New update:
- limited barbarian pressure in Tarim Basin if under Tibetan control
- fixed maximum number of corporation resources
- balanced espionage mission costs and success chances
- Frederick: favourite civic is Bureaucracy
- improved civic civilopedia text
- colony dynamic name only if master civilization is not also from colonial areas
- Rome is stabilized after the Byzantine spawn
I also balanced some civics based on recent feedback:
- Bureaucracy: removed production modifier for buildings in capital, removed hurrying buildings with gold
- Merchant Trade: +1 commerce from Merchant
- Central Planning: +25% production for buildings already in capital, removed building specific production modifiers
- Public Welfare: can hurry buildings with gold, removed production to commerce modifier
- Isolationism: +1 food only for Artist, Merchant, Statesman
- limited barbarian pressure in Tarim Basin if under Tibetan control
- fixed maximum number of corporation resources
- balanced espionage mission costs and success chances
- Frederick: favourite civic is Bureaucracy
- improved civic civilopedia text
- colony dynamic name only if master civilization is not also from colonial areas
- Rome is stabilized after the Byzantine spawn
I also balanced some civics based on recent feedback:
- Bureaucracy: removed production modifier for buildings in capital, removed hurrying buildings with gold
- Merchant Trade: +1 commerce from Merchant
- Central Planning: +25% production for buildings already in capital, removed building specific production modifiers
- Public Welfare: can hurry buildings with gold, removed production to commerce modifier
- Isolationism: +1 food only for Artist, Merchant, Statesman