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Git Update Log

New update:
- unbuildable units are not displayed in unit upgrade tree in pedia
- unique national wonders are not displayed in pedia
- corrected Rus dynamic name
- removed event related to Axemen
- fixed Earth Day event (now offers opportunity to switch other civs to Public Welfare)
- balanced inflation for scenarios (inflation effects are equal between the different scenarios)
- prevented AI from building La Mezquita before the Moors spawn
- barbarians cannot spawn on land masses with no cities
- corrected dynamic name for advanced China
- clarified Aztec UP in feature list
- corrected Portuguese and Russian settler behaviour (both were related to errors with continent designation: Madeira and the Azores were considered the same continent as Europe so the Portuguese AI would try to reach them via land, Siberia was considered a different continent than European Russia so the Russian AI would not build settlers to go there in the absence of ships)
- removed the ability to gift missionaries
- units can only be gifted to vassals and defensive pact partners
- balanced tech costs and modifiers
- corrected corporation tech requirement text
- corrected civic references in stability tooltips
- vassalising Portugal does not enable Iberia name for Spain
- swapped Weaver and Theatre culture effects: Theatre provides +25% culture, Weaver provides +2 flat culture

This includes the tech cost balancing I mentioned in the release candidate thread. Please submit your feedback if you have any. For reference, I rolled Maya and Moor starts for the 3000 BC scenario and Congolese, Prussian and Canadian starts for the 600 AD scenario and then used Alt+Z to view everyone's tech performance.

I mentioned changes to stability before, which are not included here yet. I already have some ideas what to improve, and will start working on this now.
 
New update:
- overhaul of the stability rules, see here for details and discussion
- first to discover Nobility receives a free Great General
- enabled Republican dynamic names even with Centralism
- less spread of Christianity if another Christian religion is already present
 
- merged a pull request by Alexius08: sort all rename dicts in city name manager alphabetically
- merged a pull request by Alexius08: revise stability guide in civilopedia
 
New update:
- Use Mesoamerican art for Native cities in the Americas
- Make sure India founds Buddhism
- Increase base core population for expansion stability again
 
New update:
- negative growth threshold scales with era
- increase base core population modifier
- display stability level change on next check in tooltip
- make the AI avoid adopting Judaism as state religion
 
New update:
- fix player data savegame compatibility
- villages and towns count for core population
- higher respawn chance for civs whose entire core is controlled by minor civs
- improved Portuguese starting situation (capital buildings and ships)
 
Merged a pull request by merijn_v1: only controlled villages/towns count as core population, fixed higher respawn priority if core is only controlled by minors
 
New update:
- Slaves are not lost when switching civics while staying in Slavery
- Stability from wars against heathens only applies for neighbours
- Changed core population stability scaling
- Made the AI less cautious about building settlers when only at war with minor civs
- Reduced the cost of some National Wonders
- Improved Russian modifiers
- Reduced/removed late barbarian spawns in Central Asia and Siberia
- Reduced Native spawns in North America
- Cities with no religion do not contribute to religious disunity
 
New update:
- Discouraged Russia from settling the arctic coast
- Administrative Centre is removed when an acquired city becomes a capital
- Fixed duplicate capital for Arabia
- Corrected Hippodrome strategy text
- Corrected references to Triremes in event texts
- Added Austrian default dynamic name text
 
New update:
- display Warrior and Axeman in civilopedia again
- clicking the research bar correctly opens the corresponding civilopedia entry
- added a Republic name for Ethiopia
- fixed the Ethiopian UP
- corrected the Persian UHV text
- expanded the Persian historical area (Egypt, Greece)
- removed condition from Jail stability bonus
- new Persian UP: additional stability from recently conquered cities
 
New update:
- Assyrian copper appears only after Persian spawn
- Updated feature lists
- Restricted number of barbarian animals
- Reduced Portuguese research speed
- Thermodynamics reveals Oil
- Made AI avoid some civics that are bad for stability
- Encouraged AI to adopt more modern civics if available
 
New update, mostly unit balance changes:
- Swordsman: +10% city attack
- Heavy Swordsman: requires Civil Service and Stell, removed +25% against Melee units, +10% city attack
- Pikeman: strength 8, +50% against Melee and Heavy Cavalry units
- Arquebusier: strength 10, reduced cost to 70
- Musketman: +10% against Arquebusier, reduced cost to 90
- Skirmisher: +25% forest and rainforest attack
- Kelebolo: +50% against Heavy Cavalry units
- Longbowman: +50% forest and rainforest attack, removed +25% against Light Cavalry units
- Crossbowman: +25% against Light Cavalry
- Lancer: increased cost to 100
- Pistolier: 40% retreat chance, reduced cost to 80
- Cuirassier: increased cost to 120
- Hussar: 50% retreat chance, reduced cost to 100
- Dragoon: increased cost to 140
- Cavalry: now Light Cavalry, 50% retreat chance
- War Elephant: removed -25% against Archery units
- Siege units: 50% retreat chance, reduced number of units affected by collateral damage
- Catapult, Trebuchet: reduced collateral damage
- Display Greek UP effect in GP progress bar
- Added Songhai default dynamic name
- Added the Sphinx to 600 AD Memphis
 
Merged a pull request by merijn_v1: fixed stability overlay button.
 
New update:
- Arquebusier cannot be upgraded to Grenadier
- Infantry cannot be upgraded to Marine
- Added a Qizilbash button
- Protect Japan from respawns close to their UHV deadline
- Prevent plague from interfering from the Indian UHV
 
New update:
- fixed first turn tech cost reset
- fixed left click on research bar text
- correctly display total GPP in GP progress bar tooltip
- corrected mounted unit feat notification
- removed extra Japanese workers
- Aztec Slave is displayed in the civilopedia
- reduced number of techs required for the Japanese, English and German third UHV goals to eight
- updated feature lists
- Japanese UP only applies to civilisations at war if there has been significant fighting
 
- merged a pull request by merijn_v1: stability optimisation and bugfix
- merged a pull request by merijn_v1: fixed bug during anarchy
 
New update:
- Reset long term stability effects after collapse to core and vassalisation (existing effects similar to this were not consistently applied, also fixed a bug where the number of cities lost was not reset as intended)
- Units around a seceded city are moved to the closest remaining city
- Extended religion founding areas to historical regions
- Mongols start with Animism instead of Monasticism
- Increased Cavalry cost
- Vassals cannot get conqueror events against their masters
- Fixed a hint text
- Helped Tamils to settle Sri Lanka
 
New update:
- corrected some event requirement and obsoletion techs
- Interstate event: now replaces all Roads and Roman Roads on flatlands with Highways
- Vassalage: removed unit production with food
- Vassalage: removed food and commerce from Fort
- Vassalage: added +1 production from Farm
- Ideology: removed production from Town
- Ideology: added +1 production from Workshop, Lumbermill
- Ideology: increased to +100% great general birth rate
- Central Planning: removed production from Workshop, Lumbermill
- Central Planning: added +1 food from Workshop, Watermill
- Nationhood: removed production from Fort
- Nationhood: added +1 production from Town
 
New update:
- added Frankfurt pig in the 1700 AD scenario
- Archer cannot upgrade to Longbowman
- removed Ghulam bonus against Lancers
- prevented AI from building the Great Cothon before Phoenicia has spawned
 
New update:
- Theatre: removed happiness from culture rate
- Theatre: increased cost
- Amphitheatre: +1 base happiness
- Amphitheatre: doubled happiness from culture rate
- Monument: reduced cost
- added Hungarian dynamic names for Holy Rome
- respawn fails if capital exists but is not one of the cities that would flip
- it is always possible to declare war 10 turns after spawning, even if the target has also recently (re)spawned
- declare war after spawn rule turn intervals now scale with game speed
- included Saint Petersburg in the Russian core
 
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