At the moment, the bonus decline is 50%, right? Why not increase it a bit more like 55% or 60% so entering a new era hurts a bit more and slows down China snowballing slightly?
It’s 100%.
At the moment, the bonus decline is 50%, right? Why not increase it a bit more like 55% or 60% so entering a new era hurts a bit more and slows down China snowballing slightly?
That wasn't the case in the last China game I played...the bonus didn't go away completely upon entering new era.It’s 100%.
That would be a buff, ot a nerfr, you could move the +10%to the paper maker. That way it is unlocked later, and cities require a paper maker in the city first. That's a veeery small nerf, but still a nerf
Because growth is bad?I like WLTKD stuff, it is the only civ that has it. Though i agree that china migh take a small hit.
That would be a buff, ot a nerf
That wasn't the case in the last China game I played...the bonus didn't go away completely upon entering new era.
Anyway. Some of my suggestions are (don't know how feasible they are):
-the initial founding of the Capital doesn't trigger the UA.
-the GW part of the UA gives 2 Culture/Food to Capital, rather than an empire-wide boost
-the decrease is increased to 60-75% as opposed to just 50%
-every 2nd city founded/conquered procs the UA rather than every city
Obviously we shouldn't implement every one of them simultaneously but maybe one of them is worth a shot.
Because growth is bad?
-the initial founding of the Capital doesn't trigger the UA.
-the decrease is increased to 60-75% as opposed to just 50%
The way pineappledan worded his post, I understood that this suggestion would be based on the Papermaker gaining the "+10% food during WLTED", like how the synagogue works but for WLTED.Because it would be permanent. With WLTED, early on they don't occur all the times. Once you have the paper maker, you would have that bonus permanently no matter what. Hence why its a buff.
@Stalker0 misread my post, but @Owlbebach is right, it would actually be a significant buff.The way pineappledan worded his post, I understood that this suggestion would be based on the Papermaker gaining the "+10% food during WLTED", like how the synagogue works but for WLTED.
Spain start is strong. Instead of having 7 cities with 2 pops, you get 6 cities with 3 pops each one. That's a big advantage when your cities have at least three resources to work on. If you settle more cities, happiness may become unmanageable, but that's OK, you'll get more happiness later.I was hoping someone can clarify this issue I'm experiencing. As we know, there are a few UAs that gives food in the early game like China and Spain. I was wondering if those need a look at since we changed from crime to distress with happiness. For instance, @tu_79 said that you settle one less city with Spain to resolve this. Doesn't that make the extra food more of a penalty than a bonus? Is it possible that Spain can be stronger without the extra food for cities? I guess the same can be said about China where you get more food early game where it hurts and it becomes less relevant the later you go in the eras.
I guess my question is whether or not these civs will be stronger for humans if they didn't have the extra food. If Spain just gets faith from cities and China just culture, will they be significantly weaker? I just want to hear some honest opinions about this matter because, for me, it seems like extra food early game (whether from UA, UB or UI) seem to hurt you more than they help. I know I'm not the best player so that's why I want to hear the opinions of others.
Greece has one of the earliest UU, an offensive one. A classical UB, that gives yields on kill and little else. Its UA is about getting higher %CS from early lucky alliances or mid-late game, after it helps recovering influence loss from early tribute spam. If this kit doesn't scream Authority I don't know what other civ should follow the warmonger pathYou can have a successful game following any path but that's not playing your strengths. On deity Greece AI defaults to Tradition and that should be corrected imho. Also slighty off topic Shoshone default to Authority but then play as Progress so the AI default picks could be looked at
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On deity, the AI is supposed to select the best strategic choice. On diety, some of the CI civilizations have curious first policy tree choices.
Greece chooses tradition but should probably choose authority.
Shoshone chooses authority but should probably choose progress.
America chooses authority but should probably choose... tradition?
Japan also picks tradition, which makes sense for a human player but the AI with its bonuses may be able to make authority work.
Anyone else have any thoughts on curious policy tree choices for the AI?
I'm not sure of how civs pick policies, but I saw Iroquois pick authority when they were isolated to a single continent with a solitary city-state. Meaning no targets to use their military on, and they really would have been far better off picking Tradition or Progress. Probably Progress because they packed cities pretty tight together.