New update:
- fixed assignment of free AI techs to not occur before the switch
- made AI less inclined to convert to religions because of ahistorical cities
- pagan civs have a base reluctance to adopt a religion based on their population without a religion
- regardless of owner, only populations of old world cities can emigrate and only populations of new world cities can immigrate
- fixed release civilizations UN resolution popup text
- prevented cities with wonders from being razed on collapse
- ensured that minor civilizations always occupy the last slots in the turn order to prevent native double moves
New update:
- corrected Cement civilopedia description
- fixed Charlemagne diplomacy text
- fixed the Atomium effect
- fixed a bug that allowed air unit stationing in civilizations that are vassals, even if there is no defensive pact with their master
- disabled removing items during advanced start
- less religion disappearance when running Secularism
- Mobility promotion does not affect the Great Wall effect
New update:
- foreign forts are accessible to naval units with open borders
- immigration timer scales more linearly with game speed
- fixed city population impact on emigration selection
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