GCF1 - Vikings

Preturn (50 AD)- looks good

IT- a carthage numbian/ settler pair appears by the silks,

1 (70 AD)- AC kills a spear in Bangalore, kill barb camp on iron,

IT- carthage settles a city near silks, reykjavik harbor->spear, stockholm galley-> galley,

carthage builds pyramids,

2(90 AD)- destroy bangalore, and indians are dead, change some production,

IT- madras worker-> worker,

3 (110 AD)- modle settled on big island, movements

IT- Copenhagen settler ->harbor,

4(130 AD)- movements

IT- nada

5 (150 AD)- alesund founded,

IT- trade currency to arabia for monarchy, bergen settler-> settler, aarhus archer-> worker,

6(170 AD)- 2 settler group on it's way to the big island,

IT- Birka spear-> harbor, stavenger spear-> worker, hareid warrior-> spear,

7 (190 AD)- movements,

IT-great library built, set to library, do 1 sciencetist research,

8 (210 AD)- more of the same

IT- odense spear-> worker, Bodo settled on island,

9 (230 AD)- more of the same

IT- copenhagen barbor-> market, a bizillion barbs appear near Bodo, Karasjok settled

10(250 AD)- movements

Save
 
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homeland2.JPG




colonies.JPG

:)
 
There is a spear in that galley if you can get it to bodo fast enough but i doubt it because most of those barbs are horse men
 
The stack-o-barbs is an annoyance, but not necessarily a real threat.

When a barbarian attacks an undefended town, he will destroy the towns production (which at 1spt seldom is much anyway), steal the towns gold (dito) or destroy improvements or kill citizens. He will not destroy the town itself, right?

What I'm worried about is if another civ would land on that island, they cannot resist taking an undefended town. :cringe:
 
another note about barb attacks that bothers me, no matter how REMOTE the town they somehow steal all the gold in your treasury, perhaps we should spend some of that gold so some of it inevitably doesn't go to waste?
 
Anarchy, chaos and barbarian rage

Preturn analysis - We still need to crank out settlers, our goal should be to take total control of our continent.

That means Carthage is in trouble. :evil: But we cannot counquer Oea and Sabratha until they've grown, only destroy them. So I will leave Carthage alone for the time being, unless they get cooky.

There are lots of luxuries we can buy.

Lots of mined tundras near Bergen and Reykjavik? While that may be useful in the future, none of the two cities will have a population high enough to use them all anytime soon.

Århus and Ålesund needs to get connected.

Preturn - change Oslo from cata to harbor, need that to grow. We're building marketplaces with only one luxury? Change Delhi from marketplace to settler, Copenhagen from marketplace to aqueduct. Change Bodo from spearman to warrior. Send worker to connect Birka and Odense.

Send AC to take out barb camp.

IT - Boy, was I wrong about the barbs! :blush: They steal a portion of ones total treasury. We lose over 200g to the marauding barbarian hordes. :sad:

GCF1-250_AD-Bodo_ransacked.jpg


There was nothing I could have done to prevent it. Even if it would have been possible to rush a warrior (and it wasn't) he wouldn't have had a chance against the barbarian fury.

(1) 260 AD - sending workers to clear a road through the marslands above Hareid. AC finds that there are another barbarian horde in the camp above Oea; 13 horsemen. 3 ACs are sent to protect our workers. A spearman and a worker leave Bergen in a galley headed for the colonies. A spearman arrives to Bodo, a tad late :) Buy spices from Arabia for Ivory and 79g, now we can zero the entertainment. In fact, we can have a revolution, you know it's gonna be alright!

Seven turns of Anarchy coming right up! Adjusting some cities to avoid riots.

IT - The germans and the russians are building The Great Wall.

(2) 270 AD - AC finds a barb camp three squares above Hareid; 8 horsemen and 2 warriors. Gathering an attack force. Worker and spearman arrives at the colonies, one spearman is shifted out in a galley to guard the western colonies.

IT - The barbs leave their camp, but they're not coming for us, they seem to be headed for Cartages towns :evil: England complete The Great Wall.

(3) 280 AD - Spearman arrives in Karasjok. Workers start clearing the marshland. AC disperse the barb camp. ACs kill 1 barbarian warrior, 3 horsemen.

IT - AC kill a barb horseman. The Celts are building the Hanging Gardens. The Arabs complete the Temple of Artemis.

(4) 290 AD - AC kill 1 barb horseman. The Celts have settled on our homeland too!

GCF1-290_AD-Celts.jpg


IT - Soz produce AC. The Celts restart the Hanging Gardens, and complete it. (Obviously they switched from Temple of Artemis.)

(5) 300 AD - ACs kill the remaining 3 barb horsemen. A spearman is on his way for Molde, the last undefended city.

(6) 310 AD - Spearman arrives in Molde.

(7) 320 AD - Workers has cleared some marshland. ACs are heading for the next barb camp.

IT - A new kingdom arises from anarchy and chaos, long live King Ragnar Lodbrok of Scandinavia! 9 barb horsemen emerge from Sabrathas borders. Odd, was Sabratha to heavily guarded for them?

(8) 330 AD - adjusting cities. Alesund gets connected. Now when our production is back, is minimum science really a good choice? The only civ that's not at least two techs after us is Arabia. We will not be cashing in on the GL anytime soon. Either way, we want to see our berserkers raid our enemies villages as soon as possible, right? :viking: We beeline for Invention! At -11 gpt we will get Engineering in 15 turns.

IT - All horsemen return to Sabratha, what's going on there? Reykjavik: spearman->temple.

(9) 340 AD - Gathering ACs to assault the second barb camp, the barbs have not moved anywhere...

IT - Russia demands Ivory, I refuse, they declare war. The GL gives us Republic. SoZ produce AC. Bergen: settler->spearman, Madras: worker->temple, Molde: warrior->worker,

Stavanger:worker->temple

(10) - Another settler and spearman leaves in a galley headed for the new colonies. ACs kill 3 barb horsemen.

GCF1-350_AD.jpg


Yep, Cizzlewalk was right, a barbarian uprising can be costly in ways more than one.

Expand more, and watch out for the russians
 
ok, my turn i assume, this seems to be a critical point in the game and i dont really want to play until i get some feedback and direction from my teammates, remember i am only a regent player, so your advice is VERY welcome!!
 
ok, some things
1) VERY nice job w/ turns skunk, you noticed the lux problem very quickly and that saved us good production :thumbsup:

2) send over quite a few spears to keep our colonies alive, if we loes them to Russians now it will be quite a prolonged battle

3)perhaps get England to help us out?

4) Max out settler building right now and get 1-2 units guarding each city, then declare war on Carthage and get Celts to help!
Getting Celts in a war w/ Carthage will weaken their infrastructure+ they will not worry about expansion while we take over that island :mwaha:

5) I'm a stiffler for this when it comes to Monarch and lower games, we should REALLY think about Smith's, Magellan's, AND coperniucs/newton's... getting 2 or more of these would mean our supremacy waaaaaaay into the industrial age and beyond
 
The war against Russia
Russia is probably not that much of a threat to our main continent, since they would have to travel really far in galleys only to be slaugthered by our Ancient Cavs.

No, the danger is to our colonies. Håkon said that Russian troops landed near Stavanger in the last war, where did they go? :scan: And worse - the most western colonies are weakly defended and well in the range for the Russians.

On the other hand, we have the cash to rush a few spearmen in the colonies, even more of it if we drop the research again, so we would probably survive.

The thing is; I don't see any way for us to gain anything from this war, at least not in the short term. It's not like we're ready to invade Russia anytime soon. So if we could get out of this war without losing anything it would benefit our expansion.

The upcoming war against Cartaghe
That war can wait, there's not really any reason to start the war just now, (unless they get cooky) we still have a lot of land to settle on our homeland. The only thing Cartaghe has that we want in those cities are the silks.

Actually, I think it should be of higher priority to make sure we claim all land on our homeland so that it won't be settled by any other civs. Celts arrived some turns ago, England and Germany could come next.

In short; rush some spearmen in the colonies, settle much and stay out of trouble. :)
 
when I said go to war with Carthage, I ment AFTER our home island is completely colonized and guarded well. I don't think we'll have war w/ them for at least 2 whole turns. We should also send 2-4 ACs over to the colonies so they can pick off Russian units trying to attack us and who knows, maybe our elites can win us a shiny, new prize ;)
 
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