1580 (0): Hmm, making war in this era without settlers can't have been easy for KB. I cash-rush eight of them.
I revolt to despotism for another round of pop-rushing.
One of our redlined cavs miraculously defeats the attack of a Roman cav (1-0).
The Roman cav army overwhelms our single inf in New Gandasetaigon and razes the city (1-1).
1585 (1): I pop-rush twenty-one colosseums, twelve cathedrals, two temples, and a library (as well as a harbour and two artillery), adding 85 cpt to our total. I also invest thirty-eight pop points in partial rushes.
We take New Tonawanda from its garrison of two inf (3-1), but auto-raze it. After this we liberate New Oil Springs, Centralia, and New Allegheny (held in total by three inf, two riflemen, and a Legionary; 9-2 as we lose a cav) without much bombardment, using mostly cav armies.
Red Cloud rushes the Pentagon in New Gayagaahe.
We bombard Caesaraugusta and then take it from its garrison of five inf, with several cav retreats but no losses (14-2).
We found Newer Tonawanda on the site of New Tonawanda.
A Roman cav attacks Chondote 2, but retreats.
1590 (2): We found the tactical town of Wanakah between Caesaraugusta and Nicopolis.
I pop-rush three libraries and a temple in towns recently held by the Romans.
Elsewhere I pop-rush four colosseums and an artillery, and apply twelve pop points to partial rushes.
We take Nicopolis from its garrison of two inf, capturing an artillery (16-2).
We auto-raze Eburacum, held by two inf and the Roman cavalry army, which I'm glad to be rid of (19-2).
We auto-raze Palmyra, held by two inf, and capture a worker (21-2). We now have overland communications with the western peninsula, and our cities there are out of danger.
We cut down a cav and an LB around Tonawanda, and a Legionary near Brundisium (24-2).
We revolt back to monarchy.
A Roman cav dies attacking Brundisium (25-2).
1595 (3): The bombardment of Jerusalem goes perfectly, in that we redline the garrison just as the population falls to size six. We then take it from its garrison of three inf, capturing three artillery (28-2).
We take Lisht, the last Roman city on the Western peninsula, from its garrison of two inf, capturing a worker (30-2).
We reach an RoP agreement with the Persians, so we'll have access to the most distant Roman cities when necessary.
A Roman cav dies attacking Ganogeh 2 (31-2).
1600 (4): We bombard and take Pompeii, held by three infantry, but we lose three cav eliminating the last redlined inf (34-5). Hill towns are always a problem in the cav-versus-inf era. We capture two artillery.
We found the tactical town of Oneonta near Lutetia.
The Romans counterattack a bit, losing an inf and defeating one of our inf (35-6).
1605 (5): We found the tactical town of Oneida to give us access to Antium and Byzantium.
We bombard and take Byzantium, held by three inf (38-6).
We bombard and take Antium, held by three inf, in another rather costly assault on a hill city (three cav lost; 41-9). We capture three artillery.
We pick off a Roman cav (42-9).
A Roman cav dies attacking Oneonta (43-9).
1610 (6): We overrun a redlined Roman cav (44-9).
We bombard and take Syracuse, another hill town (garrison of four inf), this time losing only one cav (48-10). We capture two artillery and four workers.
A Roman inf dies attacking Akwesasne 2 (49-10).
The Romans manage a pretty good last-ditch landing in the lands we took from Persia--seven inf and an LB.
We get the Iron Works message, because Antium is eligible to build it.
1615 (7): We bombard and take Neapolis, held by three inf (52-10).
We bombard and take Ravenna, held by three inf, and Lutetia, held by three inf, losing two cavs and capturing an artillery in the latter case (58-12).
We cut down the last Legionary (59-12).
We found the fill-in towns of Nepean and Nipissing.
It's pointless to use artillery on anything but the last Roman cities at this point, so I just move infantry in to contain the Roman landing.
Seven of the eight landed Roman units die attacking Ghulaman (66-12).
1620 (8): We found the tactical town of Gananoque to give us access to Rome.
The battle for Rome is rather ugly, but eventually we take it from its garrison of seven inf and a cav for the loss of four cav (74-16). We capture Leonardo, Newton, four workers, and an artillery.
We get a palace expansion.
1625 (9): Employing our RoP with the Persians, we bombard and take Nicomedia, held by three inf (77-16).
We pick off the last inf of the Roman landing force (78-16).
The Romans are down to two cities, and have nothing to give us except the useless Sanitation. If I were certain that keeping them alive would slow down the tech rate, I'd let them survive. But since authorities differ on the point, our offensive continues.
We bombard and take Aurelianorum, held by two inf, losing a cav (80-17). We capture two workers.
1630 (10): We leader-fish against two Roman units, an inf and an LB (82-17), without success.
We take Artaxata from its garrison of two inf (84-17) and eliminate the "Glorious Romans".
We found five fill-in cities.
We revolt to despotism for another round of pop-rushing.
1635 (11): I pop-rush 29 temples, 16 libraries, 15 colosseums, 11 cathedrals, and 4 universities, adding 185 cpt to our gain. I invest another 31 pop points in partial rushes.
We revolt to democracy.
1640 (12): We found two fill-in cities. We're paying so much support on cultural buildings that we're only at 11 gpt, even at 10-0-0 in democracy. This will improve, but our opportunites to cash-rush are clearly going to be limited.
1645 (13): We found two more towns.
We now have native supplies of both the luxuries we're getting from the English, so I cancel that deal.
1650 (14): We're at 1385 cpt, 86928 cp.
Eighteen elite victories this round, four of them defensive, didn't produce a Great Leader.