Due to Dye factory requiring one of the gatherers, which most of them goes obsolete at crop rotation, it is real challenging to create a Dye factory, only murex diver, and sulphur mine are viable options. Shouldnt Dye factory require a resource instead of a resource building and/or resource in the viscinity?
It becomes even harder when you have modern seismology, since the only remaining resource to create dye maker from is murex diver and prime timber.
It becomes even harder when you have modern seismology, since the only remaining resource to create dye maker from is murex diver and prime timber.