Git Update Log

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New update:
- Statue of Zeus effect expires with Fortification as intended
- Fixed Brandenburg Gate effect
- Corrected Orthodox shrine movie
- Corrected English starting civics in 1700 AD
- Local religions do not count for pagan temple/wonder requirements
 
- merged a pull request by Steb: additional great people names and great people name fixes
- merged a pull request by MarkSchoenarts (don't know your CFC username, let me know): corrected requirements for Infantry and Lubyanka
 
New update:
- fixed unit info XML
- removed tech log
- fixed limit for trade mission gold
- removed Lancer attack bonus against Heavy Swordsman
 
Merged a pull request by merijn_v1: improvements connecting resources are highlighted
 
Merged a pull request by merijn_v1: fixed tech prereq display in corporation advisor
 
New update:
- further tech reduction for Industrial and later eras
- discouraged AI from adopting Judaism as their state religion
- new first Ethiopian UHV goal: settle a great prophet in two Orthodox cities by 500 AD
 
Merged a pull request by merijn_v1: bugfix in WB stored data screen
 
New update: civic civilopedia texts.
 
New update:
- fixed improvement health and happiness
- corrected Thai UP description
- stables expire with Power Projection
 
New update:
- upgraded units keep promotions from UPs
- work boats can create nature reserves
- updated plague civilopedia text
- Secularism: +1 happiness per non-state religion
- culture buildings can never be captured
- restored game clock colours for Global and Digital era
- AI will not use nuclear weapons against barbarians and independents
- dynamic names: Vikings -> Sweden/Norway/Denmark after the Renaissance depending on capital location
- dynamic names: Moors -> Morocco after the Industrial era if capital outside of Iberia
 
New update:
- prevented Mexico from using the Aztec UP
- fixed Python exception in dynamic names module
- corrected Hotel building sound
- corrected Colombian starting civics
- Independents use Militia instead of Warriors
- Protestantism requires Academia
- discouraged China from building Pagan wonders
 
Merged a pull request by merijn_v1: dynamic names and city name manager integration for world builder
 
New update:
- improvements can have fractional health and happiness changes
- Village: +0.50 unhealth
- Town: +1.00 unhealth, no unhappiness
- Park: +0.50 health for Village, Town
- Public Transportation: +0.50 health for Town
 
New update: fixed power unhealth.
 
New update:
- reduced barbarian spawn rate in North America
- adjusting espionage rate requires Arithmetics
- corrected improvement tooltips to match civilopedia
- at least 10 Orthodox cities are required for the Christian schism
- reduced French starting units
- Silk Route modifiers depend on the region instead of civilisation
 
New update:
- gold received when embracing the reformation scales with game speed
- corrected description for Colombia's second pagan URV goal
- corrected religion spread notifications during the reformation
- corrected corporation yield and commerce limit display
- rebalanced tech costs across the eras
 
New update:
- Augustus appears more frequently (was meant to appear either when Rome controls enough cities to form an empire, or when abandoning Republic)
- reduced Catapult strength to 3
- reduced Cannon strength to 8
- reduced Artillery strength to 12
- reduced Howitzer strength to 15
- updated README
- updated changelog
- updated complete list of features
 
New update: fixed great people naming code.
 
- merged a pull request by Alexius08: improved AI behaviour (especially tech preferences)
- merged a pull request by etiennefd (who I believe is Steb on CFC, correct me if I'm wrong): additional and improved GP names
- merged a pull request by merijn_v1: flipzone editor and ability to move multiple plots in WB
 
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