GG 1: Religious Fanatics

Anyway the whole combat system is randomly based. If I had been in the same position I would have lost the army too. Doesn't mean that you aren't good at warring.
 
Here we go...

Preturn: King Ex prays to our God for luck in the impending assault on Salamanca.

Battle: We lose three 1 hp Sams to a longbowman threatening our GL.

2 - Army of three Sams created. Battle for Salamanca: 2 Sams lost, no Iroquois losses. Our army is moved into place. A Sam lost battling that longbowman.

3 - Undefended settler lost to magic longbowman - actually, I didn't know unclaimed roads still gave units their movement benefit. Shoot. Army wins vs musketman - first victory.

4 - Iroquois land 2 Mounted Warriors on our lands... I smell trouble. I see an Iroquois galley floating around - settler-in-a-boat???

5 - Several Samurais rushed to defend against Iroquois MWs. Army down to 1 hp, no Iroquois losses. Mmmm... Iroquois won't accept Peace with Chemistry, so looks like they'll die.

6 - Rheims taken by MWs. Taken back by Sams.

7 - Lost a Sam vs Iroquois spearman in Salamanca.

8 - Iroquois Pike killed, capture a settler. Kill a longbowman. Peace with Hiawatha made for Chemistry, 43 bucks, and a World Map. Why? Allows us to get our Sams to the battlesite in time, and to make more. I do NOT plan of re-declaring war this turn. Physics started.

9 - Sams fortified on Iroquois border.

10 - Nothing. 9 Sams on Iroquois border. 5 or 6 on the way. War should be re-declared in the next couple turns.

Alright, good luck people.
 
i wish i had joined earlier. do you mind if i start a similar game at apolyton. (i.e alot of the same rules and such?)
 
I don't mind. Just remember it was my idea. Well not entirely mine. I kind of adopted it from older SGs.

Anyway you can use it.
 
The Cult of the Seal regains spiritual leadership of Japan, during the first decade, The tension along the Japanese and Iroquios boarders mounts and in 1280 AD, war is redeclared (really, I was forced into it :D )

1280AD War with Iroquois, settler captured and sent to slave pits in Japan
1285 AD Seige of Salamanaca Begins
1290 AD Capture another settler and seige of Salamanaca continues
1295 AD Embassy is established with Egypt, territory maps exchanged. Egyptians are aware of people called Indians, Persians and Americans. Too much is demanded so comunications are not established. Salamanaca falls to the spititual enlightenment of the Japanese Empire :scan: The Great Wall is captured. (Japanese losses during the siege, 2 sams.)
1300 AD Physics learned, Resistance in Salamanaca is crushed, population is being starved (hungry people less likely to revolt;)
1305 AD Forces moved towards Cattaraugus
1310 AD Siege of Cattaraugus begins and ends with the loss of 1 sam :(
1315 AD Contact with people from the nation of India. Communications with America is purchased for dye. World Maps traded. Resistance at Cattaraugus is crushed (same pattern as Salamanca :spank: )
1320 AD Siege of Grand River beings and ends, ZERO Japanese caulties :cool: Embassies opened with India and America (India will complete Copernicus' Observatory in 15 turns, not sure about us.) Forces redeploy to last remaing Iroquios city.
The high priest of the cult of the seal is assassinated by Iroquois nationalists :mad:
_____

Iroquois should be crushed by next turn, a caraval is enroute to the land of Perisa (2 turns away I think) so no need to give up much for communications. Someone may want to sell Iroquois communications to other civs before we crush them, just for the cash :) I did have to raise entertainment since some cities looked like they were about to go into disorder.

If I messed up with the file again, let me know.
 
We should try to sell communication of Iroqious to other civs rather than the other way around where we'll have to make peace.

I know that your rep. takes a hit if you make peace and declare war shortly after, but not sure if you are just fighting another civ and the others just know about it. (You haven't done any betrayels).
 
Oh so you haven't left us for NWN? :D

Its come out. I plan to get it sometime, but I heard its really buggy. :(

:)
 
man, that felt good. I just mutiliated the Iroquois in my own game with a horde of Riders. Oh, sweet revenge!
 
Originally posted by God
Oh so you haven't left us for NWN? :D

Its come out. I plan to get it sometime, but I heard its really buggy. :(

:)

I'll be buying it tomorrow :D
But I'm still playing Civ!
 
Turn 0 -- 1320 AD
Must lock continent...
MM Tokyo to get Cop's Ob in 14 instead of 16.
I sell knowledge of the Iroquois to everybody for a little gold.

Turn 1 -- 1325 AD
London completes Samurai, begins Settler
Bizen finishes Samurai, begins Marketplace
Nagoya finishes Samurai, begins Settler
Chartres finishes Harbor, begins Musketman
Nagasaki produces Samurai, begins Settler
I hurry Temple in Grand River after resistance ends

We capture Oil Springs....Iroquois are no more.
I hurry a Worker then Temple in Oil Springs.

I drop Lux to 0%...only City with issues is Paris...so I rush a Marketplace there. We're gaining +107gpt.

Nagasaki switched from Settler to Magellan's Voyage
Nagoya switched from Settler to Wall Street
London switched from Settler to Bank

I decide to concentrate all Samurai either in Chartres or St. Regis.

All the other Civs want exorbirant rates for their luxes.

Turn 2 -- 1330 AD
Paris builds Marketplace, begins Courthouse
Nottingham produces Samurai, begins Cathedral
Osaka produces Samural, begins Musketman
Grand River produces Temple, begins Courthouse
Kagoshima produces Samurai, begins Musketman
Nara finishes Samurai, begins Musketman
Oil Springs builds Temple, begins Courthouse
Besancon builds Aqueduct, begins Harbor
St. Regis finishes Temple, begins Harbor
I raise Luxuries to 10% to get some 'We Love the Shogun' Days

Turn 3 -- 1335 AD
Coventry finishes Samurai, begins Musketman
Sapporo finishes Marketplace, begins Harbor

I drop Science to 40%, Magnetism still in 2 turns

Turn 4 -- 1340 AD
Toyama completes Marketplace, begins Aqueduct
Satsuma finishes Samurai, begins Musketman
Ditto Izumo
Shimonoseki finishes Musketman, begins Samurai
Echizen built, hurried Worker>Temple
Science dropped to 30%, Magnetism in 1 turn

Turn 5 -- 1345 AD
Magnetism learned, Metallurgy begun...due in 8 turns @ 50%
We have completed Smith's Trading Company in Kyoto...I order up Bank, for now
Echizen finishes Temple, begins Courthouse
Suo finishes Samurai, begins Marketplace
Oxford completes Cathedral, begins Marketplace
Our palace gets some nice decorative touches to the door
Nagoya changes to Colosseum, Kyoto set to Wall St
Izumi is built, hurried Worker>Temple

Turn 6 -- 1350 AD
I'm going to stop reporting any soldier builds...just too many. I will report infrastructure builds.
The Egyptians are building Newton's University...hrmmm...
I trade Navigation and Magnetism to Miss Cleo for Theory of Gravity and some Incense. She goes Polite.
Americans still want the world for furs :rolleyes: ... do you think they realize they are our next target? :D
Persians and Indians want the world for Wines...but Gandhi give us WM, 14gpt and 20 gold for Economics (I'm thinking we should fight them last anyhow)
We almost have Continent-lock

Turn 7 -- 1355 AD
Rheims finishes Harbor, begins Aqueduct
Ise completes Cathedral, begins Aqueduct
A Harbor is huried in Brighton and Sapporo

Turn 8 -- 1360 AD
Osaka completes Musketman, begins Colosseum
Fukushima finishes Aqueduct, begins Marketplace
Satsuma and Chartres begins Colosseum (I'm working towards a Cultural Victory at this stage)
Matsuyama finishes Aqueduct, begins Bank

Turn 9 -- 1365 AD
Nottingham finishes Cathedral, begins Bank
Rouen completes Aqueduct, begins Marketplace
We almost have Continent Lock: Only 1 tile is not ours (a Samurai is standing there)

Turn 10 -- 1370 AD
London begins Colosseum
Izumo begins Bank


Ok, not much happened. America should be next for conversion...let's start building boats.

Samurai are in Chartres and St. Regis waiting to convert the heathen. We should probably take America before they get Military Tradition (shouldn't be too hard they're behind at this point).

Infrastructure is looking good at this point. Soon we'll just be building Soldiers :hammer:

Here's the save:
http://www.civfanatics.net/uploads/GG1-1370_AD.zip
 
Nope...so we're stuck at 50% or lower.

Normally I'd say drop to 0% and just trade for the rest...but we're so ahead of everybody...
 
I think Samurai are almost obsolete. They can barely keep up with musketmen. Time to move to cavalry.

Transporting units is a problem. Galleons carry 6. Not bad, but not too great especially when our enemies get riflemen because then we will need alot of cavalry to throw at those pesky rifles.

BTW I got it.
 
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