New update:
- fixed improvement upgrade time display (including the Individualism effect)
- allowed building improvements on riverside steppe with feature
- changed Manorialism effect: +25% improvement construction speed, +1 production from Pasture, +1 commerce from Farm, Paddy Field
- changed Caste System effect: +2 health in all cities, +1 food from Plantation, double production for Weaver, Jeweller, Grocer, Pharmacy