[GS] Gathering Storm Screenshots Discussion Thread

Wasn't there once a "Screenshot only / no discussion" thread for upcoming content? Gonna be a slog to skim through all this speculation to see if there's something new.
 
Wasn't there once a "Screenshot only / no discussion" thread for upcoming content? Gonna be a slog to skim through all this speculation to see if there's something new.

All screenshots are posted early on, the rest is discussion about them, and no doubt we'll get new threads for new livestreams and First Looks.
 
Reading through the list of things they are adding or changing, there's some good stuff in there, however I didn't really see much for diplomacy improvements (something sorely needed). It does has World Congress, which involves diplomacy, but I was hoping for other things, as well as reintroducing an improved version of Vassalage, like they had in Civ IV. I'm wondering how much of an improvement for diplomacy we are getting.
To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
 
To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
Why can't they just call it Economic Victory then?
 
Is it me or the units look better? Spear-men and warriors have changed if you look closely. I hope they added unique looks for different cultures past the renaissance.
 
I think the ski-mountain is a wonder, probably something alps related.
I think it is the complementary addition to the seaside resorts - skiing resorts. Until now, you were at a severe disadvantage if you didn't have a lot of coast when doing a CV. So at least according to my thinking, this would make sense as an addition. A solution is needed for how to build it with a builder, but that's also the case for tunnels. I suppose you can just stand next to the mountain and need to have all movement points.

Also, I cannot imagine any skiing resort to be a wonder... and especially not a single mountain one.
 
To me, the fact that diplomatic favors exist and that you can gain them by trading makes me skeptical if diplomacy victory is not once again economic victory in disguise.
Diplomatic favor can also be gained by alliances, suzerainty and keeping promises, so it seems like trade is only a part of it IMO.
 
I think it is the complementary addition to the seaside resorts - skiing resorts. Until now, you were at a severe disadvantage if you didn't have a lot of coast when doing a CV. So at least according to my thinking, this would make sense as an addition. A solution is needed for how to build it with a builder, but that's also the case for tunnels. I suppose you can just stand next to the mountain and need to have all movement points.
I also thought of that, but it would look weird having it on every mountain. ^^ Also, the builder cant enter mountains thing. BUT what I considered was getting them to improve an adjacent tile, just as raider ships can plunder adjacent land tiles.
 
Also, the builder cant enter mountains thing.

Why does no one consider a simple "builders can now move on mountains after researching Industrialization/Steam Power/whatever?
 
Diplomatic favor can also be gained by alliances, suzerainty and keeping promises, so it seems like trade is only a part of it IMO.
Sure. But then we need good underlying mechanism that other civs just won't accept gifts to improve relationships or accept friendships and alliances and that they won't take even favorable trades in regard to diplomatic favors. iirc civ V had other things than money for diplomacy victory as well, but it didn't matter much in the end - if you were rich enough, you could just buy victory.

Admittedly, civ VI is already much better since you can't buy suzerainship with money. This alone would make it harder to get votes from CS.

I also thought of that, but it would look weird having it on every mountain. ^^ Also, the builder cant enter mountains thing. BUT what I considered was getting them to improve an adjacent tile, just as raider ships can plunder adjacent land tiles.
It's also weird looking to spam seaside resorts.
 
Why does no one consider a simple "builders can now move on mountains after researching Industrialization/Steam Power/whatever?
I suspect most of the new improvements are done by engineers not builders, this based on Englands buff, like why would they get +2 engineer charges. Military engineers are underused so a buff to them would be very nice to see.
 
The ski resort does look very Alpine but at the same time it looks too generic to be a Wonder.
 
Why does no one consider a simple "builders can now move on mountains after researching Industrialization/Steam Power/whatever?
Because it kinds kills the whole "mountains are barriers" thing. I mean, we get already to tunnel through them (which will probably be some kind of effort to get). That must be enough. :D
 
I suspect most of the new improvements are done by engineers not builders, this based on Englands buff, like why would they get +2 engineer charges. Military engineers are underused so a buff to them would be very nice to see.

Or engineers.

I mean, that's beside the point.
 
Because it kinds kills the whole "mountains are barriers" thing. I mean, we get already to tunnel through them (which will probably be some kind of effort to get). That must be enough. :D

Oh and they're so much a barrier in reality, right?

Yeah, until you build a road or railway through them...
 
Oh and they're so much a barrier in reality, right?

Yeah, until you build a road or railway through them...
I mean, if they are in reality or not doesnt matter, if they are supposed to be a barrier in game...
Building a railway through them (with tunnels) will probably require much more effort (aka production) than simply moving a builder on them.
But then again, we don't really know yet how the infrastructure projects are going to work, save for dams and canals being districts.

If they are builder/military engineer/new unit-civil engineer improvement, I'd prefer them to be adjacent-built like i said earlier.
 
I mean, if they are in reality or not doesnt matter, if they are supposed to be a barrier in game...
Building a railway through them (with tunnels) will probably require much more effort (aka production) than simply moving a builder on them.
But then again, we don't really know yet how the infrastructure projects are going to work, save for dams and canals being districts.

If they are builder/military engineer/new unit-civil engineer improvement, I'd prefer them to be adjacent-built like i said earlier.

But do we need there to be barrier in game? I'll be frank here, I've never liked how mountains are impassable in newer civilizations. It just doesn't make sense imo, and you also don't need it from a gameplay perspective - they can be a powerful defensive tool even if you can technically pass them.
 
I suspect most of the new improvements are done by engineers not builders, this based on Englands buff, like why would they get +2 engineer charges. Military engineers are underused so a buff to them would be very nice to see.

I agree this seems likely.
 
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