to build it with a builder, but that's also the case for tunnels. I suppose you can just stand next to the mountain and need to have all movement points.
Also, the builder cant enter mountains thing.
Sure. But then we need good underlying mechanism that other civs just won't accept gifts to improve relationships or accept friendships and alliances and that they won't take even favorable trades in regard to diplomatic favors. iirc civ V had other things than money for diplomacy victory as well, but it didn't matter much in the end - if you were rich enough, you could just buy victory.Diplomatic favor can also be gained by alliances, suzerainty and keeping promises, so it seems like trade is only a part of it IMO.
It's also weird looking to spam seaside resorts.I also thought of that, but it would look weird having it on every mountain. ^^ Also, the builder cant enter mountains thing. BUT what I considered was getting them to improve an adjacent tile, just as raider ships can plunder adjacent land tiles.
I suspect most of the new improvements are done by engineers not builders, this based on Englands buff, like why would they get +2 engineer charges. Military engineers are underused so a buff to them would be very nice to see.Why does no one consider a simple "builders can now move on mountains after researching Industrialization/Steam Power/whatever?
Because it kinds kills the whole "mountains are barriers" thing. I mean, we get already to tunnel through them (which will probably be some kind of effort to get). That must be enough.Why does no one consider a simple "builders can now move on mountains after researching Industrialization/Steam Power/whatever?
I suspect most of the new improvements are done by engineers not builders, this based on Englands buff, like why would they get +2 engineer charges. Military engineers are underused so a buff to them would be very nice to see.
Because it kinds kills the whole "mountains are barriers" thing. I mean, we get already to tunnel through them (which will probably be some kind of effort to get). That must be enough.![]()
I mean, if they are in reality or not doesnt matter, if they are supposed to be a barrier in game...Oh and they're so much a barrier in reality, right?
Yeah, until you build a road or railway through them...
I mean, if they are in reality or not doesnt matter, if they are supposed to be a barrier in game...
Building a railway through them (with tunnels) will probably require much more effort (aka production) than simply moving a builder on them.
But then again, we don't really know yet how the infrastructure projects are going to work, save for dams and canals being districts.
If they are builder/military engineer/new unit-civil engineer improvement, I'd prefer them to be adjacent-built like i said earlier.
I suspect most of the new improvements are done by engineers not builders, this based on Englands buff, like why would they get +2 engineer charges. Military engineers are underused so a buff to them would be very nice to see.