Next round!
When I left off I was just settling my second city, finishing up archery and then researching bronze working to enable access to some forested resources. There is no bronze nearby and I'm expecting an onslaught of barbs soon, thus archery is essential.
I did some exploring of the amazon and found that the Inca have been expanding in the wrong direction. A little problematic, but I think I can beat them to the sweet resources that lie in Argentina.
I founded my third and fourth cities, Belo Horizonte and Fortaleza. I'm not really one for overlap on this map due to the high food. These cities should all be able to work all worthwhile tiles on their own. Overlapping cottages is nice and all but didn't seem feasible in these placements.
I sent a boat north and ran into America and got notice that a third religion was founded, again not on my continent. Unfortunate. I'm really starting to worry, as philosophy is a long way off for me and with how the AI loves divine right, we may not see a religion until astronomy enables overseas trade. I should have enough happiness once I get forges up, but I will miss the other benefits like civics and monasteries.
In the meantime I am getting pelted with barbarians. Good thing I got archers up and running. It's mostly warriors with an occasional spearman. I also see that America is having their own hard time with the barbs, losing New York:
After bronze working I went pottery for much needed cottages. My gnp is awful right now, I'm in the bottom third on the demographics. Research is holding at 50% so I'm not terrified to settle new cities, and did so with Brasilia. I wanted to keeping expanding south but you can see Huayna is blocking me. Not a huge deal for now as I can't afford a war or much more expansion.
All this time I should mention I am lacking in things to build due to the slow research so I am spamming archers, but supporting units costs to much so I am building and deleting units every turn. Yes it's a waste, I suppose I could send these guys on a crusade against Huayna but I'd still have to pay upkeep til they die and I can't afford his cities. Anyway, it is something you should consider on marathon speeds when research is slow and you have to build something. There's something in this mod that makes units build quicker than research so epic is the epic amount of turns but doesn't suffer the same build units penalties as normal. You'd have to check the mod page for full details. Also since I'm at happy cap in my cities and don't need production I am micro managing the workers putting them on any tile with commerce, even if it's just one. Just gotta remember to switch them back once I have stuff to build.
Next Inca offered me this sweet deal, and I founded another city.
Then things got weird. You can see in the Curitiba screenshot Inca is not in war mode (with this mod you get the fist by their name on the scoreboard just like bug mod), yet one turn later they declare. I guess I had such a puny army they needed zero time for buildup. However they didn't immediately invade or even take my worker so I am perplexed as to Huayna's plan. Either way it's a setback, but a minor one. My archers can't touch his axes and spears on the offensive, but I'm not very worried about his axes and spears crossing rivers to fight my archers either. And because he has both hunting and bronze working his warriors are obsolete so he can't quecha rush me with a cheap unit. I'll just need to build some extra archers to be safe.
I founded one final city and called it a round.
Here's where things get dicey. The pyramids, temple or artemis and great lighthouse have already been built far, far away. Thus no economic wonder bailouts in my immediate future. I'm shooting for metal casting to get the colossus but it's a long shot with my research and production. My research is almost all scientists now too, which is fine I guess since my happy cap is low and I don't need excess food. I can only hope the AI passes up MC for a while as they seem to do sometimes. I worry I may have expanding too much as my slider is down to 30% research. But Inca was cutting in on my turf so I felt rushed to build cities. I think I'll have to do no more cities until code of laws maybe.
Take a look at my research situation and demographics:
Tech situation is not good to say the least. 160AD and barely into the classical era. The wonders tab shows chitchen itza, so I know the far away AI is into code of laws, probably has calendar and currency too. My gnp is below average and 23rd out of 35. Pretty bad. The silver lining is I'm doing better than my north and south american counterparts, keeping pace with Inca's research and killing everyone on mfg, which is good for when we go to war.
In other words I should be able to come out the strongest on my island, but it will be an uphill battle to win against the old world. I'll probably need some savvy tech trades when the time comes. This is really showing the big differences in land some civs have on this map. There's a size 15 city on the top 5 cities list while my happy cap is at 7 right now. Big difference. It makes for a fun, challenging game though.
Advice is appreciated on what you think my research path from here should be, how I should deal with the Inca and when.
EDIT: I played a couple turns and this happened:
So now that the colossus is gone, do I continue researching metal casting for forges and extra happiness from my gems and gold, or switch to something else? The happiness will let me field more scientists, but code of laws and currency are a long way off and perhaps I should start that path now.