Git Update Log

Merged a pull request by merijn_v1: add GP discovery preferences in tech advisor, fix city renaming after moving in WB
 
New update:
- reduced base power unhealth to 0
- fixed dynamic names bug where changed player names were not applied (e.g. "Republic of Vikings" even though the player is called "Sweden")
- Chariots can also be upgraded to Horse Archers (and therefore also do not become obsolete until Horse Archers)
- additional starting buildings for Amsterdam
- corrected some information on the feature lists
- the current state religion can never disappear from a city
- Greece starts with a work boat
- removed some coast around Scandinavia
- the Murmansk region is historical for Russia
- reverted Khmer UHV goals from BY to IN
 
Merged a pull request by merijn_v1: unified import of RFCUtils.py
 
Merged a pull request by merijn_v1: WB display improvements
 
New update: redesigned map in West Africa
 
New update:
- first Moorish UHV goal: control three cities in the Maghreb and conquer two cities in Iberia and West Africa in 1200 AD
- second Moorish UHV goal: build La Mezquita and settle a total of four great prophets, scientists and engineers in Cordoba by 1300 AD
- fixed the display of civics in the civilopedia outside of a game
 
- merged a pull request by h0spitall3rz: adjusted tech costs for slower research speed. (Please give feedback on the effect of this)
- merged a pull request by merijn_v1: fixed a Python exception in the Moorish UHV
 
New update:
- Protestantism entry in pedia refers to Academia instead of Printing Press
- Grenadier Cavalry also receives a bonus against Riflemen
- 1700 AD Russia does not start with Colonialism
 
New update:
- fixed display errors when entering the civilopedia from the main menu
- third Moorish UHV goal text now scales with game speed
- Moors can only be a Caliphate or Emirate if Muslim
 
New update:
- adjust spacing in espionage advisor
- espionage weights are reset when switching civs
- fixed negative bribe costs for Byzantine UP
 
New update:
- corrected text for Noble Knights event
- added default dynamic names for Carthage and Morocco
- corrected hill pedia entry
 
Merged a pull request by merijn_v1: moved Wine in Barossa (Australia) 1S
 
New update:
- readjusted some regions
- extra continents (Europe, Africa, South America) are now tied directly to regions
 
New update:
- removed Moroccan Ivory from 600 and 1700 AD scenarios
- corrected some hint texts
- default dynamic names for Denmark and Norway
- removed existing Californian flood plains (spawn in 1850 AD)
- fixed Market sound effect
- corrected Moorish UHV requirements
- New World civs can only capture slaves after they have been discovered
- American state religion matches their starting missionary
- fixed worker command to connect two plots (Alt+R)
- civs without respawn intervals cannot be released
 
Merged a pull request by h0spitall3rz: new tech/building/civic buttons
 
New update:
- Workshop: -1 food, +2 production
- Recycling Centre: no negative health from buildings
 
New update:
- original owner changes when acquiring a city from a minor civ
- clarify pagan religion tooltip in pedia
- reduce AI demands in resource trades (please give more feedback here, I tried to have the AI still take empire size into account but at a much reduced rate)
 
New update:
- updated slavery concept pedia entry
- adjust starting units
- remove Axeman related event
 
- merged a pull request by Alexius08: Persia does not start at war with India
- merged a pull request by merijn_v1: update for WB flipzone editor
 
New update:
- Himeji Castle becomes obsolete with Machine Tools
- corrected wonder types in civilopedia
- state religions cannot disappear from cities
- corrected Moorish second UHV goal display
- corrected American UP effect and text
- corrected Greek third UHV goal text
- 1700 AD Korea starts with Seowon instead of University
 
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