Inspired by Inidel88, I forged a new, more objective tier list. I also put in my 2 cents for
EVERY civ I had ranked below A tier along with some constructive criticism and ideas on how they may be improved, so if you want to see A BUNCH of nitpicks and complaining, just scroll on down to B. I may be a little less hard than Inidel88 on civs, as I didn’t rank anyone below 1
7/30, but here’s my list regardless.
[Slight overnight edits and revaluations added, I'm not going to 180 on my opinions or anything (yet). There were just a few number tweaks, and no other changes.]
"Perfect Civ" Metric: UA/UB/UU = 15/10/5 based on relevance throughout the game.
S Rank 26-30:
Aztecs (13+9+4) = 26/30 - A gold and faith making machine! What even is a shrine!?
Egypt (13+10+3) = 26/30 – Blah blah blah super great UB. UA’s also a very strong for production.
Poland (15+6+3) +2 from UA = 26/30 – Best UA in the game. Incredibly “okay I guess” everything else.
A Rank 21-25:
Carthage (14+8+3) = 25/30 – SO MUCH MAHNY;
Inca (12+7+5) +2 slinger = 24/30 – Super mobile, with my favorite UU in the game.
Mongolia (9+10+4) = 23/30 – There UA’s great…but I’m not the type for excessive City-State grabbing.
Huns (14+6+3) = 23/30 Their UA is easily one of the best in the game. Conscription is amazing, and if Horse Archers could do it, they’d be an easy S rank.
Denmark (8+10+4) + 1 jelly = 23/30 - Jelly stones provides food, gold, culture, increased GP rates, AND city connections. It’s a beast of a UB.
Indonesia (11+10+3) = 23/30 – Heard Denmark talking about their UB like they’re hot s**t. Also, SOOO MUUUCH SPIIICE.
Babylon (12+8+3) = 23/30 – A tech heavy turtle and Korea’s rival for best science civ.
Korea (13+7+3) = 23/30 – Heard Babylon talking s**t about science like it wouldn’t hear. Big fan of the UU exclusively because of Logistics.
Shoshone (12+7+4) = 23/30 – F**K THE SHOSHONE GET OFFA MY CONTINENT.
Germany (9+11+3) = 23/30 – I like late bloomer civs due to their rarity, and I believe late game, Germany’s the strongest…if you can get there of course. Their Panzer would be a 5+2 if it actually came in to play more often.
Celts (13+5+4) = 22/30 – I don’t like that part of their UB bonus requires such a specific resource as Ivory and only Ivory, but I’m not asking for buffs when it comes to A rankers.
Polynesia (10+10+2) +1 for UB = 23/30 – I still think the moai needs to be retooled with an adjacency cap, but whatevs. It gets the job done.
Netherlands (11+8+3) = 22/30 – The best trade based civ in the game.
Greece (11+8+3) = 22/30 – The best, and beefiest diplomacy civ.
Maya (12+8+2) = 22/30 – I agree with the kuna comment Inidel88 made. It’s not FIX ME NOW major, but it’s immediate availability feels like an unfair advantage to only this civ.
Songhai (10+8+4) = 22/30 – A great warmongering civ, and amazing with a river heavy map like the real world maps. Situational however.
Ottomans (9+8+4) = 21/30 – Very good, but not very standoutish.
England (10+7+4) = 21/30 – Their UA is more annoying than it is potent, but spying is spying, and I loves me some spying. That said ENGLAND GET OFF OF MY CONTINENT.
Zulu (9+9+3) = 21/30 – I wish they weren’t so 1 dimensional. I said I’d give suggestions for civs that were B and below, but I will say Shaka could use a little color in this options. With Shaka being a man that united the Nguni tribes via being a big tough guy and Chading it up, I think it’d be neat if he gained (or even stole) City-State influence from the friends and allies of enemy civs he gets a successful peace treaty off of. Alternatively, he could get fat yields every first time he makes an ally.
China (10+7+4) = 21/30 – The best growth based civ in the game.
B Rank 16-20:
Austria (11+7+2) = 20/30 – Austria is a civ that takes out a LOT of gold to attempt to ensure a victory that’s not too hard to achieve in the first place. I believe increasing the gold from the luxury aspect of the UB would help with the gold you’re investing while also making Austria more interesting to play as, due to a higher luxury dependence.
Ethiopia (7+9+2) +2 stele = 20/30 – 5 to 6 free but non-timed techs is nice, but not much when competing with other science civs. I think Great Scientist points or a science boost would help, with the former giving more scientific freedom to the player.
Rome (8+8+4) = 20/30 – Early war feels a bit discouraged considering their UA wants you to wait things out until your enemies get nice and building-y. That said, what if puppets didn’t have their science and culture penalties? Just a thought of something appropriate that no one has, not even Venice the puppet civ.
Venice (10+7+4) = 20/30 Their 1 city handicap is the only thing that keeps them from being a solid A rank. Can’t think of many things I’d change about them currently, but I will say a small buff to the base yields of the Piazza San Marco would be nice, and something to beef up city states would be good (looking at you hard, suggestions for Rome). That said, they still snowball harder than most civs in the game, so I’d put buffing them low on the list of things that should happen, if at all.
Spain (8+8+4) = 20/30 – Basically garbage if you can’t found your own religion. What if you gained the founder and reformation believes on any religion you adopt though? Just in case you somehow mess up, you can pull a Civ VI Congo on them.
Russia (11+5+3) = 19/30 – Ostrog is “good” but very late and not worth the wait. It’d be a much better building without the castle requirement as the reduced tile purchasing cost, and movement penalties are great on later, less developed cities.
Persia (8+7+4) = 19/30 – Considering how crazy golden ages get in the late game, an additional bonus to the “during golden ages” part of their UA would be great. What should it be? I dunno, maybe a flat bonus like +5 production or something, that way they shine brighter in the early game, when they historically should.
Japan (8+7+3) = 18/30 – I’ve talked quite a bit before about certain UA aspects that I’m not fond of in Japan’s dedicated thread. I am not going to whine about what I want changed here, but above all else, I think they need a bonus to their trade routes to compensate for the trade route bonuses they may potentially miss out on.
Portugal (5+8+5) = 18/30 – Simply put, their UA needs more “oomph”. Maye a +4 bonus instead of +3?
France (7+8+3) = 18/30 – A little hard to pin any 1 thing that holds France back, but if I had to make a request, maybe gain golden age points when conquering enemy cities as to tie in with the first part of their UA.
America (6+8+4) = 18/30 – Everything about America is great except for their UA, so I’m just going to spitball a few ideas.
- 25 golden age points AND culture from purchasing tiles.
- Free artifact when you purchase an enemy tile (considering their UB isn’t on archeology, which is kinda important for a hermitage)
- Alternatively, gain flat culture/influence/extra golden age points from enemy tiles.
- +X production and culture from enemy tiles.
- Combat bonus when fighting in foreign lands (It is America after all).
India (7+8+3) = 18/30 – I don’t think their ability is “total crap” but Inidel88 has a good point. Once they have their religion compromised, it’s pretty darn hard to recover from. Let them at least build inquisitors to protect themselves.
Brazil (8+7+2) = 17/30 – I really like the changes to the Brazilwood camp, but I’m not putting Brazil's UI too high because I’m a Mr. Bias Brian. It’s certainly no 10 however. Seeing as the Bandeirantes’ original missions often involved slave trades and attacking native villages (which is nodded to somewhat by their brute force promotion) what if they gave production and culture when defeating bards/clearing encampments? Just a thought?
Sweden (10+5+2) = 17/30 – I gave my criticisms earlier in this exact same thread. The Carolean should have the Great General promotion and the Skola could use a little love.
Assyria (8+6+3) = 17/30 – I’ll admit, I don’t have much to say about Assyria, because they’re one of my least played civs, so the criticisms and gripes I have are not the most valid. Anyways, the Royal Library starting with The Epic of Gilgamesh for free would help set things in motion a lot faster for the civ, and just seems super appropriate, did I steal this idea from supracseduch…maaaybe.
Arabia (8+7+2) = 17/30 – Make Camel Archers great again! Let em’ move after attacking again and I’d easily bump Arabia to a 20, maybe even a 21.
Byzantium (8+6+3) = 17/30 – Half of the UA is just an emergency button for if other, better religion-ers are on the scene. What about the ability to purchase any great person right off the bat? That would be pretty sweet and give them quite a few options.
Siam (8+6+3) = 17/30 – Kinda hard requesting improvements for a civ with a purely city-state based UA. I guess something independent of City-States for a starter. Also, bumping the Wat’s faith from +1 to +2 wouldn’t hurt no one.
Morocco (8+7+2) = 17/30 – Being isolated can RUIN this civ, but that is a very rare scenario. Having only a few neighbors however is not, so how about the UA’s reworked a little: Receives +3 Gold, Golden Age Points and Culture for each Trade Route to or from a Civ or City-State. [removed the different civ or city-sate requirement but reduced the buonus from +4 to +3 to compensate]. Then we provide a cap like up to +20 or +25. I may be thinking about how the UA works differently from how it actually works though.