BiteInTheMark
Deity
In didn't count myself, but instead I play most of the time with 1 more civs than normally.It would only be 42 on a standard 8-player game, because you wouldn't count yourself.
I agree, it would be awfully tedious to tabulate all those AI bias values, but you could do it. This is yet another reason why it's a bad idea for a bonus. That's a lot of not-very-interesting clicks to squeeze the last bit of advantage out of the UA bonus. In addition to being busted OP, it would be boring.
<snip>
This is terrible in two ways.
1. Realpolitik of Bismarck has nothing to to with turning your neck towards a winning proposals of other people, which didn't influence Germany in any kind. (Why should Germany get science and culture bonus, if it not even turn the tide of a proposal, but only voted with one, completely irrelevant vote, for the ban of a luxury Germany don't care?)
2. That gambling have to be paid with a very rare ressource. It's not an extra chance Germany have, it have to be paid. You need to harm yourself (lower chance passing your own proposal), only to trigger your UA. Which other UA have that?
Let's assume we kick that yields for "guessing right" thing.... How are your thoughts about the trade votes focus now?
More or less. You will not know 100% exactly if it will happen that way, but it "could" be close to that assumption.the assumption from PAD (as I understand it) is that I can click on a vote to trade, see what the diplomatic weight is, and if I can do that for all civs, I would know exactly how many votes every AI will give on every resolution.
Is that correct?
Moderator Action: Post edited; do not flame other members with personal attacks/accusations. - Recursive
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Last edited by a moderator:
gold value of each "yes" and "no" vote for each resolution, whichever vote has a lower gold value is the one that the AI favours. In other words, getting the AI to vote against its own preferences costs more gold. You can check the difference in value of each "yes" and "no" vote, to see how much more powerfully the AI favours 1 option over the other. The resolutions with the highest gold value would be the ones which the AI most strongly supports/opposes, so that gives you a hint of what proportion of their available votes would go towards that vote.
/3
for friends/allies, since you and stalker are both angling for the vote trading and the exclusion of the yields for votes.
production boost from the Hanse is Germany's greatest militaristic tool right now, and we aren't talking about changing that at all. We're only talking about moving the UU forward so we get to see it more, and change a pure diplo boost in the UA to a different diplo boost.