primem0ver
Emperor
Some map scripts already do a basic plate tectonics simulation. The perfect world and perfect mongoose scripts, for example. Also the tectonics map script that comes with the game.
These also include basic climate simulations that make rain shadow effects from peaks and such. They are not highly realistic, just better than a purely random map generated with an algorithm that takes none of this into account.
Anyhow, as a starting point you could use the plate tectonics simulation from one of those scripts.
Thanks for the info. I have used one of these scripts in the past but I cannot remember which one. I found it...lacking. It was to a minor degree the limited realism but to a much larger degree that the maps were very uninteresting and blocky looking. This was probably because it is difficult to do serious geography simulations in using a map script. Plus there was a lack of variety in land shapes/count.
The advantage of this engine is that it will allow you to use any script as a starting point. I am not saying that the resulting map will end up exactly as described by the selected generator (because tectonics will change the land substantially after millions upon millions of years), but it will look more like the configuration you want than not.
The tectonics simulator is a long time coming though. I will release the climate part of the georealism engine first. Then we will see about the tectonics simulator.