General Leader Discussion

It’s 100%.
That wasn't the case in the last China game I played...the bonus didn't go away completely upon entering new era.

Anyway. Some of my suggestions are (don't know how feasible they are):
-the initial founding of the Capital doesn't trigger the UA.
-the GW part of the UA gives 2 Culture/Food to Capital, rather than an empire-wide boost
-the decrease is increased to 60-75% as opposed to just 50%
-every 2nd city founded/conquered procs the UA rather than every city

Obviously we shouldn't implement every one of them simultaneously but maybe one of them is worth a shot.
 
I like WLTKD stuff, it is the only civ that has it. Though i agree that china migh take a small hit.

r, you could move the +10%:c5food: to the paper maker. That way it is unlocked later, and cities require a paper maker in the city first. That's a veeery small nerf, but still a nerf
That would be a buff, ot a nerf
 
That wasn't the case in the last China game I played...the bonus didn't go away completely upon entering new era.

Anyway. Some of my suggestions are (don't know how feasible they are):
-the initial founding of the Capital doesn't trigger the UA.
-the GW part of the UA gives 2 Culture/Food to Capital, rather than an empire-wide boost
-the decrease is increased to 60-75% as opposed to just 50%
-every 2nd city founded/conquered procs the UA rather than every city

Obviously we shouldn't implement every one of them simultaneously but maybe one of them is worth a shot.

Aha, looked at the code, it wasn't removing all of it for some cities. It should now.

G
 
Because growth is bad?

Because it would be permanent. With WLTED, early on they don't occur all the times. Once you have the paper maker, you would have that bonus permanently no matter what. Hence why its a buff.
 
25% remaining on era change seems fair. It wasn’t ever going down to 0 before, and I can imagine era changes will feel just awful without at least a little of the UA being kept on transition.
 
Because it would be permanent. With WLTED, early on they don't occur all the times. Once you have the paper maker, you would have that bonus permanently no matter what. Hence why its a buff.
The way pineappledan worded his post, I understood that this suggestion would be based on the Papermaker gaining the "+10% food during WLTED", like how the synagogue works but for WLTED.
 
The way pineappledan worded his post, I understood that this suggestion would be based on the Papermaker gaining the "+10% food during WLTED", like how the synagogue works but for WLTED.
@Stalker0 misread my post, but @Owlbebach is right, it would actually be a significant buff.

I had forgotten that the current WLTED bonus is to GROWTH, while the building table would give 10% FOOD. So moving the bonus to the paper maker would have the unintended consequence of adding consumed food to the calculation, significantly increasing the bonus' total impact.
 
I was hoping someone can clarify this issue I'm experiencing. As we know, there are a few UAs that gives food in the early game like China and Spain. I was wondering if those need a look at since we changed from crime to distress with happiness. For instance, @tu_79 said that you settle one less city with Spain to resolve this. Doesn't that make the extra food more of a penalty than a bonus? Is it possible that Spain can be stronger without the extra food for cities? I guess the same can be said about China where you get more food early game where it hurts and it becomes less relevant the later you go in the eras.

I guess my question is whether or not these civs will be stronger for humans if they didn't have the extra food. If Spain just gets faith from cities and China just culture, will they be significantly weaker? I just want to hear some honest opinions about this matter because, for me, it seems like extra food early game (whether from UA, UB or UI) seem to hurt you more than they help. I know I'm not the best player so that's why I want to hear the opinions of others.
 
I was hoping someone can clarify this issue I'm experiencing. As we know, there are a few UAs that gives food in the early game like China and Spain. I was wondering if those need a look at since we changed from crime to distress with happiness. For instance, @tu_79 said that you settle one less city with Spain to resolve this. Doesn't that make the extra food more of a penalty than a bonus? Is it possible that Spain can be stronger without the extra food for cities? I guess the same can be said about China where you get more food early game where it hurts and it becomes less relevant the later you go in the eras.

I guess my question is whether or not these civs will be stronger for humans if they didn't have the extra food. If Spain just gets faith from cities and China just culture, will they be significantly weaker? I just want to hear some honest opinions about this matter because, for me, it seems like extra food early game (whether from UA, UB or UI) seem to hurt you more than they help. I know I'm not the best player so that's why I want to hear the opinions of others.
Spain start is strong. Instead of having 7 cities with 2 pops, you get 6 cities with 3 pops each one. That's a big advantage when your cities have at least three resources to work on. If you settle more cities, happiness may become unmanageable, but that's OK, you'll get more happiness later.
China is trickier, since happiness does not warn you when you are enjoying mandates of heaven and if you overexpand it will strike back at Era change.
Inca and India have the means for growing fast if you want, but if unhappiness is rampant you can choose to work on fewer food tiles.
 
The Ottomans are in my opinion one of the strongest civs to play as. Even when playing on Deity, I'm quite confident I'll win (science or domination) with them or at least go down on equal footing, regardless if I'm playing peacefully or not, and regardless if I'm going wide or tall.
 
Greece has one of the earliest UU, an offensive one. A classical UB, that gives yields on kill and little else. Its UA is about getting higher %CS from early lucky alliances or mid-late game, after it helps recovering influence loss from early tribute spam. If this kit doesn't scream Authority I don't know what other civ should follow the warmonger path :) You can have a successful game following any path but that's not playing your strengths. On deity Greece AI defaults to Tradition and that should be corrected imho. Also slighty off topic Shoshone default to Authority but then play as Progress so the AI default picks could be looked at :mischief:

On deity, the AI is supposed to select the best strategic choice. On diety, some of the CI civilizations have curious first policy tree choices.

Greece chooses tradition but should probably choose authority.
Shoshone chooses authority but should probably choose progress.
America chooses authority but should probably choose... tradition?
Japan also picks tradition, which makes sense for a human player but the AI with its bonuses may be able to make authority work.

Anyone else have any thoughts on curious policy tree choices for the AI?
 
On deity, the AI is supposed to select the best strategic choice. On diety, some of the CI civilizations have curious first policy tree choices.

Greece chooses tradition but should probably choose authority.
Shoshone chooses authority but should probably choose progress.
America chooses authority but should probably choose... tradition?
Japan also picks tradition, which makes sense for a human player but the AI with its bonuses may be able to make authority work.

Anyone else have any thoughts on curious policy tree choices for the AI?

I can't think of other bad policy choices I've seen but I just wanted to second your suggestions for more appropriate choices for those civs.
 
I'm not sure of how civs pick policies, but I saw Iroquois pick authority when they were isolated to a single continent with a solitary city-state. Meaning no targets to use their military on, and they really would have been far better off picking Tradition or Progress. Probably Progress because they packed cities pretty tight together.
 
I'm not sure of how civs pick policies, but I saw Iroquois pick authority when they were isolated to a single continent with a solitary city-state. Meaning no targets to use their military on, and they really would have been far better off picking Tradition or Progress. Probably Progress because they packed cities pretty tight together.

You can use authority to feast on barbarians when isolated but I still agree that the AI might want to stick to a more consistent progress start in those situations.
 
I wonder, how does the Portugal UA work? Since apparently it says that you gain science/gold/GA/GG everytime your Caravan/Cargo Ship moves, does that mean I get them after the end of my turn?

Also, since by start of Classical era you can already get 2 trade route slots by picking up Trade and Sailing, each giving effectively +4 science/turn, doesnt that make the UA give as much as Babylon's UA Great Scientist (assuming you plant them), but also give gold AND GA/GG points?
 
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