mitsho
Deity
I do think that the stages are a good idea, and I do think they deserve a thread each, I'm free to do it myself, hope that's ok
Here's my guess btw for the next stages
(I do think Nr. 8 is the most important one, but I also think it benefits a lot from being done after the other ones)
Now here's Thal's post
My Comments:
(* I know only... But I mean that there's no graphics needed for when the ressource appears on a terrain as the city states cannot be razed)

Spoiler :
- Terrain
- Research
- Cities (Buildings, Wonders)
- Armies
- Leaders
- Diplomacy
- Religion and Espionage
- What Would Gandhi Do (AI enhancements)
- Opportunities
(I do think Nr. 8 is the most important one, but I also think it benefits a lot from being done after the other ones)
Now here's Thal's post
Thal said:GEM Stages
Im going to roll out the G&K Enhanced Mod (GEM) in stages. The first stage will be the terrain section of the mod. I should have it up on the workshop sometime in the next few days. Once the terrain stage is tested, I will add the next stage of the mod to that workshop file. This should spread out the workload so I dont get burned out like I did with updating all of Civup at once for G&K.
The terrain stage will include the following changes from VEM:
- Strategic resources distributed by player territory.
- Coal, Oil, and Aluminum revealed earlier.
- More valuable Great Person improvements.
- Early resources balanced in yield value.
- 10% rough terrain defense bonus, 20% flat defense penalty.
- Camps require Archery instead of Trapping.
- More citystates on mainland for Continents-Plus and Pangaea-Plus maps.
- Villages returned to their proper place in the early game.
- Mine, lumbermill, and village tech bonuses spread out across a longer time.
- Terrain balance:
- Rivers: +1 only when improved.
- Coastlines: more atolls/isles.
- Islands: more resources.
- Deserts: 2 basic move cost, +1 on freshwater tiles, +1 on freshwater resources, Oasis value depends on surrounding desert.
- Snow: +2 on snow hills.
- Floodplains remain under newly-founded cities.
My Comments:
- Reading that list reminds me of why VEM is better than Vanilla... Especially the desert movement and the mainland city states.
- Mercantile City States need 1 or 2 more luxuries for variety, not gameplay reasons. Either add new ones in (only icon needed* for e.g. Tea/Coffee/Exotic Birds/Persian Carpets/Teak Wood/Opium) or move things like Dye to city states.
- Copper stands out as a strange luxury. I would like to make it similar to Marble, but lowering cost times for units. Is that possible? It would also be a buff to warmongers.
- Desert and especially Oasis may be stronger now in G&K, right? Are they too strong with a theoretical Petra? Or will that wonder get "nerfed"?
- Is the Village Science element in there or will they be returned to purely gold? Or is that something for the Research stage?
- The biggest discussion will probably revolve around the distribution of strategic ressources. I do think it would be a bad idea to change the style of the system in place completely at this point. It also changes gameplay a whole lot. My middle-of-the-way change would be to make it a bit more random, i.e. instead of being granted 6 irons in 2 deposits in your region, there may be from 4-8 in 2-4 deposits. But I don't think that is urgent right now.
(* I know only... But I mean that there's no graphics needed for when the ressource appears on a terrain as the city states cannot be razed)