Preturn (1000 BC)- looks good,
IT- Bergen archer->archer, english building great lighthouse,
Turn 1 (975 BC)- workers work, explore, trade HBR, masonry to england for MM 75 Gold,
research philosophy due in 9, then i will take monarchy as free tech if we get it first.
switch trondheim to great lighthouse due in 23,
IT- nada
Turn 2 (950 BC)- movements
IT- our curragh is attacked by barb but wins, copenhagen archer-> galley,
TUrn 3 (925 BC)- movements,
IT- reyjavik spear->spear,
Turn 4 (900 BC)- more of the same,
IT- SOZ makes an ancient cav,
Turn 5 (875 BC)- movements
IT- stockholm barracks-> spear,
Turn 6 (850 BC)- nothing really
IT- nada
Turn 7 (825 BC)- hire tax collecter in copenhagen so it doesn't riot,
IT- Bergen archer->archer,
Turn 8 (800 BC)- contact germans, down poly and aplabet, trade alphabet for 70 gold,
IT- the curagh that discovers the germans is sunk by a barb, olso barracks-> spear
Turn 9 (775 BC)- exploring, we are beat to philospohy by england by 1 turn

, Bring science
down to 10%
IT- philosophy -> currency, SoZ makes a ancient cav, arabia builds oracle,
TUrn 10 (750 BC)- movements
Currency is due in 27 turns, at 70% gaining 2 gold, Lighthouse is due in 14 turns, we have
an ancient cav, 4 archers, a spear and warrior in stokcholm, We should start to settle the island to the west of us
And the
SAVE